GURPS Shadowrun [Rogue's Gallery]


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GreenKarl

First Post
MasterBlaster.jpg

NAME: Master-Blaster
Real Name: Axial Josef Montel
TL: 9, Western Cultural Familiarity, Native Tongue – Citispeak (English), Others: Spanish (Accented)

Archetype: Combat Decker; Background: Criminal; Race: Human (American Caucasian); Age: 26; Sex: Male

ST: 11 [10], DX 13 [60], IQ 15 [100], HT 12 [20]

BL: 24 lbs., Sw/Th: 1d+1/d-1, HP: 11 [0], FP: 12 [0], Will: 15- [0], Per: 15- [0], Base Speed: 6.25 [0], Move: 6 [0]

Advantages: Born to be Wired 4 [20], Contacts (Matrix Runner; Effective Skill 18-; Somewhat Reliable) [3], Contact (Computer Sales Broker; Effective Skill 15-; Usually Reliable) [4], Contact (Fixer; Effective Skill 15-; Somewhat Reliable) [2], Cultural Familiarity (Matrix) [1], Eidetic Memory [5], Gear Bond (Cyberdeck) [1], Gizmo 1 [5], Human Edge+1 (3 luck total) [0], Language (Spanish; Accented) [4], Quick Gadgeteer (H4xxOr) [25], Signature Gear (Cyberdeck and programs; 11,940¥) [3], Signature Gear (Cyberware; 43,000¥) [11]

Cyberware (CP50/MR3): Boosted Reflexes II (Enhanced Dodge 2) [30/40,000¥], Datajack [10/500¥], Display Link [1/500¥] (Feature HUD), Smartgun link [9/2,000¥] (Talent 2 firearms, w/HUD; +3 up to ½D range)

Disadvantages: Code of Honor (Professional) [-5], Curious (12) [-5], Greedy (12) [-15], Impulsiveness (12) [-10], Obsession (the Matrix) (12) [-5], Sense of Duty (companions) [-5], Stubborn [-5]

Quirks (-5): Talks to his deck, Compulsive Typing (especially AR keyboards), Dresses in black most of the time, Rarely goes by his real name even when not on a run, Light smoker when stressed (on a run)

Combat Skills: Knife (E)-15 [4], Karate (H)-14 [8], Pistol (E)-15 (17*) [4], SMG (E)-16 (18*) [8], Taser (E)-15 (17*) [4]

Skills: Area Knowledge (Matrix) (E)-17 [4], Area Knowledge (Seattle) (E)-16 [2], Computer Operations (E)-20 [2], Computer Programing (H)-19 [4], Computer Hacking (VH)-19 [8], Cryptography (H)-18 [2], Current Affairs (Matrix) (E)-15 [1], Driving (Motorcycle) (E)-14 [2], Electronics (A)-15 [2], Electronic Operations (Security) (E)-17 [1], Electronic Repair (Computer) (A)-18 [1], Expert (Matrix Security) (H)-15 [4], Hidden Lore (Matrix) (A)-16 [4], Intelligence Analysis (H)-15 [2], Mathematics (H)-14 [2], Savior Faire (Mob) (E)-16 [2], Stealth (A)-12 [2], Streetwise (A)-15 [2]

Dodge: 11, Parry: Karate 10

Weapons/Attacks: HK227: Damage 4d+2 pi+, Acc 4, ½D/Max 250/3,000, Wt. 5/1b, ROF 10, Shots 30+1 (3), Bulk -3, Recoil 2*
*Smartgun
Karate Punch: Damage 1d crushing, Kick (-1 to hit): 1d+2 (boots) crushing

Cash on Hand: 1,556.42¥

Breakdown: 190 Stats 0+ Secondary +84 advantages -55 disadvantages and quirks +28 combat skills +47 skills +1 extra cash (+3,000¥)= Total 300

