Muladhara86
First Post
I'm an avid nerd and am no stranger to D&D, but I've never actually played it. To clarify, I've "unofficially" played some tabletop RPGs before (my friends and I played in school w/o dice, and based only off the knowledge we gleaned from our parents' books).
The museum I work at had an event last week where the local Adventurer's League was hosting some games, and it seemed like a lot of fun. I actually only live a few blocks from the store that they usually meet up at, so I thought I'd finally jump in and make a character. I'm coming down with a serious case of option anxiety though (there's a LOT to consider), and I was hoping for some help on building a character.
I've read through the grappler's guide and I really like the idea of that type of combatant. Reading the AL rules, I guess Goliath is out of the question for S4. Also, I've read that the AL modules include a fair amount of non-combat encounters.
Grappling seems niche enough that to stay effective it seems I'd really have to commit myself, but what options are best if I also want to bring some non-combat utility to the party?
Some notes:
- As a starting player, I find the magic system a little overwhelming. I'd like to keep this character simple, with little-to-no spellcasting.
- Despite that, I think that warlocks are cool.
- Okay, a caster-type could hold my interest if A) it wasn't too complicated, and B) it was flavorful.
- I also really like the idea of monks, but they seem a little "meh" for having to focus on three stats.
- Being disabled, I just plain like the power fantasy of being able to smash faces.
- I'm assuming that all AL events this season will be Strahd related, so correct me if I'm wrong there.
- I'm drawn to grappling b/c I want to twink for subdual/control rather than murder.
The museum I work at had an event last week where the local Adventurer's League was hosting some games, and it seemed like a lot of fun. I actually only live a few blocks from the store that they usually meet up at, so I thought I'd finally jump in and make a character. I'm coming down with a serious case of option anxiety though (there's a LOT to consider), and I was hoping for some help on building a character.
I've read through the grappler's guide and I really like the idea of that type of combatant. Reading the AL rules, I guess Goliath is out of the question for S4. Also, I've read that the AL modules include a fair amount of non-combat encounters.
Grappling seems niche enough that to stay effective it seems I'd really have to commit myself, but what options are best if I also want to bring some non-combat utility to the party?
Some notes:
- As a starting player, I find the magic system a little overwhelming. I'd like to keep this character simple, with little-to-no spellcasting.
- Despite that, I think that warlocks are cool.
- Okay, a caster-type could hold my interest if A) it wasn't too complicated, and B) it was flavorful.
- I also really like the idea of monks, but they seem a little "meh" for having to focus on three stats.
- Being disabled, I just plain like the power fantasy of being able to smash faces.
- I'm assuming that all AL events this season will be Strahd related, so correct me if I'm wrong there.
- I'm drawn to grappling b/c I want to twink for subdual/control rather than murder.
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