Yannock "Yann" Bole
A nature-based Fighter/Eldritch Knight. Big, tall, with a huge belly under an iron brigantine and carrying a *big* ironwood branch on his shoulder. Auburn sideburns go all the way down and tend to go wild.
[sblock=General intro: Yannock Bole]Yann, AKA the Loud, AKA the Large, was born in a log cabin in the back woods of Mintarn, the Free Isle of the Sword Coast. His father was a burly woodcutter, cutting masts and planks to repair sloops and pirate ships by day, telling tall tales and drinking beer by the frothy gallon at night. His mother was a sharp-eyed witch, brewing potions and pies, patching the wounds of humans, hobgoblins and wolves. He spent his youth running through the dappled woods and aspen-covered slopes of the Laughing Dagger mountains, with hardly any contact with the free-town by the bay.
One day, as hairs were beginning to grow in strange places, in a moss-covered cave he found a wounded god, its front leg broken and trapped, its head many-antlered, its face strangely human.
Since then the next few years have seen him grow up - but mostly out! Gotten huge on the fruits of continued adventure, he's sailed sloops and then ships, burnt his ears in the endless roar of mighty canons; shed blood, tears and laughter; loved women large and small... But sometimes - Sometimes a strange green light glitters from his grinning eyes. Sometimes grass grows in his footsteps. Sometimes wood greens and blossoms under his touch. Sometimes - Sometimes small forest gods walks by his side, and they smile to each other.[/sblock][sblock=Adventures]
- Thundertree Island: After the cave, he started wandering the waves with his friends, beaching their small sloops on rocky shores, crawling over Sargasso-covered derelicts and diving deep for treasures and trinkets with knifes between their teeth.
They once happened on a small island with a huge oak at its center, its top lightning struck, its branches spreading almost the entire width of the island! They, of course, immediately decided they *had* to climb the thing. The nest of eagles near the top complicated things a bit, and quite a few not-inconsiderable branches bent and sometimes outright broke under Yann's weight, but overall it was a great climb, and the view from up there... Fantastic!
Only, as it happened, the iron tree was sacred to the grigs, bullywugs and pixies who inhabited the island AND were waiting for them at the base, alerted by the eagle's no doubt. They didn't look too happy for the desecration either... "Luckily" though, the grig shaman recognized that the strange purple lichen they'd been rubbing over on their up was a great disease afflicting the sacred tree, one possibly linked with the strange lights that seemed to pulse from under the deepest roots of the tree on certain nights...
With the help of some brave grigs, and pixies (the bullywugs refused to help), the party stormed a series of water-drowned caves and claustrophobic cracks until they could squeeze their way to the living contagion of the demonic Purple Lichen. Lichen-controlled - lichen-diseased - beasts confronted them, one memorable battle featuring a stuck Yann desperately trying to fend off a possessed rat swarm in the dark while his companions battled the swarm's other half on the other side AND tried to pry him loose at the same time! Finally, they confronted the main pool of the evil substance, in a bouldery cave right under the sacred tree. Only the lichen was ready for them, having possessed part of the holy oak itself and shaped it into a spiky iron-oak creature, the purple-glowing lichen draped across its back like a living, infinite cloak!
The battle was fierce, but the party somehow prevailed, one of the fighters cutting off the thing's hands just before it could squeeze the life out of their mage and Yann finishing it off with a warhammer blow to the side of the head.
The islanders were very grateful and forgave them their transgression, setting up a yearly festival race to the top of the holy tree in celebration of their deeds. And they gave them mighty gifts and much food, Yann in particular cutting off one of the iron-wood creature's forearms and making it into a weapon and shield that were somehow now bonded to him, as he'd been told to do in a dream (sent by the many-antlered forest god?), while his druid friend made a breastplate from the creature's chest.[/sblock][sblock=Character Sheet]5th level human Fighter/Eldritch Knight
INSPIRATION
Exp: 8500/14000
Background: Outlander
Religion: Nominally Chauntea, in her aspect as the divine gardener
Trait:
I work hard so that I can play hard when the work is done.
Trait:
I never pass up a friendly wager, or an offer of food and drink.
Ideal:
Greater Good. It is each person's responsibility to make the most happiness for the whole.
Bond:
Gratitude. I was rescued from death by a tribe of wood elves.
Flaw:
There's no room for caution in a life lived to the fullest.
