doctorbadwolf
Heretic of The Seventh Circle
So, any time I brought this up on the wotc forums, I got (proverbially) screamed at, so I'm hoping to get some actual feedback here. ��
Who makes significant house rules to SWSE, and what ya got?
Things my group is considering:
Prestige classes at slightly lower level. Reduce lvl and bab reqs to aim at 5th lvl, and allow taking then at same level you qualify for it.
Related: At first level, each class gets a bonus talent.
Those two frontload the game a bit, but also make it much easier to quickly be playing the actual character concept you want to play, instead of spending a handful of.levels playing a something only vaguely related.
Dueling Block. Any character can try to block a melee attack as long as they are wielding a melee weapon with which they are proficient, using an attack role.
Common talents: Introduce a series of talents that anyone can take, like force talents for muggles.
Combat Manuevers: A feat similar to force training and the starship one. 1+wis maneuvers, relying on a variety of skills, doing cool combat tricks. Maybe also out of combat stuff like slicing.
Advanced haggle checks. Opposed checks in turns. A scale from -50% to +50% price, represented by d6s in a line. Starts in the middle, moves according to check results, with options for deception to misrepresent the product, intimidation, ECT. Insight, obv.
Thoughts?
Who makes significant house rules to SWSE, and what ya got?
Things my group is considering:
Prestige classes at slightly lower level. Reduce lvl and bab reqs to aim at 5th lvl, and allow taking then at same level you qualify for it.
Related: At first level, each class gets a bonus talent.
Those two frontload the game a bit, but also make it much easier to quickly be playing the actual character concept you want to play, instead of spending a handful of.levels playing a something only vaguely related.
Dueling Block. Any character can try to block a melee attack as long as they are wielding a melee weapon with which they are proficient, using an attack role.
Common talents: Introduce a series of talents that anyone can take, like force talents for muggles.
Combat Manuevers: A feat similar to force training and the starship one. 1+wis maneuvers, relying on a variety of skills, doing cool combat tricks. Maybe also out of combat stuff like slicing.
Advanced haggle checks. Opposed checks in turns. A scale from -50% to +50% price, represented by d6s in a line. Starts in the middle, moves according to check results, with options for deception to misrepresent the product, intimidation, ECT. Insight, obv.
Thoughts?