Still getting the background details and story hammered out, but here's a mechanical workup so I can update it as I go...
[sblock=Eilessa]
Neutral Good Human Cleric 8
Background: Hermit
- Discovery: I have discovered an old god of the stars and sun.
- Personality: Exuberant
- Personality: Compassionate
- Ideal: I will bring people to know my god through example and by the sharing of his gifts.
- Bond: I love meeting new people; opportunities to hear about new places, and to spread my message.
- Flaw: ?
Str 8 (19)
Dex 14
Con 16
Int 10
Wis 20
Cha 14
HP
AC 18 (14 + 2 dex + 2 shield)
Prof Bonus +3
Init +2
Exp: 0
Race
-------
Human
- +1 to Wis and Cha
- Bonus Feat
- Bonus Skill proficiency
Class
-------
Cleric
Spellcasting
Channel Divinity (2/rest)
- Turn Undead
- Radiance of the Dawn (2d10+8 radiant damage within 30')
Destroy Undead (CR1)
Divine Domain: Light
- Spells:
Light
Burning Hands
Faerie Fire
Flaming Sphere
Scorching Ray
Fireball
Daylight
Guardian of Faith
Wall of Fire
Warding Light: Cause attacker you can see within 30' to atk you at disad 5/long rest as reaction
Potent Spellcasting (+ wismod to cantrip damage)
Proficiencies
--------------
Weapons: Simple
Armor: Light, Medium, Shields
Tools: Herbalism Kit
Saves: Wisdom, Charisma
Feats
------
1 Wis +1, Cha +1
4 Elemental Adept (Fire)
8 Wisdom +2
Skills
-------
Perception +8
Persuasion +5
Insight +8
Religion +3
Medicine +8
Languages
----------
Common, Celestial
Spellcasting
Spell attack +8, Difficulty 16
Spell Slots:
1 - 4
2 - 3
3 - 3
4 - 2
Spell Prepared (13)
0 - Guidence, Thaumaturgy, Sacred Flame, Spare the dying, Light
1 - Bless, Cure Wounds, Guiding Bolt, Healing Word, Shield of Faith
2 - Lesser Restoration, Spiritual Weapon, Silence
3 - Dispel Magic, Protection from Energy, Spirit Guardians
4 - Banishment, Freedom of Movement
Equipment
-------------
Cash: 200gp
Weapons
--------
Mace of Disruption, +7 atk, 1d6+4 dmg (+2d6 radiant to undead and fiends)
Light Crossbow, +5 atk, 1d8+2 dmg
Armor
------
Scale Mail, AC 14 + Dex (up to 2), disad on stealth, 45lbs
Shield, AC +2
Gear
-----
Explorer Pack
- Backpack
- Bedroll
- Mess Kit
- Tinderbox
- 10 torches
- Rations (10)
- Rope (50')
- Waterskin
Holy Symbol
Scroll case
Herbalism Kit
Spell Component Pouch
MAGIC
Rares
- Mace of Disruption
Uncommons
- Gauntlets of Ogre Power
Consumables[/sblock]