WOIN Official Errata Thread - Page 3
+ Log in or register to post
Page 3 of 6 FirstFirst 123456 LastLast
Results 21 to 30 of 51
  1. #21
    Frazzled
    Pit Fiend (Lvl 26)

    Morrus's Avatar

    Join Date
    Jan 2002
    Location
    Intrawebs
    Posts
    35,124
    Reviews
    Read 23 Reviews
    EN World EN5ider13th AgeSupermanCircvs MaximvsENniesPathfinderZEITGEISTDoctor Who

    Block Morrus


    Friend+
    Quote Originally Posted by easl View Post
    N.E.W. p69 Sasha Bolotnikov is listed as having the Astrogation skill, but her careers give no access to it.

    Compounding this problem, the N.E.W. space travel system requires regular astrogation rolls but only three origin careers (Farmhand, Navy Brat, Service Droid) and *no* standard careers give access to it or its category (which is [vehicle]).

    If I may suggest a fix: add Astrogation to the skill list for Academy, Navy Cadet Cruise, Navy Tour, Pilot, and possibly also Smuggler and Space Jockey
    Look for Navigation. As noted on p21, it's interchangeable with Astrogation (though I know the phrasing isn't super-clear).

  2. #22
    Member
    Gallant (Lvl 3)

    Dalamar's Avatar

    Join Date
    Jan 2002
    Location
    Finland
    Posts
    5,796
    Reviews
    Read 0 Reviews

    Block Dalamar


    Friend+
    Quote Originally Posted by Dalamar View Post
    N.E.W. p. 102, Powered Armor does not define how it augments Strength and Agility. I presume by +1d6 to both dice pools, in line with the full exosuit that refers to powered armor.

    N.E.W. p. 276, the quick reference table for Defense actually shows the table for attribute to dice.
    I think my post might've gone unnoticed, being the last post on the page.

  3. #23
    Frazzled
    Pit Fiend (Lvl 26)

    Morrus's Avatar

    Join Date
    Jan 2002
    Location
    Intrawebs
    Posts
    35,124
    Reviews
    Read 23 Reviews
    EN World EN5ider13th AgeSupermanCircvs MaximvsENniesPathfinderZEITGEISTDoctor Who

    Block Morrus


    Friend+
    Quote Originally Posted by Dalamar View Post
    I think my post might've gone unnoticed, being the last post on the page.
    It enhances strength and agility by reducing the effective category of the armour by one stage.

  4. #24
    Member
    Gallant (Lvl 3)

    Dalamar's Avatar

    Join Date
    Jan 2002
    Location
    Finland
    Posts
    5,796
    Reviews
    Read 0 Reviews

    Block Dalamar


    Friend+
    Quote Originally Posted by Morrus View Post
    It enhances strength and agility by reducing the effective category of the armour by one stage.
    Ahh. I thought it had something to do with the attributes since they were in capital letters in the description. My mistake.

    Sent from my PLK-L01 using EN World mobile app

  5. #25
    Old Fantasy Careers, Mage page 30 lists the academic skill group, but skills on page 7 does not list the academic skill group.

  6. #26
    N.E.W. Science Fiction Roleplaying Game ISBN: 978-1-912007-00-4 SKU: ENP0101 Version 1.1

    DESIGNING A CAREER p. 243.

    The Saurian Nomad sample Career creation says "The Saurian Nomad will be a standard starting career length of 2d6+6 years." in the Length section but in the summary at the end says "Saurian Nomad [4 years]".

  7. #27
    In the Core O.L.D. rulebook:

    On page 35 it is mentioned the Cleric can give a blessing that adds +3d6 Luck for an hour. However, on page 294 Marla the cleric it is mentioned that the ability confers +2d6 Luck for an hour.
    XP Morrus gave XP for this post

  8. #28
    In the Core O.L.D. rulebook:

    On page 203 the spell DRY CAMPFIRE has wrong MP cost because duration MP cost is wrong. It should be 9 (3MP area, 6 MP duration for a day). It's listed as 5 (3MP area, 2 MP duration for a day).
    XP Morrus gave XP for this post

  9. #29
    In the Core O.L.D. rulebook:

    Pg 139 - "Some careers, such as the sniper, are harder to pin down." There is no sniper in the O.L.D. system.

  10. #30
    In the Core O.L.D. rulebook:

    Pg 292- The Firemage should have the Young exploit because she's only 24.

    Pg 293- The Knight's shieldbearer ability should be 2, not 4. Health score and Melee defense seem to be screwed up as well.

    In fact most of the characters (besides Krute) seems to be off on health(they have too much).
    Last edited by garydee; Tuesday, 11th April, 2017 at 01:26 AM.
    XP Morrus gave XP for this post

+ Log in or register to post
Page 3 of 6 FirstFirst 123456 LastLast

Quick Reply Quick Reply

Similar Threads

  1. O.L.D. & N.E.W. Errata Thread
    By Morrus in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 61
    Last Post: Wednesday, 10th September, 2014, 04:09 AM
  2. Forked Thread: Blade Cascade official errata: It's now reasonable
    By wujenta in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 7
    Last Post: Friday, 18th July, 2008, 06:11 PM
  3. Potential Errata Thread
    By maggot in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 8
    Last Post: Thursday, 24th May, 2007, 02:41 PM
  4. The Eternal FAQ v ERRATA Thread
    By Anubis in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 8
    Last Post: Thursday, 27th October, 2005, 02:28 AM
  5. 4CTF Errata Thread
    By Morrus in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 9
    Last Post: Saturday, 31st May, 2003, 12:30 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •