Flameswitch (Deva Shaman|Warlord/Flame of Hope/Soul of the World) by Cazzeo

MwaO

Adventurer
Flameswitch

Deva Shaman|Warlord/Flame of Hope/Soul of the World




Build Goal: To create a shaman version of Killswitch (artificer|warlord) capable of just as powerful novas while retaining a fully buffed Spirit Infusion at-will. A secondary goal is to utilize Soul of the World+Tiefling/Invoker+Royal Command of Asmodeus to pick up an enormous number of dominates at epic (Silent Malediction, Fury of Athas x2, End to Games all dominate).

The Build

Flameswitch
Race: Deva
Class: Shaman|Warlord
Theme: Ghost of the Past
Paragon Path: Flame of Hope
Epic Destiny: Soul of the World
Soul of the World Choices: Dwarf, Tiefling, Invoker
Hybrid Talent Choice: Spirit's Power
Divine Secretkeeper Choice: Arcana
Background: Born Under A Bad Sign
Spirit Choice: Elemental (Animist)

Skills:
Arcana +29, Insight +29, Perception +29, Religion +29, History +29

Initiative: +47 (allies +9)

Ability Scores
L30: Str 14, Con 14, Dex 10, Int 28, Wis 28, Cha 12
L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10

Defenses
HP: 185, Surge Value: 46, Surges per Day: 9
AC: 44, Fort: 42, Reflex: 47, Will: 46

Feats
L1: Spirit of Vigor
L2: Hybrid Talent
L4: Battle Intuition
L6: Divine Secretkeeper
L8: Staff Expertise
L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11)
L11: Combat Commander
L12: Elemental Spirit Adept
L14: Nimble Spirit
L16: Improved Defenses
L18: Reserve Maneuver
L20: Focused Mind (retrain to Dispater's Iron Discipline at 26)
L21: Superior Initiative
L22: Primal Resurgence
L24: Royal Command of Asmodeus
L26: Epic Fortitude
L28: Divine Mastery
L30: Epic Reflex

Powers
Spirit: Spirit's Wrath
Seer: Cast Fortune
AW: Spirit Infusion
AW: Direct the Strike (retrain to Commander's Strike at 14)
Enc1: Powerful Warning
Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5)
Util2: Spirit's Sacrifice
Enc3: Sly Fox Spirit
Dly5: Shrieking Wind Spirits
Util6: Reorient the Axis
Enc7: Hammer of the Grasping Tides
Dly9: Ancient Progenitor Spirit
Util10: Time Jaunt
Enc11: Numinous Cascade
Util12: Blinding Ward
Enc13: Death from Two Sides (replaces Sly Fox Spirit)
Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25)
Util16: Faces of the Fallen
Enc17: Hail of Steel (replaces Powerful Warning)
RM18: Powerful Warning (replaces Numinous Cascade)
Dly19: End to Games (replaces Vengeful Blood Spirits)
Dly20: Sunburst Bulwark
Util22: Medicines of Many Forms
Enc23: Spirit of the Vengeful Mountain (replaces Hammer of the Grasping Tides)
Dly25: Spirit of the Brain Mole (replaces Ancient Progenitor Spirit)
Enc27: Compel Action (replaces Death from Two Sides)
Dly29: Fury of Athas (replaces Spirit of the Brain Mole)

Items
Staff of Striking Accurate Staff +6, Feytouched Starleather Armor +6, Cloak of Distortion +6, Bracers of Mental Might (Heroic), Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Gloves of the Healer (Epic), Phantom Chaussures, Ring of Protection (Paragon), Ring of Fey Travel


Level 16

Flameswitch
Race: Deva
Class: Shaman|Warlord
Paragon Path: Flame of Hope
Hybrid Talent Choice: Spirit's Power
Divine Secretkeeper Choice: Arcana
Background: Born Under A Bad Sign
Theme: Ghost of the Past
Spirit Choice: Elemental (Animist)

Skills:
Arcana +19, Insight +21, Perception +21 (Roll twice), Religion +21

Initiative: +28 (allies +6)

Ability Scores
L16: Str 13, Con 13, Dex 9, Int 22, Wis 22, Cha 11
L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10

Defenses
HP: 109, Surge Value: 27, Surges per Day: 8
AC: 31, Fort: 25, Reflex: 29, Will: 31

