MnM3 Centropolis Rogue's Gallery

Zerith

First Post
Felix Alpons Wulf
[sblock=Description]Height 3'10" - 4'1"
Eye Color: Glowing, Metallic Orange.
Hair Color: Wash water blond.
Fur: Cheetah Pattern
Appearance: Felix looks more like a child then someone in his mid twenties, that is, if a child can be expected to have a full fur coat, a tail longer then they were tall, digitigrade feet, claws, Fangs, and cat ears, to some up his feline appearance.
His body is very lean, something made apparent by the application of water as his fur hides the fact that he is deceptively thin.

Felix's wardrobe of choice is jeans, a orage t shirt, short sleeved blue over shirt(unbuttoned), goggles and a smaller version of his trademark leather jacket.[/sblock]
[sblock=Stat block]PL 9 (Power Points 135)
Base
STR -1 STA 2 AGL 6 DEX 5 FGT 6 INT 10 AWE -3 PRE 3
Out of suit
STR -1 STA 2 AGL 10 DEX 7 FGT 6 INT 10 AWE -3 PRE 3
In Suit
STR 9 STA 12 AGL 6 DEX 5 FGT 6 INT 10 AWE -3 PRE 3
Powers:

Alt form 29(35)pp
[Standard Action][sblock=In suit]Growth 6 6(7)pp
-Permanent, Innate, removable

Density4 4(5)pp
-Permanent, Innate, removable

Impervious11 9(11)pp
-removable

Magic Array 13(16)pp
-Magic Eldritch Blast 9
--Burst 2, Distracting, Side effect(center on user), Skill Magic Role 16+, Removable
-Create, Force Wall 7
--Distracting, Side Effect [core dump], Skill Magic Role 18+, Stationary, Tether, Movable, Selective, Impervious, Removable


Core Dump: Disable Magic Array, Damage 9 burst 3 900 feet over suit
Point total 32(39)[/sblock][Sblock=out of suit]Enhanced Dexterity 2 (4pp)
Enhanced Agility 4 (8pp)
Regen 5 (5pp)
Healing 9 (2pp)
[Limited to others, Emphatic, Distracting, Activation(Movement)]
Point total: 19[/Sblock]

Ground speed 3 3pp
Quickness 2 2pp
Quickness +6 3pp
-mental only
Improved Initiative 5 5pp
Jumping 2 2pp
1 Extra Limbs 2pp
-Innate
Senses Acute Smell, Tracking Smell, Low-Light, Ultra-Hearing 5pp

Advantages: Wealth 2, Improved Grab*, Interpose, Hide in plain Sight, Eidetic Memory.

Skills: Expertise: Acrobatics 2 (+12), Athletics 7 (+6), Computers 2 (+12), Expertise: Art 1 (+11), Stealth 5 (+15), Expertise: Magic 4 (+14), Treatment 1 (+11), Technology 5 (+15), Vehicles 1 (+8)
Suit Skill Totals: Expertise: Acrobatics 2 (+8), Athletics 7 (+16), Computers 2 (+12), Expertise: Art 1 (+11), Stealth 5 (+1), Expertise: Magic 4 (+14), Treatment 1 (+11), Technology 5 (+15), Vehicles 1 (+6)

Offense: Initiative +30 , Unarmed +6 (Close, Damage -1)
Suit Offense: Initiative +26 , Unarmed +6 (Close, Damage 9)

Defense: Dodge 21 (+11 1pp), Parry 17 (+7 1pp), Fortitude +2, Toughness +2, Will +3(6pp)
Suit Defense: Dodge 12 (+2 1pp), Parry 12 (+2 1pp), Fortitude +12, Toughness +12, Will +3(6pp)

Totals: Abilities 62 + Powers 46 + Advantages 5 + Skills 14 + Defense 8 = 135[/sblock][Sblock=Compilations]Walking Cure All: Felix's status as such amounts to a public secret among the medical community, though, as his mail box tells him daily, it is poorly kept.
Self-Sacrificing do-gooder: Felix is a generous soul: even when he knows better, he has a hard time saying no when seeing, even believing another in need.
Public ID: Felix's real has been name has been know since day one: along with who his family is.[/Sblock][Sblock=Bio]Eldest of Two, Felix was allays a prideful individual, to the point that he chose to go to collage without fiscal aid from his parents. To says Felix came from the upper class is to state the blatant. While he was not one to wast money, per say, he liked better food, better cloths, a nicer apartment, not a dorm, meanwhile he also loathed dept of any kind. Along with his pride the demanded he did everything on his own, he too quickly exhausted his grants and was left to find more sources of income while maintaining enough time for his studies, this lead him to Pandora Inc.

