Voort
Explorer
Similar to the Master of Minor Magics at www.enworld.org/forum/showthread.php?464896-Help-me-make-a-Master-of-Minor-Magic , I wanted to see how efficiently a character could have an at-will attack for all thirteen damage types listed in the PHB. Turns out, pretty easily:
First, the thirteen flavors of damage are Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, and Thunder. Assuming you carry a quarterstaff, dagger, and handaxe to do the three melee types, you need ten cantrips to cover the rest. A Tomelock 3/Sorcerer 1 would have just enough to do it.
Acid- Acid Splash
Bludgeoning- Quarterstaff
Cold- Ray of Frost
Fire- Fire Bolt
Force- Eldritch Blast
Lightning- Shocking Grasp
Necrotic- Chill Touch
Piercing- Dagger
Poison- Poison Spray
Psychic- Vicious Mockery
Radiant- Sacred Flame
Slashing- Handaxe
Thunder- Thunderclap or Booming Blade
A level of Sorcer gives four cantrips (Acid Splash, Fire Bolt, Ray of Frost, Shocking Grasp). The first level of Warlock adds three more cantrips (Chill Touch, Eldritch Blast, Poison Spray). And the Warlock Pact of the Tome adds three cantrips from any class lists (Sacred Flame, Vicious Mockery, and either Thunderclap or Booming Blade from the Elemental Evil or Sword Coast supplements).
This build leaves no room for any other cantrips like Light or Minor Illusion. If needed for utility, the Magic Initiate feat would give two cantrips, or a level of Arcane Cleric would give five additional cantrips.
First, the thirteen flavors of damage are Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, and Thunder. Assuming you carry a quarterstaff, dagger, and handaxe to do the three melee types, you need ten cantrips to cover the rest. A Tomelock 3/Sorcerer 1 would have just enough to do it.
Acid- Acid Splash
Bludgeoning- Quarterstaff
Cold- Ray of Frost
Fire- Fire Bolt
Force- Eldritch Blast
Lightning- Shocking Grasp
Necrotic- Chill Touch
Piercing- Dagger
Poison- Poison Spray
Psychic- Vicious Mockery
Radiant- Sacred Flame
Slashing- Handaxe
Thunder- Thunderclap or Booming Blade
A level of Sorcer gives four cantrips (Acid Splash, Fire Bolt, Ray of Frost, Shocking Grasp). The first level of Warlock adds three more cantrips (Chill Touch, Eldritch Blast, Poison Spray). And the Warlock Pact of the Tome adds three cantrips from any class lists (Sacred Flame, Vicious Mockery, and either Thunderclap or Booming Blade from the Elemental Evil or Sword Coast supplements).
This build leaves no room for any other cantrips like Light or Minor Illusion. If needed for utility, the Magic Initiate feat would give two cantrips, or a level of Arcane Cleric would give five additional cantrips.