Feats
L1: Spirit of Vigor
L2: Hybrid Talent
L4: Battle Intuition
L6: Divine Secretkeeper
L8: Staff Expertise
L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11)
L11: Combat Commander
L12: Elemental Spirit Adept
L14: Nimble Spirit
L16: Improved Defenses

Powers
Spirit: Spirit's Wrath
Seer: Cast Fortune
AW: Spirit Infusion
AW: Direct the Strike (retrain to Commander's Strike at 14)
Enc1: Powerful Warning
Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5)
Util2: Spirit's Sacrifice
Enc3: Sly Fox Spirit
Dly5: Vengeful Blood Spirits
Util6: Reorient the Axis
Enc7: Hammer of the Grasping Tides
Dly9: Ancient Warlord's Inspiration
Util10: Time Jaunt
Enc11: Numinous Cascade
Util12: Blinding Ward
Enc13: Death from Two Sides (replaces Sly Fox Spirit)
Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25)
Util16: Faces of the Fallen

Items
Staff of Striking +3, Feytouched Feyleather Armor +4, Cloak of Distortion +3, Bracers of Mental Might (Heroic), Diamond Cincture (Heroic), Gloves of the Healer (Paragon), Boots of Eagerness


Spirit Infusion: Best attack-granting at-will in the game. Gives basic attack with +2 to hit, +Int to damage, Int tmp hps when you summon spirit, and +1 to attack vs. everything adjacent to square where spirit vanished (Elemental Spirit Adept) from paragon onward. We have Direct the Strike for when our spirit can't get into position.

Dominate Novas: Flame of Hope action point (w/Time Jaunt for more) + Compel Action = bunch of dominated targets with +Int to hit. Divine Mastery gets back Compel Action, Primal Resurgence gets back Fury of Athas. End to Games and Spirit of the Brain Mole and Silent Malediction all dominate also via the Tiefling Royal Command of Asmodeus trick. Dominates are -4 to save against w/Cunning Staff, and you have Demand Justice to force a reroll.

Attack-Granting Novas: Hail of Steel (with reach 2 thanks to staff expertise, backed up by Bracers of Mental Might to use Wis to hit and Ghost of the Past/Memory of a Thousand Lifetimes if we roll low) for encounter-level, Spirit Infusion for at-will, and numerous dailies all throughout the build career (Lamb to the Slaughter backed up by bracers to use, Vengeful Blood Spirits, Ancient Warlord's Inspiration, War Master's Assault, Fury of Athas).

Item Tricks to use Melee Attacks[/b[: Staff of Striking to let us make melee basics off Int, opening up many warlord powers, and Bracers of Mental Might to use 1W/2W powers like Hail of Steel.

Go First: Huge +47 bonus to initiative, and +Int (9) for the rest of the party, +Reorient the Axis to get them into position. We're even faster than Killswitch due to having Wis.

Immediate Actions: From 1-26, this build retains at least 1 immediate action attack to keep Spirit Infusions going nonstop.

Flame of Hope Second Wind: You're a dwarf from 21 onward, so you can trigger this as a minor action.

Flame of Hope Nova: You can do Hail of Steel for single target +Int to hit nova, or Spirit of the Vengeful Mountain for restrain+Int to hit all targets in a burst 3. Prior to 23, you have Hammer of Grasping Tides as a way to paint many targets with +Int to hit. We don't grant an extra attack like Killswitch does via Spell Commander, but the big bonus to hit is nothing to scoff at, and we can make up for KS's Quickened Spellcasting nova turn by using Hail of Steel.

Heals: Fully capable healer with Medicines of Many Forms, Sunburst Bulwark daily mass heal, tons of temp hps from Spirit of Vigor, and 2 Inspiring Words + 1 Healing Spirit.

Saves: Build is kind of weak here, but you can take Mark of Healing if your DM allows it, or consider Saving Inspiration. Spirit's Sacrifice and Medicines both gives saves, and you gain Demand Justice at 24 onward if you want to retrain anything (though you will mostly use this offensively).

Action Points: With Time Jaunt, the build has action points in the first three fights every day to power Flame of Hope.