The legalese made his head hurt, but he deal was simple, he agreed to be a guinea pig in a genetic experiment to quicken reflexes; in addition to pay for his involvement, he got full medical, for no less then twenty years after the close of the experiment, or his involvement, whichever came first, And he could not talk about it at all. Far as he could tell, normal hush hush stuff as far as he could tell.as far as Felix could tell at the time, either they were giving him orange colored Kool aid injections as part of a control group, or it was a bust. Then The Stormer indecent happened, and Felix found himself at ground zero and forever changed.

Felix's form was far from stable; and despite being a founding member in the New Centurions, Felix has been the least active member, mostly a public face and damage control. His time spent at Pandora Inc. expanded while his heath secretly diminished; plenty of time to harvest samples, and slip the self proclaimed hero that his blood, inchor, had extremely potent restorative properties, a revelation that Felix was truly over eager to use.
A revelation that Felix was given opportunity to abuse, during a failed robbery the victim was stabbed. Basic was a generous name for Felix's first aid knowledge at the time

Felix ran a clawed thumb down his palm and applied dripping ichor directly to the wound, it started to close before his eyes, in mere moments it was just healthy, if dirtied skin, along with cut and bloodied cloths, no orange ichor could be seen were he had been smeared.
Ever a generous soul, Felix saw the need and potential immediately, and so, during his next trip to Pandora Inc. Felix inquired if they knew how long his ichor could remain a viable curative... They assumed at least a year at room temp: Felix did not notice the sly grin the researcher gave as he turned about to leave.

Felix found it disturbingly easy to draw it out with a needle, though it ran more like thin Honey then blood.
At the time, Felix was still quite large and from what Felix had been told, after his skin, he was nothing but ichor with a quasi skeleton; that he still appeared and felt like a normal flesh and blood creature was a mystery that no one had an adequate answer for. Drawing a few vials worth, Felix gifted the glowing substance to a local hospital, saying it was a "Wound closing meta ichor" Needless to say, Felix was asked several questions, he answered those he could, and thought was wise to. He did not say were it came from, but it did not take a great detective to do the math.

half a month later Felix was contacted by an professor who: got a hold of a vial, did a little research on the cat man who bleeds orange, and had no idea what tact was. Maggie saw her brother's face and commented "Rekt" after snapping a picture, Cell Phones...
The researcher asked about getting more vials of Felix's blood, and before Felix could comment, started gushing bout just how potent it was, Felix was initially all ears, but he zoned out somewhere during the fallowing hour and a half and realized he was about to be late for a class.

Felix found himself in frighteningly high demand and could not simply say no when he knew the need.

Meanwhile, when not being distracted by by his super duties, Felix got back to his studies... He got through the homework in swift order and had access to a supper computer: it did not take Felix long to learn that he could absorb written information at a literally mind boggling rate. The computer had a wealth of knowledge on robotics among other things.

Felix's health remained on a downwards turn, he found himself choking up ichor on occasion before quaking and then gasping for breath.

Felix awoke to his family at his bed side. After getting scalded by Maria, his mother, who would do unthinkable things to him if he did something like that again: He was grilled by a Shadowy figure who had chosen to ignore Felix's ailing heath, but would not tolerate another laps in judgment.
Felix was also told that he should refrain from continuing his excessive donations. Felix started to ask what that meant before having a coughing fit, then nodded in defeat.

It was during his recovery that he started to develop his suit, and find a few more properties of his Ichor. The rest, as they say, is history.[/Sblock]
 
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GreenKarl

First Post
The DOOMSDAY ROBOT!!! (PL10)

