iserith
Magic Wordsmith
Odd, since they continue to market it to new players as the best entry point for learning the game.
I would say it's a great attempt, but falls short in some areas. Still, LMoP remains my favorite D&D 5e module so far.
Odd, since they continue to market it to new players as the best entry point for learning the game.
I would say it's a great attempt, but falls short in some areas. Still, LMoP remains my favorite D&D 5e module so far.
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Now that I'm on a keyboard, though, I want to expand on my earlier post.
I can think of three broad categories of ways to play this:
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3) So I think the best bet is to try #2, but instead of relying on it just do it for flavor and assume your players are going to figure out truth, and use that to force some really hard decisions on them. They guess that the sweet old man is really something evil, and that if they help with the ritual bad stuff is going to happen, BUT: 1) if they don't help, something else bad is going to happen, like a beloved NPC dying 2) If they do help they are going to get a sweeeeeeet magic item, and 3) the beloved NPC shares with them a plan for how they can complete the ritual, save said NPC from dying, get the sweet magic item, and THEN still thwart the demon, getting their cake and eating it, too.
So they do it, but then the brilliant plan fails and the demon gets away, after all.
That's when they find out the beloved NPC is actually in league with the demon. And the magic item is a fake.
The moral of the story is: DON'T HELP DEMONS COMPLETE RITUALS.
Sheesh.
I would say it's a great attempt, but falls short in some areas. Still, LMoP remains my favorite D&D 5e module so far.
Do you count the Sundering adventures? They’re technically for the playtest rather than 5e proper, but I loved them. Murder in Baldur’s Gate is probably my favorite “5e” module, and Legacy of the Crystal Shard was damn good too. After those two and LMoP, I had high hopes for HotDQ and RoT, but was sadly disappointed, and the later hardcovers still haven’t quite lived up to those early modules for me since.
I didn't read, play, or run any of the D&D Next playtest adventures with the exception of Mines of Madness which I played in. At the time, I was writing up my own scenarios for the playtest called Next World which lampooned the new edition and the forum discussions that were going on.
That was the one with grognardia and king neckbeard and the three pillars of adventuring, right? I loved reading that, I really wish I had run it at the time. Sadly, I don’t think the humor would be so topical if I tried to run it now.
Haha, thanks. Yeah those scenarios are part of a larger adventure called "Trope." When I go back and read those, I can definitely see how much 4e influence I still had in my thinking.
Any reactions? How many people play the way that's described in those three scenarios?