(Rolled array. Ability/Bonus)
Str 17 +3 Save = +6
Dex 7 -2
Con 17 +3 Save = +6
Int 16 +3
Wis 14 +2
Cha 11 +0
Proficiency Bonus: +3
HP: 49/49
AC: 20 (17 Splint + 2 Shield + 1 Cloak of Protection)
MV: 30'(9m)
INI: -2
Passive perception: 12
Melee 3 + 3 = 6
Range 3 - 2 = 1
Iron-Oak branch +2(+8 ToHit, 1d8+7 Dam, X2 Crit, Bludgeon, versatile)
BIG knife (1d6+5 Dam, X2 Crit, Piercing, Light)
FEATURES:
Weapon proficiencies (Simple and Martial)
Armor proficiencies (All plus shields)
FIGHTER: Dueling (+2 to damage with one-handed weapons)
FIGHTER: Second Wind (Bonus action -> 1d10+L HPs, Short rest to recover)
FIGHTER:
Action Surge (Extra action, Short rest to recover)
FIGHTER: Extra Attack (Can make two attacks with each attack action)
ELDRITCH KNIGHT: Weapon Bond (Bonus action to call weapon to hand)
FEAT: Magic Adept (Druidcraft + Mage hand, Speak With animals)
OUTLANDER: Recall general layout, find food and water for 6 each day.
Ironoak of the Woodlands (+2 Spell attack, 10(1d6+4 recharge), 1=60' tree, 5' trunk, 20' branches)
SKILLS:
Acrobatics (Dex) -2
Animal Handling (Wis) +5 Proficient
Arcana (Int) +3
Athletics (Str) +6 Proficient
Deception (Cha) +0
History (Int) +3
Insight (Wis) +2
Intimidation (Cha) +0
Investigation (Int) +3
Medicine (Wis) +2
Nature (Int) +6 Proficient
Perception (Wis) +2
Performance (Cha) +0 Panflute +3
Persuasion (Cha) +0
Religion (Int) +3
Sleight of Hand (Dex) -2
Stealth (Dex) -2 Disadvantage from armor
Survival (Wis) +5 Proficient
Languages: Common, rough Sylvan and a smathering of Elvish (Learned when he was rescued)[/sblock][sblock=Equipment]
Code:
Name Gp note
Cloak of Protection +1 (Black with red trim, still stinks of cambion)
Splint mail 200 In green brigantine form
Hobnailed boots -
* Iron-oak Branch 15 Warhammer of the Woodlands, on his shoulder. His 'hunting trophy'
Belt (with huge roaring-dragon buckle):
BIG knife 10 Short sword
Purse
2 gp, 200gp in gems
Six orcish gemstones
Set of dice + cards 1
Canvas Backpack (all in saddlebags when travelling on horse):
Panflute (in side pocket).
2 sets of clothes 15 (traveler's and Fine)
Crowbar
Vicious longsword +1
Wood axe and Whetstone 5
Hammer and 10 pitons
Hunting Trap
10 torches
Tinderbox
10 days of rations
Waterskin
Fishing tackle 1
Steel mirror 5
Antitoxin 50 (Advantage on poison saves 1h)
Healing potion X2 50 (2d4+2 HP)
Mess Kit
10' tarp + cords 2
Bedroll 1 On top, stuffed with down for warmth
50' of hempen rope Strapped to the side
Frigate, his warhorse 400 Lustrous black
Leather barding 40 Mostly to push through thickets and such
Saddle and saddlebags 14
* Wooden shield 10 Decorated with brass leaves
-----------------------------------
809 gp (counting 10gp from his background)
* [I]These items are Bonded to him.[/I]
[/sblock][sblock=Spells kown]Save DC = 14
CANTRIPS: unlimited
- Druidcraft (30', Predict Weather/Sensory effect/Bloom/Light/extinguish)
- "Spectral animals": Mage Hand (30', max 10 pounds, 1min duration)
- "Tree growth": Acid Splash (60', 2 adjacent targets, Dex or 2d6 dam)
- True Strike (30', Concentration/1 round, advantage on next attack roll)
1ST LEVEL: 2/3 remaining today (+1 Speak with Animals)
- "Somebody up there likes me": Shield (Reaction, +5 AC TENT)
- "Ground strike": Thunderwave (15' cube, Con half or 2d8+10', boom 300')
- Expeditious Retreat (Bonus action, Self, 10min conc, Dash as bonus act)
- Feather Fall (Reaction, 60', up to 5 targets, 60'/round for 1 min)
- Speak with Animals (10 min)[/sblock]
You guys want to link backgrounds? I can easily see where my guy's path might have crossed with either Corathir (one of his adventuring friends?), Dorn (on the trip to Yarthar?) and/or both.
[sblock=Treasure so Far]Six gemstones from
the first orcs they encountered. [Y]
Boots of the Winterland [D], Ring of Protection [D], Cloak of Protection [Y], broach of shielding [K] and Vicious Longsword +1 [Y] from
the first cambions they encountered.
[/sblock]