Creamsteak
Explorer
Storm King's Thunder: Waterdeep, Triboar, Goldenfields, OOC, RG
I've decided to just make another pass at this game since the boards were kill. I've decided to set this game in the same "world" as my Princes of the Apocalypse game. This doesn't change much, it's still mostly straight Forgotten Realms, but it could mean some minor things. It's fine if players are in both games for what it's worth. The scale of the two parties power levels means they probably won't ever directly interact.
I had seven players interested, aiming for an eighth, going to split the game into two groups.
Rules Information
Standard starting gear or starting wealth (average) plus 500 gp, standard point buy, average hp for levels greater than 1, start at 5th level, human variant is allowed, most races are allowed, newest unearthed arcanna ranger is allowed, unearthed arcana favored soul and mystic is allowed, sword coast content is allowed, ask any other questions you need answered. Let me know if anyone wants an "Adventuring Guild Member" background which would tie you in slightly with the other campaign. I will allow the "sane magic items" pricing list found below. I will be using a variant "group" initiative system to make my life easier running the combats.
https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view
General Information
This game will feature giants. It will have a lot less dungeon crawls and a lot more overland travel. Many adventuring days will consist of something like a single deadly encounter, not a large string of smaller encounters. The general tone of the adventure is that there may be other solutions to problems besides fighting them, though it may take a lot of fighting to find a solution that avoids more conflict. Characters can be of any alignment or motivation, but are expected to be somewhat cooperative. You could end up fighting against "good" factions just as much as "evil" all depending on motivations. The campaign will have a somewhat sandbox into a funnel structure, with a very open campaign after the start, but with a lot of things pointing towards pieces of a particular plot.
I've decided to just make another pass at this game since the boards were kill. I've decided to set this game in the same "world" as my Princes of the Apocalypse game. This doesn't change much, it's still mostly straight Forgotten Realms, but it could mean some minor things. It's fine if players are in both games for what it's worth. The scale of the two parties power levels means they probably won't ever directly interact.
I had seven players interested, aiming for an eighth, going to split the game into two groups.
Rules Information
Standard starting gear or starting wealth (average) plus 500 gp, standard point buy, average hp for levels greater than 1, start at 5th level, human variant is allowed, most races are allowed, newest unearthed arcanna ranger is allowed, unearthed arcana favored soul and mystic is allowed, sword coast content is allowed, ask any other questions you need answered. Let me know if anyone wants an "Adventuring Guild Member" background which would tie you in slightly with the other campaign. I will allow the "sane magic items" pricing list found below. I will be using a variant "group" initiative system to make my life easier running the combats.
https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view
General Information
This game will feature giants. It will have a lot less dungeon crawls and a lot more overland travel. Many adventuring days will consist of something like a single deadly encounter, not a large string of smaller encounters. The general tone of the adventure is that there may be other solutions to problems besides fighting them, though it may take a lot of fighting to find a solution that avoids more conflict. Characters can be of any alignment or motivation, but are expected to be somewhat cooperative. You could end up fighting against "good" factions just as much as "evil" all depending on motivations. The campaign will have a somewhat sandbox into a funnel structure, with a very open campaign after the start, but with a lot of things pointing towards pieces of a particular plot.
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