D&D 5E [Closed] 5e PbP game [OOC/Character sheets]


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RadarMonk

Explorer
[MENTION=4936]Shayuri[/MENTION] In the previous thread before the server crash, I allowed them to use it because it fit their character better. It's cool.
 
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RadarMonk

Explorer
[MENTION=5044]Charwoman Gene[/MENTION] if you would like you can make a character, I can make this work with six people. It's no problem, I was originally looking for 4-6 people anyway.
 

RadarMonk

Explorer
Due to the recent server backup errors I will be saving all of your characters offline. Once the game starts I may be doing the same with posts. Just in case something else happens.
 

I'm still working on my character but this is what I have so far.

Name: Kaiden Quinn
Race: Human (Variant)
Class: Druid (Circle of the Moon) 8
Background: Outlander
Alignment: Chaotic Good
Experience: 34,000

ABILITIES
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 20 (+5)
Charisma: 8 (-1)

AC: 14 (16 w/ Shield)
Initiative: +2
Speed: 30 ft
HP: 59
Hit Dice: 8 d8+2
Proficiency Bonus: +3

OFFENSE:
Scimitar +5 1D6+2 Slashing
Staff of Woodlands +6 1D6+3 Bludgeoning
Thorn Whip +8 2D6 Piercing (Melee Spell Attack hit may pull target 10ft closer to me)


SAVES:
Intelligence, Wisdom

SKILLS:

*=Proficiencies

Acrobatics: +2
*Animal Handling: +8
Arcana: +0
*Athletics: +4
Deception: -1
History: +0
Insight: +5
Intimidation: -1
Investigation: +0
Medicine: +5
*Nature: +3
*Perception: +8
Performance: -1
Persuasion: -1
Religion: +0
Sleight of Hand: +2
Stealth: +2
*Survival: +8

Passive Perception: 23

PROFICIENCIES AND LANGUAGES
Languages: Druidic, Common, Elvish, Dwarvish
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit, Musical Instrument (Lute)

FEATURES AND TRAITS:

Class:
Druid (Circle of the Moon), level 8:
Druidic (Druid 1, PHB 66)
I know Druidic; Hidden messages with it can only be understood by who know Druidic
Spellcasting (Druid 1, PHB 66) [3 cantrips known]
I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability
I can use a druidic focus as a spellcasting focus
I can cast my prepared druid spells as rituals if they have the ritual tag
Circle Forms (Circle of the Moon 2, PHB 69)
I am able to transform into more dangerous animal forms when using Wild Shape
Wild Shape (Druid 2, PHB 66) [CR 2; 4 hours, 2× per short rest]
As a bonus action, I assume the shape of a beast I have seen before with these rules:
- I gain all its game statistics except Intelligence, Wisdom, or Charisma
- I get its skill/saving throw prof. while keeping my own, using whichever is higher
- I assume the beast's HP and HD; I get mine back when I revert back
- I can't cast spells in beast form, but transforming doesn't break concentration
- I retain features from class, race, etc., but I don't retain special senses
- I can choose whether equipment falls to the ground, merges, or stays worn
- I revert if out of time or unconscious; if KOd by damage, excess damage carries over
Combat Wild Shape (Circle of the Moon 2, PHB 69)
As a bonus action while in Wild Shape, I can expend spell slots to heal myself
I regain 1d8 HP per expended spell slot level; I can use Wild Shape as a bonus action
Primal Strike (Circle of the Moon 6, PHB 69)
My attacks count as magical while in Wild Shape

Race:
Human (+1 to two different ability scores of my choice)
Skills:
I gain proficiency in one skill of my choice.

Feat:
I gain one feat of my choice.

Background:
Wanderer
Feature: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Feats:
Observant
If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Wisdom]

Sentinel
Creatures I hit with opportunity attacks have 0 speed for this turn. The Disengage action doesn't work on me. When a creature within 5 ft makes an attack against a target other than me, I can use my reaction to make a melee weapon attack against the attacker.

EQUIPMENT
Backpack, with:
- Bedroll
- Mess kit
- Tinderbox
- Torches
- Rations, 10 days of
- Waterskin
- Hempen rope, 50 feet of
Traveler's clothes
Staff of the Woodlands
Hunting trap
Trophy from animal
Belt pouch (with 10 GP coins)
Hide armor
Wooden Shield
Scimitar
Lute
Goggles of Night

DESCRIPTION
Age: 25
Height: 6’ 2”
Weight: 180 lbs
Eyes: Blue
Skin: Tanned
Hair: Red
Description:

Cantrips: (Save DC: 15)
Thorn Whip
Druidcraft
Frostbite

Prepared Spells: (Save DC: 15)

1st Level: Slots: 4
Entangle, Healing Word, Ice Knife, Thunderwave

2nd Level: Slots: 3
Barkskin, Dust Devil, Hold Person

3rd Level: Slots: 3
Call Lightning, Erupting Earth, Wind Wall

4th Level: Slots: 2
Conj. Minor Elementals, Ice Storm, Polymorph

Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

Ideals: Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)

Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.

Flaws: There's no room for caution in a life lived to the fullest.

BACKGROUND
 
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