Doomsday Robot.JPG

STR
16, STA n/a, AGL 0, DEX 0, FGT 4, INT n/a, AWE 0, PRE 0
POWERS: Advanced Radar: Sense 9 (Counters Concealment, Counters Illusions, Distance Sense, Extended 3 [-1 per 2,000 feet], Radius) ○ 9 points; Advance Sensor Suite: Sense 8 (Dark Vision, Direction Sense, Extended (Visual) 2 [-1 per 1,000 feet], Radio, Radius, Time Sense) ○ 8 points; Armored Body: Impervious 16 ○ 16 points; Big Fists: Area Bust 1 (30ft) on Unarmed Attacks ○ 16 points; Blaster Cannons: Blast 12, alt-powerExplosive Missiles Launders: Area Burst 2, Blast 6 ○ total 25 points; Support Laser Guns: Blast 6 (one gun per arch; Front, Back, Left, Right; Cannot Fire at target’s clinging or climbing on robot) ○ 12 points; Giant: Growth 16, Continuous, Permanent, Innate (120 feet tall; Intimidate +8, Stealth -16, Speed 2; 8mph ground movement) ○ 33 points; Jet-Boots: Flight 8 (500mph) ○ 16 points; Robot: Immunity 30 (Fortitude) ○ 30 points; Triple-Armed: Extra Limbs 1 (one extra arms) ○ 1 points
ADVANTAGES: Ranged Attacks 8, Ultimate Effort (Toughness save)
OFFENSIVE: Initiative +0, Unarmed Smash, +4 attack (Close, Damage +16) or Area 1 (30ft, Dodge 11 to take 1/2 damage), Blaster Cannons +8 attack (+12 damage), Missile Launcher, Range Area Burst (60ft Burst Area; +6 damage; Dodge 12 to take 1/2 damage), Support Cannons* +8 attack (Ranged, Damage +6)
DEFENSIVE: Dodge 6 (-8), Parry 6 (-8), Toughness +16 (Impervious 8), Fortitude Immune, Will Immune
Total: Attributes -32, Powers 166 + Advantages 9+ Skills 0 + Defense 4 = 147 points
 
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GreenKarl

First Post
DoomsdayGuards.jpg

Crewmen (PL6 Minions)
STR 2, STA 2, AGL 2, DEX 2, FGT 5, INT 0, AWE 1, PRE 1
Equipment: Advanced Laser Rifles (Blast 6, Multiattack) ○ 18ep, Body Armor (+4 Toughness) ○ 4ep, Communicators ○ 1ep, Mono-edged Swords (Damage 4) ○ 4ep, Night Goggles (Sense 2, IR Vision, Night Vision) ○ 2 ep; Advantages: Equipment 6; Skills: Athletics 5 (+7), Expertise: Tactics 4 (+4), Intimidate 5 (+6), Perception 2 (+3), Range Attack: Laser rifles 4 (+6), Vehicles 6 (+9); Offensive: Initiative +2, Unarmed +5 (Damage, Close +2), Laser Rifle +6 (Ranged Damage 6, Multiattack), Mono-Swords +5 (Damage, Close +6); Defenses: Dodge 15 (+5), Parry 15 (+5), Toughness +6/2, Fortitude +5, Will +3; Total: Abilities 30 + Powers 0 +Advantages 6 +Skills 13 + Defenses 8 = 57 points.
 

GreenKarl

First Post
LEEK (Bug Aliens) MinionsLeeks.jpg

STRENGTH
5, STAMINA 5, AGLITY 5, DEXTERITY 3, FIGHTING 6, INTELLIGENCE 0, AWARENESS 4, PRESENCE 2
POWERS (Aliens?): Alien Laser: Ranged Damage 6, Multiattack, Penetrating 3, Features 2: Improved Aim, Improved Critical 1, Easily Removed (-6) • 11pp. Alien Saber: Strength based Damage 4, Penetrating 3, Easily Removed (-2) • 5pp. Armored Shell: Protection 2 • 2pp. Wall Walkers: Movement 1 – Wall Walking (½ Speed) • 2pp.
ADVANTAGES: Fast Grab, Improved Grab
SKILLS: Intimidate 6 (+6), Perception 2 (+6), Ranged Combat (Alien Lasers) 4 (+7), Technology 8 (+8)
OFFENSE: Initiative +5, Unarmed +6 (Close, Damage +5), Alien Lasers +7 (Ranged, Damage +6, Multiattack), Alien Sabers +6 (Close, Damage +7)
DEFENSE: Dodge 16 (+6), Parry 16 (+6), Fortitude +5, Toughness +7, Will +6
Totals: Abilities 62+ Powers 20+ Advantages 2+ Skills 10+ Defenses 3 = 97 points
 

GreenKarl

First Post
You can view them now.

