END OF CHAPTER TWO
This is the end of Chapter Two. The next post will be entitled:
"GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE"
The
Rollz.org dice room for that chapter shall be:
GTGE-CHAP3.
GM: |
Now that the party has gathered all of the information that it could from the corpses, we have reached a turning point in the story.
XP AWARD TIME!
Whole Party: +1,000 xp = End of chapter roleplaying award.
Whole Party: +1,000 xp = Discovery of Polymorphed Sheriff. [EXCEPT KASNIK]
Whole Party: +500 xp = Diffusing the fight between Sir Denby and his deputies. [EXCEPT KASNIK]
Whole Party: +500 xp = Befriending / Helping Sir Denby. [EXCEPT KASNIK]
Whole Party: +500 xp = Effective questioning of Beringer Crestwall.
Whole Party: +250 xp = For agreeing to escort Father Xavier and Father Clarence to Dyvers.
Whole Party: +500 xp = Effective questioning of the three corpses.
Whole Party Total: 4,250 xp. [KASNIK = 2,250 xp.] (Kasnik joined the campaign after three major events had already happened.)
Lathir Only: +150 xp = Spotting the Man in Green's suspicious behavior.
Lathir Only: +250 xp = Shadowing the Man in Green as a Dog.
Lathir Only: +150 xp= Making me laugh with his comment about "City Folk."
Lathir Only: +250 xp = Having the idea to take the horse, and use it to find hidden campsite.
Lathir Bonus Total: +800 xp.
Vale Only: +250 xp = Good Instincts (figuring out that Lathir is the dog following the Man in Green.)
Vale Bonus Total: +250 xp.
Sylvar Only: +250 xp = Performance bonus (Storytelling.)
Sylvar Only: +500 xp = Critical Strike to Capture the Man in Green alive!
Sylvar Bonus Total: +750 xp.
Kasnik Only: +150 xp= For humoring me with the OOC tags.
Kasnik Only: +250 xp = For cool background story.
Kasnik Bonus Total: +400 xp.
Dewydd Only: +250 xp = For assuming the role of party leader, and making decisions which advanced the story and worked for the good of the party.
Dewydd Only: +500 xp= For insightful analysis.
Dewydd Bonus Total: +750 xp.
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After questioning the corpses, Sir Denby, Vega, Vale, and Dewydd each take up a shovel, and start to work digging graves. It takes several hours to dig the three graves, place the bodies in them, refill the graves, pat the dirt down, and say a prayer over them. It is Vale who officiates the funeral rites. The corpses are buried as honorable enemies of Clangeddin, as if they had simply fallen in battle. As part of the prayer, Vale states that their heinous crimes are forgiven, now that they have helped the cause of good through the truthful answering of the questions.
It is 6:15 pm as the party starts back toward town. Just as they are reaching the Southern Gate, at 6:45 pm., they meet up with Lathir! Lathir is riding Sugarfoot, and is being followed by a large, black bear which is ambling along lazily behind him.
"I picked up a friend," Lathir says, with a smile.
At this time of day, no one is at the gate to guard it. A deputy will probably be by within the next 20 minutes, to shut the gate as the sun sets, but there is currently no guard.
The party casually heads back to the Inn, getting strange looks from passerby who are staring at Lathir's new friend, with a mixture of awe, merriment, and fear.
The party drops their horses off once more at the stable. After some explanation from Lathir about its peaceful nature, the stablemaster allows the bear to stay as well. Surprisingly, the horses don't seem the least bit nervous at the bear's presence.
The party returns to the Inn at 7:15 pm. The sun is just beginning to set. The date is Patchwall 11, CY 963.
[Everyone: What do you do?]
===END OF CHAPTER TWO.===