Pdzoch, let me know if this entry is too long, or needs to be cleaned up/edited in some way to better conform to what you're after for your thread.
Without further ado...
The Five Watchful Lanterns
(Tavern sign is a diamond shaped wooden board, with the image of a lantern burned into its face.)
Exterior Description:
The Five Watchful Lanterns ("the Lanterns" to inn staff and regular guests) stands about ten long strides from the edge of a plateau that commands an impressive view of an enormous forest range that runs to the horizon. The face of the plateau is crisscrossed by a worn path that leads from the woodland to the inn, and is just wide enough to allow riders skirting its edges to pass each other. The path is reduced to a pair of foot trails after it meanders around the inn. The trails run one each along the sides of a pair of mountains that flank the plateau. A deep ravine sits behind the inn; it marks the boundary where the two mountains meet.
Thick wooden beams run from the ground to the roof of the inn. Wood siding runs horizontally on all four sides of the structure. The inn's gabled roof is covered in long rectangular slate sheets capable of slicing a man in half, should one of them become unmoored and fall three stories to the ground below.
The sign of the Lanterns faces the plateau's edge, and is set into the wall over the entrance to the inn. It's twin rests in the opposite wall; it overlooks the path where it forks, and is witness to the frequent arrivals and departures of the inn staff, prospectors, mountain guides and adventurers who utilize the back entrance to the inn.
Interior Description:
The Lanterns is possessed of a ravenous appetite for candles. One can see from the front entrance all the way to the back entrance thanks to the six iron candelabras (each as big as a wagon wheel) that hang from the ceiling. These are hoisted up and down by means of long iron chains, and are kept alight at all hours of the day by the inn staff. Thick wooden beams supporting the next floor up run the length of the ceiling, which is covered in glossy black residue formed of years of candle smoke. Chairs and tables made of black wood as hard as steel are arranged in an irregular pattern as suits the needs of the guests of the inn, and in the wintertime are usually clustered near two great hearths spaced a few paces apart along the northern wall.
The southern wall features two hearths as well, but this space is given over to the cooks and staff. Food is prepared in the open, as are drinks. A trapdoor leads to a larder beneath the inn; this is left open from the early morning until late at night, when the cook retires for the evening.
A pair of quarter-turn staircases leading to the upper floors stand in opposing corners on the ground floor, and are immediately accessible to guests entering from either entrance. When a bard has taken a room at the inn, the intermediate landing of the back staircase is given over for performances.
Proprietor:
Tantram Harrowsar is the current owner of the Five Watchful Lanterns. He inherited the place unexpectedly, found it to be in deplorable condition, and has worked for the last two decades to upgrade it. His efforts have paid off; now the inn sees regular business, and has become a popular destination away from home for nobles, merchants, adventurers and others seeking interesting company and entertainment in the winter months, when the Lanterns becomes a rooming house.
Notable Guests:
Morligo Kravalondur believes he has made a deal with the presence that lurks all around the Five Watchful Lanterns, that sends forth ghostly apparitions to assist travelers seeking the inn.
In exchange for his hiring of adventurers to explore certain location around the inn (that the presence reveals through messages that appear overnight atop a desk adjacent to the bed Morligo sleeps on each night) the presence leads away agents of rival merchant families desiring Morligo’s capture, that he might reveal the whereabouts of treasures secreted away by the Kravalondur trading empire before its collapse. Morligo hires adventurers through factors that once did business for the Kravalondurs in this part of the world, and instructs them to pay upfront in gems (rubies and sapphires).
He has become attached to the stormy upland inn that serves as his temporary home, and remains untroubled by the recent deaths of a quintet of adventurers (members of a band called the Company of the Arrogant Quill) whose decomposing bodies are visible partway up one of the mountains behind the inn, their corpses swaying in the wind where they hang from an old tree. He’s lobbied his fellow guests to pool their resources to hire someone to attempt to recover the adventurer’s bodies, on the chance that he might get his gems back. Morligo is not the only Kravalondur to make a new home in the region, but he is the only member of his family to not invest his or her remaining wealth in the hiring of mercenaries and adventurers to bring the fight back to his native land.
The Ghost Lanterns, and Other Details:
Visitors find the Lanterns to be hospitable and roomy. The inn staff treat guests like nobility, never need be told anything twice, and are very good at anticipating their customer’s desires. However, the high slopes of the mountain range where the Lanterns is located are not nearly as welcoming, and the frequent storms and billowing fog that roll in without warning make the journey to the inn a dangerous one.
The inn would likely remain empty for months at a time, were it not for the five ghostly lanterns that flit about in the night seeking weary travelers to guide. These apparitions sometimes appear in the day when clouds blanket the region and the storms are at their worst. The lanterns seem to know the region around the inn in precise detail, and have successfully guided lost travelers through difficult terrain in the worst of weather. The apparitions are immune to the divine channeling of clerics, and to spells that control or otherwise compel undead. Their origin is the subject of endless conversation and debate among guests of the inn.
Adventure Hooks:
1. Guests of the inn have debated for days whether to try and remove the bodies of their fellow guests, all of them adventurers who appeared overnight hanging by their necks from ropes tied to a leafless old tree on the mountainside behind the inn. The ghostly lanterns that guide travelers around obstacles and pitfalls seemed unaware of whatever danger lurks near the tree, though now the lanterns refuse to ascend the slope that leads to strange tree and its grisly collection.
2. The stone walled, slate roofed hovels where the majority of the Lantern’s staff live are set partially into the face of one of the two mountains that flank the inn. Adventurer lore claims one or more of these homes contain back entrances that lead into a network of caverns and tunnels that run to an abandoned dwarf mine, or spiral down into passages leading to the Underdark. Guests who politely inquire with the inn staff are lead to a home that is not in fact a home, and sent on their way after being reminded that, once in the mountain, no ghostly lantern will appear to guide them to safety.
3. The unexpected death of the sage Erroakrel (a retired adventurer; specialties include locally known magic items, dragonkind, and unique gemstones found in the mountains where the Lanterns is located) has disrupted plans for a winter conclave of sages at the Five Watchful Lanterns. The sages and their retinues already arrived at the inn have fallen into dispute over the arrangements of Erroakrel’s remains, as well as his possessions, and some whisper his death was not natural. Still more sages are making the journey up the plateau, and the first winter snows have already begun to fall.