The Destroyers
HERCULAN
REAL NAME: Tren Tarrec Dazeur
ARCHETYPE: Leader/Power Suit & Alien
PL 9 (156 Power Points)
STRENGTH 2/8, STAMINA 4, AGILITY 4, DEXTERITY 6, FIGHTING 6, INTELLIGENCE 4, AWARENESS 2, PRESENCE 4
POWERS (Origin – Alien Mutant and Technology): Alien Eyes: Sense 1 - IR Vision • 1pp. Alien Space Armor (Removable -15pt): Blast 9, Flight 8 [500mph], Enhanced Attribute: Strength 6, Immunity 10, Protection 5, Senses 13 [Accurate Radio Extended 3/Radar Sense, Direction Sense, Distant Sense, Radio, Time Sense, Ultra-Hearing] • 59pp. Strength Zapper: Nullify 9 (Enhanced Strength with any non-Device descriptor; No Range) • 9pp
ADVANTAGES: Accurate Attack, Defensive Attack, Language 1 (English), Second Chance (Technology Checks)
SKILLS: Close Combat (Unarmed) +4 (+10), Intimidate 4 (+8), Ranged Attack (Laser gauntlets) 3 (+9), Technology 9 (+13)
OFFENSE: Initiative +4, Laser Gauntlets +9 to hit (Range, Damage +9), Unarmed +10 (Close, Damage +8)
DEFENSE: Dodge 19 (+9), Parry 19 (+9), Fortitude +5, Toughness +9 (Impervious 4), Will +6
Totals: Abilities 64+ Powers 69+ Advantages 4+ Skills 10+ Defenses 10 = 157 points

Herculan.jpg

An alien outcast and war-criminal Herculan was exiled from his planet and ended up on Earth some years ago. Apocalypse defeated him in single combat and Herculan swore allegiance to his cause. He wears a space combat suite of his homeworld. His mutant power can temporarily cancel enhanced strength of his enemies.


ELECTROCUTIONER
REAL NAME: Rick Jones
ARCHETYPE: Energy Controller/Projector
PL 9 (125 Power Points)
STRENGTH 0, STAMINA 2, AGILITY 4, DEXTERITY 3, FIGHTING 3, INTELLIGENCE 0, AWARENESS 2, PRESENCE 2
POWERS (Origin – Mutant/Experiment): Electrical Aura: Damage 3, Reaction • 12pp. Electrical Control: 24pt Array. Base Lightning Blast: Ranged Damage 11, Accurate 2 • 24pp; alt. power Lightning Storm: Ranged Damage Cone 8 • 1pp; alt. power Reflective Bolt: Ranged Damage 11, Accurate 1, Ricochet • 1pp; alt. power Stun Shock: Ranged Affliction 11, Accurate 2 (Resisted by Dodge, Overcome with Fortitude; Dazed, Stunned, Paralyzed) • 1pp. Electrical Immunity: Immunity 5 (Electrical damage) • 5pp. Electrical Shield: Protection +8, Sustained • 8pp. Electronic Viewing: Remote Viewing 4 (Sight and Sound, 500 feet base); Medium – only through Electronic devices, etc. • 4pp. Lightning Fast: Enhanced Trait: Dodge 4, Improved Initiative 2 • 6pp
ADVANTAGES: Accurate Attack, All-Out Attack, Evasion, Precise Attack (Ranged; Cover), Power Attack, Taunt
SKILLS: Acrobatics 4 (+8), Athletics 4 (+4), Deception 8 (+10), Expertise (Streetwise) 4 (+4), Insight 4 (+6), Perception 8 (+10)
OFFENSE: Initiative +12 Unarmed +3 (Close, Damage +0/3 damage field), Lighting Blast +7 (Ranged, Damage +11), Lighting Storm, cone area (Damage +8), Reflective Bolt +5 (Ranged, Damage +11, Ricochet)
DEFENSE: Dodge 18 (+8), Parry 16 (+6), Fortitude +6, Toughness +10, Will +5
Totals: Abilities 32+ Powers 62+ Advantages 6+ Skills 15+ Defenses 10 = 125 points

Electrocutioner.jpg

The Electrocutioner is a mutant whose powers manifested when he was a gang member in the Street Wolves during a drive by shooting. Doctor Apocalypse has enhanced his powers with various semi-magical and technological procedures. While Rick is somewhat grateful he is not overly loyal.


