D&D 5E Out of the Abyss IC

GlassEye

Adventurer


Shuushar’s bow was lost to Raza’s blindness but his tone was not. She listened to the rumble of his speech and answered with a near ritual response. ”I am Raza. And you are Shuushar. We understand one another.” She paused, turned blind eyes towards the jingle of keys. ”Perhaps, when we have left darkness and can see the shadows, we can discuss philosophy.”

The arrival of the drow guard and their pet quaggoth drew Raza’s attention. Before they fully entered the cave-prison she shuffled towards where she remembered Solace to be, putting herself nearby then threw herself to the cave floor, quailing before the quaggoth brute, and wailed. ”Aaaiiii!”


[sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: Yes
AC: 13; HP: 24/24; Speed: 25 ft

Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)

Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14

In Hand: nothing
Spells Prepared: (5) (Grimoire)
  • 2nd level: 2/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
  • 1st level: 4/4; Cure Wounds*, Faerie Fire, Goodberry
  • Cantrips: Druidcraft, Mold Earth, Produce Flame
* can be cast at higher level

Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 2/2 (1 hour duration)
[/sblock]
 

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GlassEye

Adventurer
[sblock=Combat Stuff]Initiative: [roll0]
Action: Dodge?
Move towards the cell door.

Raza's not thinking combat right now so it's kinda hard to declare a combat action for her. Her goal is to get selected for latrine duty.[/sblock]
 

industrygothica

Adventurer
The sound of the quaggoth's laughter was enough to send Kago over the edge. He gets up from his corner, letting his captors see his face for the first time in who knows how many days. He walks to the center of the cell and stands over the dying dwarf's body. He doesn't say anything, but instead keeps his eyes focused on his outstretched hand and the eight-legged pet crawling on it.






Code:
[B]AC:[/B] 18; [B]HP:[/B] 21/21
[B]Initiative:[/B] -1
[B]Saves:[/B] WIS +4, CHA +2
[B]Passive Perception:[/B] 12
[B]Languages:[/B] Orc, Common, Goblin
Darkvision 60 ft.
[B]Skills:[/B] Athletics +5, Insight +4, Medicine +4, Survival +4
[B]Stats:[/B] Str 16 (+3), Dex 8 (-1) , Con 13 (+1), Int 10 (+0), Wis 15 (+2), Cha 10 (+0)

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No
-[B]Channel Divinity available[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No (recharge after a long or short rest)
-[B]War Priest[/B] (bonus action, 2 uses per long rest): 1.[ ] 2.[ ]

[B]Spell Slots:[/B] 4, 2, 0, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B]  0, 0, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (5) [URL="http://ephe.github.io/grimoire/"](Grimoire)[/URL]
[LIST]
[*][B]Cantrips:[/B] Sacred Flame, Spare the Dying, Thaumaturgy
[*][B]Domain Spells:[/B] Divine Favor, Shield of Faith, Magic Weapon, Spiritual Weapon
[*][B]1st Level:[/B] Command (*), Cure Wounds (*), Guiding Bolt (*), Healing Word (*)
[*][B]2nd Level:[/B] Prayer of Healing (*)
[/LIST]
(*) can be cast at higher levels
 
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Yavathol

Explorer
OOC: [roll0] plus 2=3.. Off to a good start! :)
Kamael moves towards Solace, intending to pass her the flint shard if he can do so without being seen. If in doubt, he'll wait until things kick off...
 


[sblock=Brinn Insight check results]Brinn listened carefully to everything Stool said. The myconid spoke eloquently in the way common to its people, but its voice was higher, softer. A youngling. Which left, probably, some of what the sproutling advised subject to interpretation. [/sblock]
 
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Kobold Stew

Last Guy in the Airlock
Supporter
[sblock=ooc]Sorry for the silence -- miss a day,miss an assault on the prison cell, as my ol' dad used to say. Going back...[/sblock]
The past...
OOC: Perception [roll0] or [roll1] (worse of).


Kamael leads her onward Raza makes a measured decision. She retrieves the flint shard from its hiding place and presses it into Kamael's hand. As quietly as she can and still be sure that he hears her she continues. "Make good use of this, young Kamael."
OOC: The point is rapidly becoming moot, but if Solace notices this, she would act differently now. I see Kavael will try to pass the shard, but I suspect Solace will be higher up on the initiative.


Now...
Initiative: [roll2].
The broth arrived in the morning, much earlier than normal. ... Everyone heard the jingle of keys affixed to a belt, but only Kamael spied them. When he looked, sure enough, there the keys were. They hung in a bunch, low-lying fruit to tempt the desperate, clasped to the belt of the foremost drow guard. K'nyr, he was called. Solace looked up and spotted the drow entourage. Their timing was off--they were early--but these were the same three that came daily to unlock the gate and force three prisoners to dump out the clay chamber pots. The gate never stayed unlocked for long, just long enough for the guard with keys to remain outside the gate while the quaggoth and two drow entered.
Solace sees the opportunity, and steps forward. If it looks like there is an opening at the door, she (and the iron bar in her hand) will take it. If not, she positions herself as close as she can.
OOC: So, can't move through another's space, but if she can't move immediately, she readies an action to go through an opening (using her reaction) and get to the other side (using acrobatics if necc. as an improvised action). She can't see the keys, and so will try to move to a position where she can swap the bar for the shard, if she knows it exists. With fancy footwork, if she attacks someone (successful or not) she can't be attacked -- so if there's only one armed person, she'll swing the club at him (doesn't really matter if it hits, but [roll3], if successful [roll4] damage) and step out of the way. If there's more, she will Disengage and keep moving. She also gets a Bonus action to Dash (if she's still within reach), Disengage) if there's more than one armed person still within reach of her, or (optimistically, since it would occupy opponents) if she's moved far enough, she can Hide behind something [roll5]. Enough ifs, ands, or buts? Ideally, she'll end up at the far end of the other side of the bars, where someone might hand her a dagger, and she'll drop the club.
 

Yavathol

Explorer
OOC: It might not be necessary due to Solace's actions, but here is the requested Stealth check:[roll0] plus four equals 22, no sweat:)
 

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