As I generally do, I have to start this post with a potential apology: It's possible this question (set) has been asked an answered elsewhere on the forums, but I haven't seen it yet.
Has anyone tried to continue a campaign past the end of the Tyranny of Dragons adventure path (without completely homebrewing it)? What did you do and (if you've already done it) how did it go?
The situation is this: I've been DM'ing the Tyranny of Dragons adventure path since very shortly after it came out. My game meets regularly, but not frequently, meaning that we're just now getting toward the end of the adventure path. Assuming that the PCs actually manage to "win out" or at least survive the path, it will be up to me to figure out where to take those characters next.
I don't have time at this stage in my life to create modules from scratch; I have enough trouble prepping for the pre-packaged adventures that Wizards has produced (which I, and my players, enjoy). This leaves me with a conundrum since there are no current (first party) modules that address the highest tiers of game-play. Additionally, I've never (in this or any other edition) run a game at those upper levels, so my instincts for what will or won't work are probably not as accurate/sound as they are at the lower tiers of play!
My current thoughts run in two directions:
1) Are there third-party products which fill the void and would allow these players to continue their campaign up to (and maybe including!) 20th level?
2) Are there older 3e/3.5e modules which could homebrewed (converted?) to run as a 5e adventure?
As to the first, I've looked at a few of the current third-party contenders (and a shout-out here to MerricB for having an excellent list of adventures!), but nothing has made a real connection with me, and most of them sound like they only handle one or two of these upper levels (as opposed to 3, or even 5!).
The second one is something I'm more comfortable with in principle (I've been reading/parsing Wizards' style for a decade and a half, and I'm very comfortable with it!), but I don't know how difficult it would be to make a conversion. (Think, something like the old Lord of the Iron Fortress or Bastion of Broken Souls.)
Any thoughts are appreciated.
I should mention that whatever happens, I received the Out of the Abyss adventure path for Christmas, and my players have heard whispers of the path's style and are aching to have me run it for them--after they've taken their Tyranny of Dragons characters as far as they possibly can
Has anyone tried to continue a campaign past the end of the Tyranny of Dragons adventure path (without completely homebrewing it)? What did you do and (if you've already done it) how did it go?
The situation is this: I've been DM'ing the Tyranny of Dragons adventure path since very shortly after it came out. My game meets regularly, but not frequently, meaning that we're just now getting toward the end of the adventure path. Assuming that the PCs actually manage to "win out" or at least survive the path, it will be up to me to figure out where to take those characters next.
I don't have time at this stage in my life to create modules from scratch; I have enough trouble prepping for the pre-packaged adventures that Wizards has produced (which I, and my players, enjoy). This leaves me with a conundrum since there are no current (first party) modules that address the highest tiers of game-play. Additionally, I've never (in this or any other edition) run a game at those upper levels, so my instincts for what will or won't work are probably not as accurate/sound as they are at the lower tiers of play!
My current thoughts run in two directions:
1) Are there third-party products which fill the void and would allow these players to continue their campaign up to (and maybe including!) 20th level?
2) Are there older 3e/3.5e modules which could homebrewed (converted?) to run as a 5e adventure?
As to the first, I've looked at a few of the current third-party contenders (and a shout-out here to MerricB for having an excellent list of adventures!), but nothing has made a real connection with me, and most of them sound like they only handle one or two of these upper levels (as opposed to 3, or even 5!).
The second one is something I'm more comfortable with in principle (I've been reading/parsing Wizards' style for a decade and a half, and I'm very comfortable with it!), but I don't know how difficult it would be to make a conversion. (Think, something like the old Lord of the Iron Fortress or Bastion of Broken Souls.)
Any thoughts are appreciated.
I should mention that whatever happens, I received the Out of the Abyss adventure path for Christmas, and my players have heard whispers of the path's style and are aching to have me run it for them--after they've taken their Tyranny of Dragons characters as far as they possibly can