ESPER
REAL NAME: Forgotten or Unknown even by her.
ARCHETYPE: Psychic
PL 9 (153 Power Points)
STRENGTH 0, STAMINA 0, AGILITY 2, DEXTERITY 2, FIGHTING 2, INTELLIGENCE 2, AWARENESS 8, PRESENCE 3
POWERS (Origin – Empowered): Mental Awakened: Sense 2 (Mental Sense, Radius) plus Sense 6 (Counters Concealment, Counters Illusion, Dark Vision, Danger Sense) • 8pp. Psychic Powers: 27pt Array. Base Psychic Assault: Perception Damage 9, Subtle • 28pp; alt. power Psychic Control: Perception Affliction 9 (resisted and overcome by Will; Entranced, Compelled, Controlled), Subtle • 1pp; alt. power Psychic Scream: Perception Affliction 9 (resisted by Fortitude; Dazed, Disable, Paralyzed), Subtle • 1pp. Psychic Shield: Protection 10, Impervious, Sustained • 20pp. TK Movement: Flight 2 (60ft rd/8mph) • 4pp. Unimind Manifestation: Duplication 6 (90PP) • 18pp
ADVANTAGES: Ultimate Effort (Will defense)
SKILLS: Expertise (the Milky Way & Galactic Civilizations) 6 (+8), Insight 6 (+12), Perception 4 (+10), Persuasion 8 (+11)
OFFENSE: Initiative +2, Psychic Assault, Perception (Damage +9), Psychic Control, Perception (Will DC19), Psychic Scream, Perception (Fort DC19), Unarmed +2 (Close, Damage +0)
DEFENSE: Dodge 18 (+8), Parry 18 (+8), Fortitude +2, Toughness +10, Will +10
Totals: Abilities 44+ Powers 80+ Advantages 1+ Skills 12+ Defenses 16 = 153 points

Esper.jpg

Esper once was a vain and ill-tempered young teenage until she was inhabited by a swarm of alien ‘motes’. They granted her psychic powers and thought to take control of her but she fought back and won although her past and personality was lost. They now occasionally whisper to her but she is in control and those that warned her in the past will pay. Her Manifestation is the alien Motes forming another ‘her’ but this one does not have the Mental Awakened, Psychic Assault or Manifestation powers (bring her total down to 93pp).


SNAKEROOT
REAL NAME: David Flink
ARCHETYPE: Low-End Powerhouse/Grappler
PL 9 (134 Power Points)
STRENGTH 8, STAMINA 10, AGILITY 2, DEXTERITY 0, FIGHTING 8, INTELLIGENCE 0, AWARENESS 2, PRESENCE 2
POWERS (Origin – Accident/Experiment): Explosive Thorns: Cloud area Damage 9 • 18pp Plant-like Tentacles: Elongation 6, Extra Limbs 2 • 8pp. Rapid Plant Growth: Extra Limbs 5 (16) • 5p;. alt. power: Fast-Clinging: Movement 2 (Wall-Walker, full speed), Speed 1 (60ft a round) • 1pp. Rapid Regrowth: Regeneration 5 • 5pp. Snakeroot: Strength based Damage 2 • 2pp. Supper-Strength: Enhanced Strength 4 • 8pp. Super Vigor: Enhanced Stamina 6 • 12pp.
ADVANTAGES: All-Out Attack, Benefit (Ambidexterity), Fast Grab, Improved Critical (19 or 20 on unarmed attacks), Improved Disarm, Improved Grab, Improved Hold, Startle, Taunt.
SKILLS: Athletics 4 (+12), Deception 6 (+8), Expertise (Streetwise) 4 (+4), Intimidate 4 (+6), Insight 4 (+6), Perception 4 (+6), Technology 4 (+4)
OFFENSE: Initiative +2, Unarmed +8 (Close, Damage +10), Explosive Thorns, cloud area (Close, Damage +9)
DEFENSE: Dodge 18 (+8), Parry 18 (+8), Fortitude +12, Toughness +10, Will +2
Totals: Abilities 44+ Powers 59+ Advantages 9+ Skills 14+ Defenses 8 = 134 points

Snakeroot.jpg

Snakeroot was a petty criminal from Rust City (Haven Port or this world’s Detroit City), when he was accidently exposed to a chemical compound during a botched robbery. His DNA seems to have merged with a snakeroot plant nearby. His body change into some kind of hybrid and he embarked on a new criminal enterprises until jailed four years ago. Doctor Apocalypse arranged for his escape but Snakeroot is a mercenary through and through and only works for him so long as he is getting paid (and paid well).


