D&D 5E What is your current way to roll stats

Arial Black

Adventurer
Just started two new campaigns: one for Pathfinder's Serpent's Skull, and one for 5e's Dragon Heist.

For Serpent's skull, The DM had us roll 4d6, re-roll all 1's until they weren't 1's any more(!), keep 3, six times, arrange to suit. Pretty standard apart from the re-roll 1's bit, which I thought was exceedingly generous, although I couldn't find it in my heart to complain....:D

I rolled, in the order I rolled them, 14 14 11 15 16 12. I've had better, but I'm happy with that array. The weird thing is, I was looking forward to re-rolling lots of 1's (and imagining the re-rolls all coming up 6), but I only rolled two of them the entire time! Statistically unlikely, but never mind. Most of them were 3's, 4's and 5's. Out of the four players my array was third best. Only one 18 was rolled, no 17's at all, and I think one 16 each.

I decided to wait until the other players chose their class and race before I chose mine, on the grounds that they were new to Pathfinder while I have a lot of PF experience. However, as a group we've been playing together since 2e, and have played the same 3.5e campaign for over 15 years, so they were familiar with the class concepts, just not their execution in PF.

One chose a half-orc cleric of Gozreh. Another chose a halfling cleric of Nethys, and the third (with the worst rolled array) an elf rogue (so his one 16 became an 18 Dex). I chose a human (Mwangi) ranger, put the 16 in Str along with my racial +2, and ended up with Str 18 Dex 15 Con 14 Int 12 Wis 14 Cha 11, intending to go the TWF route.

One reason we roll together is so that we end up with a balanced group, so two out of four choosing cleric surprised me. I was even more surprised that both players were okay with it and didn't want to choose a different class, but it's their choice and I think we'll be okay. The DM said he'd play a DMPC (don't have a collective Warp Spasm out there! We've been including them for 20 years and we avoid the pitfalls) and would wait to see what we chose before he made the DMPC, but seeing our choices he's making a human sorcerer.

Last week I joined a group starting Dragon Heist. They all seemed fairly new to 5e, with not a lot of experience (even the DM). The DM wanted to use the official rolling rules (4d6k3 six times) but was concerned that someone rolling low may be discouraged. In most 5e campaigns I've been in, hit points are rolled on level-up but if the roll is lower than the set amount we take the set amount instead. Translating this to rolling stats, I suggested that we all roll stats using the official method, any player who is unsatisfied with their rolled array can opt to scrap them and use point-buy instead; a sort of safety net. The DM agreed.

There were only 3 players present: me, a guy new to 5e, and the DM's mum! The mum had a pre-gen gnome cleric apparently downloaded from WotC for her by her daughter, the DM. That left just me and the new guy, and another player will join us next week.

The dice gods were kind! In the order I rolled them: 16 15 14 16 17 8. I felt I deserved the 8, because that's an astonishing array, and much better than my PF PC, even though there were no 're-roll 1s' shenanigans! The dice don't care! I was very pleased! I set out to create a Hexblade warlock, and decided on a half-elf City Watch Detective. After racial mods: Str 8 Dex 16 Con 14 Int 17 Wis 16 Cha 19. I could have started with 18's in Dex and Cha and leave no odd numbers, but I aim to get Elven Accuracy at 4th.

The new guy rolled....astonishingly poorly. I think he got one 14, and the rest 11 or below. Never mind, he can discard them and use point-buy. But no! He insisted on playing the rubbish he rolled, and chose a dwarf charlatan archer ranger!

I'd have taken the point-buy option in a heartbeat!
 

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smbakeresq

Explorer
However you do it the best way IMO is to have Session 0 be a PC build session where all this is done. The groups can see who everyone is and choose class/race/etc based on group.

You can build PCS and get in the starting adventure easily, getting level 1 done with no problem.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
With my current campaign, we rolled 4d6 (drop the lowest) 7 times picking the best 6 and assigning them to attributes as we please. If the result is devestatingly awful (like my first attempt was—three 6s and 12 was the highest roll), we are allowed one retry. This generally puts us on a slightly higher tier than normal.
 

A DM offered our group this method and I"ve stuck to it ever since: Players can pick stats as long as they fall within the parameters dictated by the DM.

First the DM chooses power level. Your stat bonuses(and penalties) must add up to a specific score - depending on Heroic you want your PCs (+4 for standard +7 for Heroic)

Also : DM picks minimum and maximum stats: Usually 7 minimum and 18 maximum. (once again, it might depend on how Heroic the DM wants the PCs. You might limit the max to 15 or 16

Lastly, Once those parameters are set, Players hand pick their stats: 3 even stats, 3 odd stats.


- Players get exactly what they want.
- All players are equal
- DM doesn't get any surprises.


Here's why we settled on this method:

Often the people I play with have a very set character in mind. It sucked if someone rolled crap stats and their concept got ruined and, often the DMs would let them re-roll. So, what's the point of rolling if you just get a re-roll when it doesn't work out?

Other times, you'd have one player with amazing stats. (the fighter that's smarter than the wizard and more wise than the cleric) and another player who had abysmal stats. This way, no-one gets overshadowed because of poor luck.
 
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Draegn

Explorer
Our game is very home brewed. We have ten standard attributes each starts with 3d6, there are three special attributes that start with no dice. You have a pool of 10d6 to distribute among the attributes as you see fit. The only exception is that the amount of dice from the pool given to a special attribute cannot be greater than the amount of pool dice given to a standard attribute.
 

77IM

Explorer!!!
Supporter
We have two methods available; player's choice:

METHOD A

Roll 5d6, rerolling 1s and 2s. Drop the lowest 2 dice. Do this 8 times, and drop the lowest two scores. Arrange to suit. Do this all of three times, and pick the array you like best. Add up your ability scores, and if you haven't got the highest total (or tied for highest), you can start over again. Then increase all your scores by 16.66%, rounding even decimals up and odd decimals down. Finally, draw a single card from a standard deck of 54 playing cards (Jokers included) and if the result is a prime factor of your credit score, you can get a +1 bonus to each ability that has the same number of syllables as your first name.

METHOD B

Just pick whatever scores you want, I don't care.
 

smbakeresq

Explorer
TBH I have never seen so many complicated methods for stat generation as I have seen posted here. To me its way overthought, but more power to the people that hold it dear.

I don't even really role the dice for PC stats anymore, I just use Hamete Dice Server to roll 4d6-L for all 6 stats in less than a second and clear the array with the DM or approve it if I am DM. https://dicelog.com/dice
 

TBH I have never seen so many complicated methods for stat generation as I have seen posted here. To me its way overthought, but more power to the people that hold it dear.

I don't even really role the dice for PC stats anymore, I just use Hamete Dice Server to roll 4d6-L for all 6 stats in less than a second and clear the array with the DM or approve it if I am DM. https://dicelog.com/dice

Like I mentioned before, I have the players pick 3 even and 3 odd stats. Not too complicated. Their bonuses can’t be higher than what I feel should be the power of the campaign. My default is +6.
 


muppetmuppet

Explorer
I actually prefer point buy but my players all wanted to roll.

So 4d6-lowest it was and rearrange as you like. But we have 7 abilities. I added Sanity as I like Cthulu elements.

If someone rolls a hopeless character ever I will allow them to reroll but it hasn't happened yet in the 5e game.

No one else in the thread seems to have used any of the dmg extra stats.
 

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