Two Melee Strikers (Chargers) Please: This build wants two melee strikers/chargers, as powers like Sly Fox Spirit and Vengeful Blood Spirits (and Lamb to the Slaughter, Hail of Steel) like having two of these. The enabling is pretty sick at 5-15 if you have that (moreso than Killswitch imo, we have Bracers of Mental Might to use the Str powers 1/fight). With only one melee striker, might reconsider some of the powers.

Defenses: Good enough for a mostly ranged character. AC is 44, and we have concealment a lot with Chaussures. Superior Will protects us from daze/stun. Diamond Cincture for more Fort.

Spirit Companion with teeth: The companion is powered up thanks to Hybrid Talent and gets to make OAs. (You will mostly Spirit Infusion first, then resummon him at end of turn so he is around in between turns).

Ritual Casting: You've got Ritual Casting and both Arcana/Religion + Insight/Perception. Skillwise, this is a pretty solid character.

Conclusion: Powerful nova healer with a fantastic at-will, a usable Hail of Steel (reach 2, Wis instead of Str, +1d6 deva racial if needed) and the added bonus of 4 dominate dailies+1.5 dominate encounter at epic.

Nova Version

Flameswitch
Race: Deva
Class: Shaman|Warlord
Paragon Path: Flame of Hope
Epic Destiny: Soul of the World
Soul of the World Choices: Dwarf, Tiefling, Invoker
Hybrid Talent Choice: Spirit's Power
Invoker Choices: Arcana, Sun Strike
Background: Born Under A Bad Sign
Theme: TBD
Spirit Choice: Elemental (Animist)

Skills:
Arcana +29, Insight +29, Perception +29, Religion +31

Initiative: +47 (allies +9)

Ability Scores
L30: Str 14, Con 14, Dex 10, Int 28, Wis 28, Cha 12
L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10

Defenses
HP: 185, Surge Value: 46, Surges per Day: 9
AC: 45, Fort: 43, Reflex: 48, Will: 47

Feats
L1: Spirit of Vigor
L2: Hybrid Talent
L4: Battle Intuition
L6: Acolyte of Divine Secrets (Sun Strike)
L8: Staff Expertise
L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11)
L11: Combat Commander
L12: Elemental Spirit Adept
L14: Nimble Spirit
L16: Improved Defenses
L16: Reserve Maneuver (Powerful Warning)
L20: Superior Implement (Accurate Staff)
L21: Superior Initiative
L22: Primal Resurgence
L24: Dispater's Iron Discipline
L26: Epic Fortitude
L28: Martial Mastery
L30: Epic Reflex

Powers
Spirit: Spirit's Wrath
AW: Spirit Infusion
AW: Direct the Strike (retrain to Commander's Strike at 14)
Enc1: Powerful Warning
Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5)
Util2: Spirit's Sacrifice
Enc3: Sly Fox Spirit
Dly5: Vengeful Blood Spirits
Util6: Reorient the Axis
Enc7: Hammer of the Grasping Tides
Dly9: Ancient Warlord's Inspiration
Util10: Time Jaunt
Enc11: Numinous Cascade
Util12: Blinding Ward
Enc13: Death from Two Sides (replaces Sly Fox Spirit)
Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25)
Util16: Faces of the Fallen
Enc17: Hail of Steel (replaces Powerful Warning)
Dly19: Victory Surge (replaces Vengeful Blood Spirits)
Dly20: Sunburst Bulwark
Util22: Rush of Battle
Enc23: Spirit of the Ram (replaces Hammer of the Grasping Tides)
Dly25: Relentless Assault (replaces Ancient Warlord's Inspiration)
Enc27: Insightful Assault (replaces Pincer Maneuver)
Dly29: Fury of Athas (replaces War Master's Assault)

Items
Defensive Accurate Staff +6, Shielding Wrist Razors +1, Feytouched Starleather Armor +6, Cloak of Distortion +6, Bracers of Mental Might (Heroic), Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Gloves of the Healer (Epic), Phantom Chaussures, Ring of Protection (Paragon), Ring of Fey Travel

Notes
A more nova-oriented version, with Insightful Assault (use Sun Strike for RBA), Hail of Steel, and an immediate Powerful Warning, with Spirit of Vengeful Mountain for painting targets. The utilities have more of an enabling focus and less of a healing focus (Tactical Orders, Rush of Battle, etc.).
 

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