MAMMOTH
REAL NAME: Alexi Popov
ARCHETYPE: Brick/Powerhouse
PL 9 (137 Power Points)
STRENGTH 11, STAMINA 11, AGILITY 1, DEXTERITY 0, FIGHTING 8, INTELLIGENCE 0, AWARENESS 0, PRESENCE 4
POWERS (Origin – Mutant): Big Stride: Speed 1 (60ft round)• 1pp. Invulnerability: Immunity 8: Aging, Critical Hit, Cold damage • 8pp. Super-Leaping: Leaping 10 (1 mile) • 10pp. Super Strength: Enhanced Strength 4; Power-Lifting 3 • 11pp. Super Vigor: Enhanced Stamina 4; Impervious 7 • 15pp. Thunder Clap: Burst Area Damage 9 • 18pp.
ADVANTAGES: Power Attack, Startle, Takedown, Ultimate Effort (Toughness saves)
SKILLS: Expertise (Military) 4 (+4), Intimidate 10 (+14), Perception 4 (+4), Ranged Combat: Throwing 8 (+8)
OFFENSE: Initiative +1, Unarmed +8 (Close, Damage +11), Thunder Cap, area burst (Close, Damage +9)
DEFENSE: Dodge 11 (+1), Parry 18 (+8), Fortitude +11, Toughness +11 (Impervious 4), Will +3
Totals: Abilities 54+ Powers 63+ Advantages 4+ Skills 13+ Defenses 3 = 137 points.

Mammoth.jpg

Mammoth was born in Serbia in 1917 at the dawn of birth of the Soviet Union. His mutant powers showed up early as he was over six feet tall by the time he was 8 years old. He service the Soviet Union faithfully for many years but with the breakup of the Soviet Union he became disillusioned. For a time he acted as a mercenary metahuman in Eastern Europe until he was recruited by Doctor Apocalypse. He now believes whole-heartily in the mad doctor’s cause.
 
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hero4hire

Explorer
Rumble - PL 9

rumble-1.jpg


Strength 6, Stamina 6, Agility 6, Dexterity 5, Fighting 6, Intellect 1, Awareness 2, Presence 0

Advantages
Improved Critical 2: Anything is a Weapon: Strength-based Damage 2,
Jack-of-all-trades, Power Attack, Takedown 2

Skills
Expertise: Streetwise 7 (+8), Intimidation 6 (+6), Perception 3 (+5)

Powers
Analyze Opponent: Affliction 9 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Insidious, Progressive, Subtle: subtle; Limited: vs. self, Limited Degree, Limited to Minds)
Anything is a Weapon: Strength-based Damage 2 (DC 23, Advantages: Improved Critical 2; Accurate 2: +4, Variable Descriptor: close group - Melee)
. . Thrown Object: Enhanced Trait 7 (Alternate; Traits: Ranged Combat-Throw +4 (+9), Advantages: Throwing Mastery 5)
Danger Sense: Senses 1 (Danger Sense: Mental)
Natural Athlete
. . Climbing: Movement 1 (Wall-crawling 1: -1 speed rank)
. . Jumping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Running: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Predictive Defense: Enhanced Trait 12 (Traits: Dodge +6 (+12), Parry +6 (+12); Limited to Minds)
Shrug It Off: Healing 1 (Limited: Self Only)

Offense
Initiative +6
Analyze Opponent: Affliction 9 (DC Will 19)
Anything is a Weapon: Strength-based Damage 2, +10 (DC 23)
Grab, +6 (DC Spec 16)
Throw, +9 (DC 24)
Unarmed, +6 (DC 21)

Complications
Quirk: Amnesiac, no idea of his real name or origins.
Rivalry: Rumble likes to embarass Martial Artists by handing their @$$ to them.
Temper: Short-fused

Languages
English

Defense
Dodge 12/6, Parry 12/6, Fortitude 6, Toughness 6, Will 12

Power Points
Abilities 64 + Powers 49 + Advantages 4 + Skills 8 (16 ranks) + Defenses 10 = 135

Background
Rumble first appeared a couple of years ago on the Streets of Red Haven with no memories of who he was or even his name. What he did know...was how to fight! Wandering around panhandling, he was attacked by a street gang, who soon regretted it. He quickly went from backyard bumfights to fight clubs to underground metahuman gladiatorial games. There, he ended up aiding some local heroes and himself becoming a "superhero'.

