0) I live in Ft Wayne, so I can easily afford WF - no travel or hotel bills! - plus pick one of Origins / Gen Con but not both (due to lower-paying job).
I am also an 'unindicted co-conspirator' of
Ashes of Athas: Every year I would dump about a suitcase full of printed-up ideas on Alphastream for the group to use / modify / ignore as they saw fit. (They were nice to me: my character's name showed up in one adventure ... as a typo !
)
1) Is this a good/bad idea? Be specific. Be polite. Provide reasons.
I like it. D&D is not exactly adding new module authors over time; some people who clearly have 'love of the game' putting out new adventures is a long-term necessity. Start with Admins and expand to RC / LC later if 'proof of concept' pans out. I shudder to think what would happen if 'being an AL DM' is the only qualification to write a module: I happen to be certain that I am an awesome author and won't even need a proofreader much less an editor or scenario-balancer; somebody else trying to read my Adventure Notes may well disagree.
2) How likely are you to invite an Admin who can bring this adventure to your event, assuming there is some cost? (Admins are basically volunteers and we are not being paid to even write this adventure. We are doing it to give out more content and because we want to give you value if you bring us out. That said, we can't afford to pay to fly all over the country to come to your con. None of us are wealthy.)
Having an Admin over to a FLGS would BE an event. With good marketing, an Admin might even be able to make M:tG give us the run of the building. For one evening. Can we podcast or closed-circuit the gameplay so folks stuck outside can at least listen in? The cost can become affordable if spread out over enough people. I can chip in $5 with a lot of other people doing same; I cannot cover air fare (or Greyhound Bus) by myself.
3) How likely does this make you want to come to a convention or store that has one of these adventures at their event?
Store:
VERY. Convention: not so much. Call me spoiled (see point (0) above) and poverty-conscious.
4) Assuming we eventually retired the adventure and released it to the public, what is the right timeline for that? (Note its not tied to a season and writing them for free is not something we have tons of time for, so think in terms of multiples of years.)
If an adventure is tied to a specific Season, it should 'go public' when the next Season starts. If an adventure is 'evergreen', then after a year-to-two, or when the Admin in question has run it say at 20 different Events, or when he has another adventure ready to go.