Pathfinder 1E Version 12.8 of the Pathfinder files for Hero Lab is now available!

Aaron Beal

First Post
Happy Turkey Day Eve, everybody. This month's release serves up a heap of delicious new monsters from the Bestiary 5, just in time for the holidays. Also on the platter is this month's Campaign Setting book, Occult Realms. Unfortunately, the other November books (and last month's Occult Origins) had to be pushed back in favor of getting the Bestiary ready. We're planning to do an early release to get those out to you ASAP, likely in early December. Thanks for your patience!

New Releases

  • Bestiary 5 is now available as a new package! This includes all the base monster races and animal companion races from the Bestiary 5, but the templates and variant monsters (like intermediate dragon age categories) are not yet complete. They will be added as a free update to this package as soon as we can get them finished.
  • Content from Occult Realms is now available as the first book in the new Pathfinder Campaign Setting #15.


Enhancements &amp Changes

  • Thanks to the donation of user David Hansen, we have added a spell adjustment for the Long Arm spell from ACG.


Bug Fixes

  • For characters who had spellcasting classes which have access to all spells on their spell list (I.E. Clerics) AND spellcasting classes with a limited access to their spell list (I.E. Sorcerers, Wizards, etc), the spell perfection feat was only able to select among the spells of the former.
  • Deadly Scratch and several other abilities were not recognizing Poison Use when gained from the Slayer Talent.
  • The Shield Champion Brawler archetype was incorrectly adding the Throw Shield ability at 1st instead of 3rd level.
  • Shield Bashes affected by Throw Shield were not counting as throwing weapons for the purpose of item powers like Distance.
  • Several Kineticist blasts were missing their crit range and crit multiplier information.
  • Slayer levels were not counting towards meeting the pre-requisite of the Assassinate ninja master trick.
  • Activating the Arcanist's Arcane Reservoir ability to boost DC was having no effect.
  • The Powerful Sneak rogue talent was displaying an incorrect warning when added to a slayer, despite recent errata.
  • Dirty Fighting was not fulfilling the Combat Expertise pre-req of some "Greater X" maneuver feats.
  • Dirty Fighting was not fulfilling the Intelligence 13 pre-req of several maneuver feats from 3rd party books.
  • The Amplified Rage feat was not increasing the Constitution bonus from raging when active.
  • Activating the Kobold Style feat was not conflicting with activating other Style feats.
  • The Translate Telepathy ability was not calculating it's uses per day correctly.
  • When selected through the Race Builder mechanics, the Fey Thoughts and Fey Magic abilities had an unresolvable "choose target" error.
  • The Poisoned Explosive alchemist discovery was incorrectly bootstrapping an Acid Bomb weapon.
  • The Inspired Sneak Attack's pre-requisites were not recognizing the inspiration pool granted by the Amatuer Investigator feat.
  • Subdomains described as optional from Heroes of Corruption and Heroes of Purity were not available to the listed deities.
  • The Otyugh's strength bonus to constrict damage did not match the statblock from Bestiary 1.
  • The Flash Infusion had the incorrect base burn cost.
  • Several materials from the Technology guide were missing that source (they were freely available as part of user content from one of the APs though).
  • Black Blades were counting against the character's calculated wealth.
  • Aasimars and Tieflings had incorrect minimum ages.
  • The Relic Hunter archetype wasn't limiting its focus powers.
  • The DC for a Relic Hunter's implement abilities was incorrect.</llI>
  • Psychic spellcasters couldn't add extra spell levels or meet maximum spell level requirements.
  • Animal Soul, Divine Protection and Spirit's Gift were showing as not legal for PFS play.
  • The DC for Staggering Blow was incorrect.
  • Relic Hunters were not qualifying for higher-level focus powers.
  • Unravelling Infusion was being treated as a form infusion instead of a substance infusion.
  • An FAQ that allowed the torrent infusion to be used with an electric blast has been implemented.
  • The damage bonus from Elemental Overflow was still being added to blasts modified by Kinetic Blade and Kinetic Whip.
  • A Hellknight Signifer was gaining most of the benefits of Diabolic Harbringer at first level.
  • The Earth Glide wild talent was showing an error if taken at tenth level.
  • The "Other Gender" option was not being reported properly in the statblock.
  • In some cases, the CR increase from a mythic monster's Mythic rank would be off by 1.
  • Hero Lab would crash if you tried to delete something with a "capital cost" (e.g. a room in a building).
  • The list of items carried in the encumbrance info was always empty.
  • The Quenching Infusion for kineticists was incorrectly marked as an Aether/Earth infusion, rather than a water infusion.


Data File Authoring

  • Added a new SpecType tag, SaveNote. Specials with this tag will appear in the statblock on the same line as the saving throws.
  • Added a new PoisDamTyp tag, Confusion. This should be applied to poison hazards which cause the confusion effect on a failed save.
  • Added the Helper.GearNoVal tag. Applying this to gear prevents it from being counted in a character's wealth by level. It is used for the Black Blade, which is granted for free by a class ability.
  • Added the Helper.HasDamage tag. Applying this to a racial ability marks it as something which generates damage, even if it is not a weapon-like special ability. This is important so that it can be targetted by abilities that use targextdam to apply extra damage text. For example, powerful charge has this tag so that a monster's Stagger ability can target it.
  • Added the Helper.BlaShowRng tag. Applying this to a kineticist blast should cause it to show on the Ranged attacks line of the hero's statblock.
  • Added the SbNameBase.IncSrcAbbr tag, which causes the source abbreviation (I.E. UM for Ultimate Magic, or ISWG for Inner Sea World Guide), to be appended immediately after the name, before any further information is generated for the statblock name.
  • Added a new SpecType tag, ACCalcNote and a generic AC Calculation Situational (abACCalNot) helper ability with this tag. This is designed to be bootstrapped to a race or special that wants text appended within the parenthesis of the AC calculation breakdown, but after all normal fields have reported. It should be bootstrapped with a value set in abValue, and the text to display after that number in sbName. So far, it is used for various angelic/archon races which get deflection bonuses vs. evil foes.
  • Added a new StatblHide tag, KinWildTal. Kineticist wild talents and blasts normally show in their own section of the statblock, but applying this tag will prevent them from showing there.
  • Added a new StatblHide tag, SaveNote. This functions like all other similar tags, hiding any marked ability from the Save Notation section of the statblock.
  • The Helper.CountAsNat tag has new behaviours, such as causing the marked weapon-like special ability to react appropriately when it should be treated as a secondary natural weapon.
  • Added several new AlgnMaster tags, AnyGood/AnyEvil/AnyLawful/AnyChaotic. Familiars with these tags will require their master match the listed alignment component, but leave the other component free to differ.
  • Added the SLAConAttr and PLAConAttr tag groups, which when applied to a race alter the attribute used to calculate the Concentration bonus for Spell-Like Abilities (default Charisma) or Psychic Like Abilities (default is higher of Int or Cha).
  • Added a new SpecType tag, MoveOther. This is used for other movement abilities like Jet or Sprint which should appear after fly, climb, etc.
 

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