Abilities Explained
Rumble has been engineered to be a perfect fighting machine. His physical abilities are all just beyond what one would consider the human maximum. Though his style is simplistic, he seems to know what moves to do and when, or wield weaponry at an expert level all on pure instinct. It drives hardcore martial artists crazy!
He also seems to have a quasi-telepathic ability to "size up" an opponent and inherently find weaknesses in their fighting styles and predict what moves they are going to do to which he has used to great effect.
 
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GreenKarl

First Post
Mount Merapi
PL 9 (Power Points 137)
STR 2, STA 2, AGL 4, DEX 4, FGT 3, INT 2, AWE 2, PRE 6
Power: Flying (Flight 7 [250mph]) ○ 14pp; Lava Bolt (Damage, Range 10), (a) alternative power: Heat Bolt (Affliction, Ranged 10, Resisted by Fortitude. 1st Degree - Vulnerable, 2nd Degree - Defenseless, 3rd degree - Incapacitated), (b) alternative power: Lava Fire-Punch (Damage +9, Accurate 2) ○ 22pp; Volcanic Resistance Skin (Protection 8) ○ 8pts; Volcanic Skin (Damage 3, Reaction) ○ 12pp
Advantages: Accurate Attack, All-Out Attack, Improved Critical (Lava Bolt 19-20), Precise Attack (Ranged Cover), Ranged Combat 4, Startle
Skills: Insight 4 (+6), Intimidate 8 (+14), Perception 4 (+6)
Offense: Initiative +4, Lava Bolt +8 (Ranged Damage +10), Heat Bolt +8 (Ranged Affliction +10, Fortitude save), Unarmed Strike +3 (Close Damage +2) or Lava-Fist Punch +7 (Close Damage +11)
Defense: Dodge 18 (+8), Parry 18 (+8), Fortitude +7, Toughness +10, Will +2
Totals: Abilities 50 + Powers 56 + Advantages 9 + Skills 8 + Defenses 14 = 137pp

MountMerapi.jpg
 
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GreenKarl

First Post
BARON HAVOK
REAL NAME
: Professor (ex-) Nicodemus Bellerose
ARCHETYPE: Sorcerer/Energy Projector
PL 9 (138 Power Points)
STRENGTH 0, STAMINA 1, AGILITY 4, DEXTERITY 4, FIGHTING 4, INTELLIGENCE 4, AWARENESS 6, PRESENCE 4
POWERS (Origin – Empowered): Levitation: Flight 4 (30 MPH) • 8pp; Mystic Senses: Senses 6 (Counters Concealment/Visual; Counters Illusion; Magical Awareness with Radius) • 6pp; Mystical Shield: Protection 9, Sustained • 9pp; Sorcery: Wraith Form (Insubstantial 4, Affects Others [+1]) • 24pp, alt. affect (a) – Confusion spell (Ranged Affliction 11; resisted by Fortitude, failure degree – Impaired, Disabled, Unaware); alt. affect (b) – Mind Control (Perception Range Affliction 5; Cumulative, resisted by Will, failure degrees – Dazed, Compelled, Controlled); alt. affect (c) – Magical Blast: Ranged Damage 11 (mystical blast); alt. affect (d) –Mystical strike (Perception Range Damage 5, Resisted by Will) • +4pp
ADVANTAGES: Ranged Combat 3, Ritual, Ultimate Effort (Will defense)
SKILLS: Expert – Archaeology 6 (+10), Expert – History 6 (+10), Insight 4 (+8), Perception 4 (+10), Persuasion 4 (+8)
OFFENSE: Initiative +4, Unarmed +4 (Close, Damage +0), Magical Blast +7 (Ranged, Damage +11), Confusion +7 (Range, Affliction/resisted by Fortitude +11)
DEFENSE: Dodge 18 (+8), Parry 18 (+8), Fortitude +5, Toughness +10, Will +10
Totals: Abilities 54+ Powers 51+ Advantages 5+ Skills 12+ Defenses 16 = 138 points

BaronHavok.jpg
Once a proud Professor of Archaeology and History at the University of Centropolis, he was on a research expedition to Crete Islands when he discovered an a cave near the ocean... that seemed to call to him. Inside he found a strange looking staff with gems embedded in it that seemed to call to him. When he touch it the spirit within entered his body and they formed something of a hybrid mind and granted the good professor magical powers!!! Turning to villainy Baron Havok often works as a mercenary. His secret ID was recently discovered when he was thrown in jail and he was fired from the University. He blames this on the Centurion, but the heroine Kitsune especially!


