Jorlan left, leaving the cellmates to their bitter darkness. The three deep gnomes left after The Flaying--Jimjar, Topsy and Turvy--occupied themselves by playing bones near the gate. As was his wont, Jimjar fell to gambling his morning broth.
"I'll bet you Eldeth doesn't last another two nights." Jimjar shot a surreptitious look at Solace to see if she'd overheard. Topsy and Turvy, a sister and brother pair of svirfneblin, fell to whispering to one another, uncertain whether to accept JimJar's wager. Topsy--the more vocal of the two--emerged from their huddle and confronted Jimjar.
"Deal. But your bone dice are the winnings." Jimjar paled. He clutched his bones a little tighter. Nodding, he agreed.
"Deal." His eyes shifted to Eldeth, gears turning. Turvy muttered something inaudible.
Jimjar
Credit: Wizards of the Coast Artist: unknown
Topsy and Turvy
Credit: Wizards of the Coast Artist: unknown
Stool bobbed excitedly at Brinn's solicitousness. The sproutling's excitement burbled over into Brinn's thoughts. [sblock=Telepathic Link]
"There's a supply contingent that's overdue from Menzoberranzan. They were supposed to arrive yesterday, and now today's passed, and they haven't turned up. That's usually another six drow, plus a fierce one in charge. Brinn? I want to go home to Neverlight Grove. Do you know the way?"[/sblock]
The remainder of the day passed uneventfully. Jorlan did not return. The night stretched interminably.
In the morning, cook arrived with the thin mushroom broth, which she passed through the cage bars. Two male drow armed with short swords, one of them with a light crossbow at his back, stood back a ways, surveilling the feeding of the prisoners. Solace, who had been keeping a sharp eye out for such things, noted these were the same two guards who escorted cook every day.
OOC:
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If your character has darkvision, you may make a Perception check DC 12, with disadvantage for the dim light condition. If your character does not have darkvision, you may make a Perception check DC 17, with disadvantage.
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The kuo-toa who had been sitting cross-legged in the center of the room, mute, for the last 21 days unfolded his legs and sighed. A lax smile lifted the creature's bulbous lips. He yawned. And waggled a finger at Raza, beckoning her to come closer. Kamael noticed. Raza--who could not see in the dark--did not. The kuo-toa waited, then beckoned a second time. He showed no sign of impatience when Raza did not respond.
Shuushar the Kuo-toa
Credit: Wizards of the Coast Artist: unknown