Someone mentioned the other days that most non-human races have such long lifespans that they'll always be young starting PCs. I thought I'd take a moment to explain the effect age has on some campaigns.
For many campaigns, age will not matter. But for those who wish to fully take advantage of the full scope of the age and the downtime character advancement option, it does come into play. A campaign can revisit characters years later at different stages of their lives. We just revisited Han Solo and Leia in The Force Awakens, 30 years later. It adds a new dimension to the traditional campaign structure.Thise two characters will both have spent 30 years taking a bunch of career grades - Leia is now a general, and Solo is ... well, he went back to smuggling after a few years of generalling.
The fun part is that those with really long lived characters can actually outlive the humans. Someone playing a human character might have to create a new character because the character died of old age, while the guy playing the Grand Elf is still young and healthy. There are some RPGs out there which allow you to play different generations of a clan or family; this takes a hint of that idea and mixes it with some longer lived races for some really dynamic campaign structures.
Of course, you don't have to do all that. But you can, and the game supports it.
Alternatively, a human character in NEW may need to keep replenishing with anti-aging drugs. Depending on how common or rare you want to make them in your game, that could even be a focus.
Anyhow, that's a basic description of how those rules impact certain campaign types. Hope it helped!
For many campaigns, age will not matter. But for those who wish to fully take advantage of the full scope of the age and the downtime character advancement option, it does come into play. A campaign can revisit characters years later at different stages of their lives. We just revisited Han Solo and Leia in The Force Awakens, 30 years later. It adds a new dimension to the traditional campaign structure.Thise two characters will both have spent 30 years taking a bunch of career grades - Leia is now a general, and Solo is ... well, he went back to smuggling after a few years of generalling.
The fun part is that those with really long lived characters can actually outlive the humans. Someone playing a human character might have to create a new character because the character died of old age, while the guy playing the Grand Elf is still young and healthy. There are some RPGs out there which allow you to play different generations of a clan or family; this takes a hint of that idea and mixes it with some longer lived races for some really dynamic campaign structures.
Of course, you don't have to do all that. But you can, and the game supports it.
Alternatively, a human character in NEW may need to keep replenishing with anti-aging drugs. Depending on how common or rare you want to make them in your game, that could even be a focus.
Anyhow, that's a basic description of how those rules impact certain campaign types. Hope it helped!