THE SUPER LEEK
REAL NAME
: unknown
ARCHETYPE: Alien Weapon Master
PL 9 (133 Power Points)
STRENGTH 5, STAMINA 5, AGILITY 11, DEXTERITY 6, FIGHTING 11, INTELLIGENCE 2, AWARENE 1, PRESENCE 4
POWERS (Origin – Alien Mutant and Training): Alien Physiology: Immunity 2 (Critical Hits, Cold Effects) and Limbs 1 (4 arms) and Sense 1 (IR Vision) and Speed 1 (Move 60ft) • 5pp; Armored Skin/Shell: Protection 2 • 2pp; Multi-Swords: Strength-based Damage 2, Multi-Attack 7, w/Improved Critical (19-20), Improved Defense, Improved Disarm, Improved Smash; Easily Removed (-2) • 12pp with alt. affect (a) – Crippling Strike: Affliction 9 (Resisted by Fortitude, degrees – Impaired, Hindered, Incapacitated) • +1pp; Wall-Crawling: Movement 2 (Wall Walking, full speed) • 4pp
ADVANTAGES: All-Out Attack, Accurate Attack, Evasion 2, Move-By Attack, Uncanny Dodge
SKILLS: Athletics 4 (+9), Insight 6 (+7), Perception 4 (+5), Stealth 6 (+17)
OFFENSE: Initiative +11, Unarmed +11 (Close, Damage +5), Multiple Swords +11 (Close, Damage +7, multi-attack), Crippling Strike +11 (Close, Affliction +7)
DEFENSE: Dodge 21 (+11), Parry 21 (+11), Fortitude +5, Toughness +7, Will +4
Totals: Abilities 90+ Powers 24+ Advantages 6+ Skills 10+ Defenses 3 = 133 points
theSuperLeek.png
Devoted the Doctor Apocalypse, this Leek alien subjugated itself to horrible experiments conducted by the 'good' doctor to make it 'greater' then any other of the devoted creatures.


THE PRESTIGE
REAL NAME
: Matthew Chen
ARCHETYPE: Martial Artist/Animal Totem
PL 9 (148 Power Points)
STRENGTH 9, STAMINA 9, AGILITY 9, DEXTERITY 4, FIGHTING 9, INTELLIGENCE 3, AWARENESS 3, PRESENCE 3
POWERS (Origin – Mutant): Fast: Quickness 3 and Speed 3 (180ft base move) • 6pp; Healing Factor: Regeneration 5 (every other round) • 5pp; Mutant Senses: Senses 3 (Danger Sense, Dark Vision) • 3pp; Urban Acrobat: Leaping 4 (120ft) and Movement 3 (Safe Fall, Surefooted and Swinging) • 6pp
ADVANTAGES: Agile Feint, Assessment, Benefit (rich), Daze (Intimidate), Hide In Plain Sight, Jack of all Trades, Power Attack, Skill Mastery (Stealth), Startle, Uncanny Dodge
SKILLS: Acrobatics 6 (+15), Athletics 4 (+10), Insight 6 (+9), Intimidate 8 (+11), Perception 6 (+9), Stealth 6 (+15)
OFFENSE: Initiative +9, Unarmed +9 (Close, Damage +9)
DEFENSE: Dodge 19 (+9), Parry 19 (+9), Fortitude +9, Toughness +9, Will +5
Totals: Abilities 98+ Powers 20+ Advantages 10+ Skills 18+ Defenses 2 = 148 points
Prestige.jpg
Hailing from Hong Kong, this half-Chinese, half-American discovered his mutant abilities early in life. For most of those years afterwards he was contend with petty crimes in Hong Kong and the surrounding region. It was trilling and he lived the easy life in luxury. But recently Doctor Apocalypse offered him more money and an even greater challenge -- facing off against real superheroes!
 
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