D&D 5E Curse of Strahd - Death House

industrygothica

Adventurer
As Girri and Rifus exit the alleyway the yelling is more audible. "The Light shall purify us, the Light shall guide us, We shall walk in the Light together." It's close. They turn into what appears to have been once a town center with a few dilapidated buildings surrounding an overgrown well. The tiny village seems to be completely abandoned. Aside from the few blocks surrounding the central square, the village is surrounded by a thick forest, with one small trail disappearing into the thick.

Mr. Aldershot's badger settles down, but not much. Something's got it agitated. As the two stumble around the strange woods, it is only a short time later that they discover a worn trail that cuts through the woods.

Through the window bars, Farshid notices two figures emerge from an alley across the square.
 

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Yavathol

Explorer
Wergil strolled quietly through the woods, trusting in the path to take him to civilization. His fine clothing was more than up to the job of protecting him from the inclement weather and his robust constitution meant he felt no effects from last night's uncomfortable bedding.

As he traveled, he tried to look at the flora in order to tell if he was in the countryside near Waterdeep, but during his hunting trips he had always been paying more attention to the boars and deers than to the trees.

[sblock=status]Wergil hp 15/15
Str +0(+2 Saves) Dex +3, Con +3(+5 Saves), Int -1, Wis +0, Cha +0
Athletics +2, History +1, Perception +2, Persuasion +2, Survival +2
AC 18
Inspiration yes
Rages 2/2
HD: 1/1[/sblock]
 

[section]The armored man was already standing still in the town square by the time Girri caught him up. Her ears pricked to the sound of proselytizing. "This don't look like Waterdeep." She turned to her erstwhile companion, her voice shot through with confusion. "D'you recognize this place?"[/section]



[sblock=Stats]Variant Human Bard 1
HP: 8/8
AC: 13
Initiative: +2
Saves: Dexterity, Charisma
Languages: Common, Halfling (race), Vistari (background)
Passive Perception: +4

STR: 8 DEX: 15 CON: 10 INT: 12 WIS: 14 CHA: 15

Spell Save DC: 12
Spell attack modifier: +4
Cantrips (2): light, prestidigitation
1st level (2/2): cure wounds, dissonant whispers, faerie fire, sleep

Bardic Inspiration: (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min.

Bladed Scarf +4, 1d4+2, finesse, 10 ft reach
Dagger +4, 1d4+2, thrown, finesse, light, 20'

Acrobatics 4
Arcana 3
Insight 4
Investigation 3
Perception 4
Performance 4
Persuasion 4
Sleight of Hand 4
Stealth 4[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
"You know the way?" He doesn't clarify the way where but he clearly expects the answer is 'yes'.

"Of course I know the way," Mr Aldershot nods. "Or I know where the way should be. Follow me." The Halfling squats down and a squirrel runs out of his sleeve, into the forest and up a tree. It does not seem bothered by the apparent change of forest, and scampers off into the moss growing on the branch. Perhaps it will have an adventure, the halfling thinks. He presses his small walking stick into the soft loam to help him stand. The sound of a brook nearby, flowing gently, is interrupted by the squack of a raven in an unseen tree.

"You're a curious fellow," the halfling says, assuming the larger man will follow him. "And this forest is strange and possibly dangerous. We must be careful." Mr. Aldershot does not offer much conversation. They follow the flow of the brook until it joins a larger stream. He follows the flow of water, confident that it will lead to civilization eventually.

As he travels, he notes the growth of ferns and the resilience of the soil. He expects the barbarian to follow him.

[sblock=Mr. Aldershot]NG Halfling Druid 1
Init +2; Perception 13 (passive)
AC 17; hp 10 (1d8)
Speed 25 ft

Club (shillelagh), 1d20+5, 1d8+3 bludgeoning (magical)
Sacred Flame, DC 13 Dex or 1d8 radiant, range 60 feet
[/sblock]
 
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industrygothica

Adventurer
For those seeing the forest: The straight, towering pines in this forest are a stark contrast to the weirwoods found near Waterdeep. It is evident that you're a long, long way from home.
 

Wrex

First Post
Rufus

"D'you recognize this place?"

paladin2.jpg

This was not the city. This was some place else. He thought about concentrating, about feeling for the evil around him, when the words became clearer..."The Light shall purify us, the Light shall guide us, We shall walk in the Light together".


"No," Rufus snarled, "but I do think I recognize that voice!". He stormed off in the direction of the voice, his grip tightening on his halberd. This fool's spell had set these events in motion, and he would answer for it.
 

[section]"Oi!" Girri yelped when the armored man took off like a shot. She started to hurry after him, then thought better of it. Still, she'd promised aid, and she felt curiosity well in her heart. After waiting a beat, Girri sighed. "Istus on a crutch!" She followed, but hung back a bit, and stuck to the rim of the open space the pair entered, preferring to keep a building at her back if possible. She watched the armored man storm toward the sound he'd heard.[/section]

OOC: Follow after Rufus, but hang back a good 30 feet. If there's a building or some free-standing structure Girri can put at her back, she'll do so. [roll0]



[sblock=Stats]Variant Human Bard 1
HP: 8/8
AC: 13
Initiative: +2
Saves: Dexterity, Charisma
Languages: Common, Halfling (race), Vistari (background)
Passive Perception: +4

STR: 8 DEX: 15 CON: 10 INT: 12 WIS: 14 CHA: 15

Spell Save DC: 12
Spell attack modifier: +4
Cantrips (2): light, prestidigitation
1st level (2/2): cure wounds, dissonant whispers, faerie fire, sleep

Bardic Inspiration: (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min.

Bladed Scarf +4, 1d4+2, finesse, 10 ft reach
Dagger +4, 1d4+2, thrown, finesse, light, 20'

Acrobatics 4
Arcana 3
Insight 4
Investigation 3
Perception 4
Performance 4
Persuasion 4
Sleight of Hand 4
Stealth 4[/sblock]
 

industrygothica

Adventurer
After what seems like hours of wondering, Mr. Aldershot and Kisimir happen upon a small path that snakes through the of the forest. The sound of leaves rustling and twigs snapping escape through the fog; it sounds like something, or someone, is coming your way!


Girri does her best to hide under the portico of one of the abandoned buildings as Brother Rufus tracks the voice to a nearby structure with barred windows. And there is his man locked inside, armed with nothing but a lunatic smile.
 

Kobold Stew

Last Guy in the Airlock
Supporter
"Feel free to hide. I can protect you," says Mr. Aldershot to the man behind him, as the halfling holds his ground. He lifts his staff and feels the force of the forest thrumming through the wood in his hand.

OOC: Cast shillelagh.

Init, if needed: [roll0].


edit: ha ha ha ha ha.
 

Wrex

First Post
Rufus

paladin2.jpg

This was wrong. Why was he behind bars? Why were there no guards? Rufus looked for the door to the building.

"Explain yourself, heathen. What is this place? Where is the man you were supposed to heal?"
 

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