D&D 5E Survivor Feats: UPDATE- MOBILE WINS!


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Rhogar_Rarr

First Post
Alert 21
Athlete 20
Actor 20
Charger 20
Crossbow Expert 20
Defensive Duelist 20
Dual Wielder 20
Dungeon Delver 20
Durable 20
Elemental Adept 20
Grappler 20
Great Weapon Master 20
Healer 20
Heavily Armored 20
Heavy Armor Master 20
Inspiring Leader 20
Keen Mind 20
Lightly Armored 20
Linguist 20
Lucky 21
Mage Slayer 20
Magic Initiate 20
Martial Adept 20
Medium Armor Master 20
Mobile 20
Moderately Armored 20
Mounted Combatant 20
Observant 20
Polearm Master 17
Resilient 20
Ritual Caster 20
Savage Attacker 20
Sentinel 20
Sharpshooter 20
Shield Master 20
Skilled 20
Skulker 20
Spell Sniper 20
Tavern Brawler 20
Tough 20
War Caster 20
Weapon Master 17

One is a fun feat... The other is simply the worst...
 

ad_hoc

(they/them)
Alert 21
Athlete 20
Actor 21
Charger 20
Crossbow Expert 20
Defensive Duelist 20
Dual Wielder 20
Dungeon Delver 20
Durable 20
Elemental Adept 20
Grappler 20
Great Weapon Master 20
Healer 20
Heavily Armored 20
Heavy Armor Master 20
Inspiring Leader 20
Keen Mind 20
Lightly Armored 20
Linguist 20
Lucky 18
Mage Slayer 20
Magic Initiate 20
Martial Adept 20
Medium Armor Master 20
Mobile 20
Moderately Armored 20
Mounted Combatant 20
Observant 20
Polearm Master 17
Resilient 20
Ritual Caster 20
Savage Attacker 20
Sentinel 20
Sharpshooter 20
Shield Master 20
Skilled 20
Skulker 20
Spell Sniper 20
Tavern Brawler 20
Tough 20
War Caster 20
Weapon Master 17


Lucky is the most boring feat in the book. What does it even mean about your character? It is also broken.

Actor is underrated.
 


TwoSix

Dirty, realism-hating munchkin powergamer
Alert 21
Athlete 20
Actor 21
Charger 20
Crossbow Expert 20
Defensive Duelist 20
Dual Wielder 20
Dungeon Delver 20
Durable 20
Elemental Adept 20
Grappler 20
Great Weapon Master 20
Healer 20
Heavily Armored 20
Heavy Armor Master 20
Inspiring Leader 20
Keen Mind 20
Lightly Armored 20
Linguist 20
Lucky 18
Mage Slayer 20
Magic Initiate 20
Martial Adept 20
Medium Armor Master 20
Mobile 21
Moderately Armored 17
Mounted Combatant 20
Observant 20
Polearm Master 15
Resilient 20
Ritual Caster 20
Savage Attacker 20
Sentinel 20
Sharpshooter 20
Shield Master 20
Skilled 20
Skulker 20
Spell Sniper 20
Tavern Brawler 20
Tough 20
War Caster 20
Weapon Master 17

Because you should never spend a feat on something you could dip one level for. Also, Polearms are awesome.
 

Rhogar_Rarr

First Post
Alert 21
Athlete 20
Actor 21
Charger 20
Crossbow Expert 20
Defensive Duelist 20
Dual Wielder 20
Dungeon Delver 20
Durable 20
Elemental Adept 20
Grappler 20
Great Weapon Master 20
Healer 20
Heavily Armored 20
Heavy Armor Master 20
Inspiring Leader 20
Keen Mind 20
Lightly Armored 20
Linguist 20
Lucky 19
Mage Slayer 20
Magic Initiate 20
Martial Adept 20
Medium Armor Master 20
Mobile 21
Moderately Armored 17
Mounted Combatant 20
Observant 20
Polearm Master 15
Resilient 20
Ritual Caster 20
Savage Attacker 20
Sentinel 20
Sharpshooter 20
Shield Master 20
Skilled 20
Skulker 20
Spell Sniper 20
Tavern Brawler 20
Tough 20
War Caster 20
Weapon Master 14

Same reasoning as before.
 


ad_hoc

(they/them)
Alert 21
Athlete 20
Actor 21
Charger 20
Crossbow Expert 20
Defensive Duelist 20
Dual Wielder 20
Dungeon Delver 20
Durable 20
Elemental Adept 20
Grappler 20
Great Weapon Master 20
Healer 20
Heavily Armored 20
Heavy Armor Master 20
Inspiring Leader 20
Keen Mind 20
Lightly Armored 20
Linguist 20
Lucky 16
Mage Slayer 20
Magic Initiate 21
Martial Adept 20
Medium Armor Master 20
Mobile 21
Moderately Armored 17
Mounted Combatant 20
Observant 20
Polearm Master 15
Resilient 20
Ritual Caster 20
Savage Attacker 20
Sentinel 20
Sharpshooter 20
Shield Master 20
Skilled 20
Skulker 20
Spell Sniper 20
Tavern Brawler 20
Tough 20
War Caster 20
Weapon Master 14
 

FarBeyondC

Explorer
Grappler already won thiz.

Not on my watch.

Alert 21
Athlete 20
Actor 21
Charger 20
Crossbow Expert 20
Defensive Duelist 20
Dual Wielder 20
Dungeon Delver 20
Durable 20
Elemental Adept 20
Grappler 17
Hmph. Advantage on grappled targets is nice, but the fact the third bullet was just left completely useless soured me on the feat for good. Way to drop the ball, errata team. Also, while the pinning move isn't completely useless, it's still mostly so (especially as an action).
Great Weapon Master 20
Healer 21
I still remember a character of mine force healing a raging barbarian/sorcerer with a healer's kit to calm him down, giving literally no ***** that being the closest thing to him at the time made her the sole recipient of his berserk fury. Good times.
Heavily Armored 20
Heavy Armor Master 20
Inspiring Leader 20
Keen Mind 20
Lightly Armored 20
Linguist 20
Lucky 16
Mage Slayer 20
Magic Initiate 21
Martial Adept 20
Medium Armor Master 20
Mobile 21
Moderately Armored 17
Mounted Combatant 20
Observant 20
Polearm Master 15
Resilient 20
Ritual Caster 20
Savage Attacker 20
Sentinel 20
Sharpshooter 20
Shield Master 20
Skilled 20
Skulker 20
Spell Sniper 20
Tavern Brawler 20
Tough 20
War Caster 20
Weapon Master 14
 

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