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1. The Slydaggers
Hardblade mercenaries and cutthroats from the Moonsea and Dragonreach. The Slydaggers are recent arrivals in Cormyr, all believing it to be a soft place ripe for plunder. They've set themselves up as no questions asked problem solvers and eliminators of adventurers, and plan to turn on any patron they come to work for after earning their patron's trust.
2. The Twelvefold Trollkillers
A group of upland Sembians with experience fighting in the Dales and in Sembia proper. The Trollkillers left Sembia for Cormyr, and found adventure in the woods of Semberholme and the foothills of the Thunder Peaks while traveling on the East Way. Their name is a recent acquisition, thanks to a bloody battle in the Hullack Forest that saw the Trollkillers defend a caravan of refugees from four-armed trolls swarming out of the woods. They reside in Arabel.
3. The Glimmerboots
All sons and daughters of a long lived, unscrupulous ship merchant cum pirate and his crew. That pirate would send his men to collect their bastard children on their twelfth birthdays and take them aboard ship, feed them full of food and poison them to die in their sleep. The next day would see a ritual feast made from the corpses for the crew to consume and absorb their vitality. The captain would keep a thigh bone from each victim to decorate the walls of his cabin. The Glimmerboots sail their enchanted ship to ports of call in Cormyr, Sembia, Westgate and the Vilhon, and battle pirates, cutthroats, slavers and nefarious merchant cabals.
4. The Skullcloaks of Sunset Hill
All wear hooded cloaks capable of conjuring a grinning skull over the wearer's face whenever the hood is pulled up over the head. Stories and rumor have assigned other powers to the cloaks, such as darkvision and immunity from the deleterious touch or certain undead. This ten strong band is led by a pair of she elves and includes four mages from Scornubel that look exactly alike.
5. The Wildblades of Suzail
A group of bored and restless third, fourth and fifth in line sons and daughters of Cormyrean nobles who stand far back in line of inheritance, that have heard of the "wildblade" lords of Waterdeep that run wild up and down the Sword Coast and have taken that word as the name for their adventuring band.
6. The Company of the Dead Barge
All were poisoned and left to die, their bodies piled up with corpses of the nameless dead on a barge set to burn in the waters of Marsember.[1] They awoke in time and escaped into the water, then formed a band to pursue their attackers in the city. Their numbers have since doubled with the addition of castoffs from a band of mercenaries run out of Westgate.
7. The Surly Anandjacks of Arabel
As their name suggests, the Surly Anandjacks are former servants. They all shared an affinity for disobedience and threw in together to find a life of adventure. Before departing Arabel for the wilder parts of Cormyr and beyond, the Anandjacks absconded from the places where they had toiled certain maps and chapbooks detailing old ruins, dungeons and caves in the lands west of the Dales. Unbeknownst to them, bounty hunters and other adventurers have been hired to hunt them down and retrieve the stolen items.
8. Lightheart's Bloody Hammers
A hulking warrior maiden leads this band of hammer-swinging dwarves. Lightheart is the only human in the group, and speaks for the Hammers in all matters.
9. The Moondelvers of Priapurl
Adventurers with a taste for unexplored elf ruins, the dangerous the better. The Moondelvers are amassing a collection of Elven artifacts, all of which are shipped to Priapurl.
10. Blackthroat's Tyrant Kings
Followers of the teachings of Aumarrath, an early prophet of Bane. Each member is an accomplished (even if only in his or her mind) master at their chosen adventuring field. The Tyrant Kings do not flaunt their faith in places like Cormyr. Instead they adhere to the rule of law and quietly dispatch their own harsh brand of justice on anyone or anything they see the law as having failed to judge or punish adequately. They seek to influence the powerful in Cormyr, and have found patrons amongst the lesser nobility.
[1] "Dead barge cremations" are the means by which Marsembans rid themselves of their excess dead.