Total Equipment Base Cost: 9,443.58¥
Total Weight: 23.2lbs (round to the nearest), No encumbrance
Lower-Class normal clothing [Clothing], Cost 140¥, Wt. 2lbs
Lined Coats [Clothing; torso, groin, limbs], Medium Tailored Armor (DR12/4), Cost 800¥, Wt. 6lbs
Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg.
Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs
Belt (HT68) [Torso], Cost 10¥, Wt. neg.
Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.
Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg.
Cherried-Out Ultra-Light Cyberdeck (P/CP6) [Sling], Complexity 5 with full VR, Hardened (+3 to resist attacks that target electronic gear, -3 for enemy Damage programs, +3 to decker’s HT to resist and recover from Damage programs), High-Capacity (run 50% more programs simultaneously), Terminal, Cost 9,060¥, Wt. 5.7lbs, 5A/20hrs.
Standard Programs (P/CP69): Alter (Single-Execute; Comp 4; Default-16) +300¥; Analyze (Continuous or Single-Execute; Comp 4; Default-17) +300¥; Breach (Single-Execute; Comp 4; Default-18) +300¥; Damage (Single-Execute; Comp 5; Default-16) +1,000¥; ICE (Continuous; Comp 4; Default-18) +300¥; Jam (Continuous; Comp 4; Default-19) +300¥; Listen (Continuous; Comp 3; Default-18) +100¥; Spoof (Continuous or Single-Execute; Comp 4; Default-19) +500¥; Search (Continuous or Single-Execute, Comp 3; Default-18) +100¥, Stealth (Continuous; Comp 4; Default-16) +500¥; Trigger (Continuous; Comp 3; Default-19) +100¥.
(Signature Gear Cyberdeck and Programs: 11,940¥)
Mini-Electronics Repair Toolkit (UT80), Cost 400¥, Wt. 2lbs, 5A/10hrs.
Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb
Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs
Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.
Night Shade Video Glasses (UT60) [Head], Night Vision 8, up to x2 magnification, Cost 250¥, Wt. 0.1lb
Basic Communicator [Wrist]: Tiny computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove, Cost 50¥, Wt. 0.1lb (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2
First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs
Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.
10x A Batteries (UT19) [LBV], Cost 10¥, Wt. 0.0005lbs each (0.005lbs)
2x B Batteries (UT19) [LBV], Cost 6¥, Wt. 0.05lbs each (0.1lbs)
10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)
2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)
Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg.
HK227 (SR Sheets) [Sling], Cost 1,300¥, Wt. 5lbs
1x 30-round clip [SMG], free Wt. 1lbs with ammo
2x 30-round clips [LBV], Cost 60¥, Wt. 2lbs with ammo
91x rounds of SMG [Magazines], Cost 23.66¥
Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.

EXTRAS [Living Space/Home]
3 months Lower-Class Lifestyle, 2,100¥
200x SMG rounds, Cost 52¥

Axial was born and grew up in the Redmond Barrens. A gifted lad with electronics he was ‘sponsored’ to a street decker for training by the local Mob. This is where he grew up and learned everything he knows about life and the Matrix.
As Master-Blaster, Axial is a talented decker who understands the Matrix culture and many of the security features that the corps use to protect their data.
 

Jago

Explorer
Fredrick Messer "Jaeger" Wulf




Real Name: Fredrick Messer Wulf
Runner Name: “Jaeger”
TL: 9, Western Cultural Familiarity
Native Tongue – German,
Learned Languages – Cityspeak English (Native & Literate) [6], Cityspeak Japanese (Accented & Literate) [4]

Archetype: Face (Dog Shaman); Race: Elf; Age: 39; Sex: M

ST: 11 [10], DX 12 [40], IQ 14 [80], HT 11 [10]
HP: 10 [0]
FP: 11 [0]
Base Speed: 5.75 [0]
Move: 6 [5]
Perc: 15- [5]
BL: 24 lbs.
Sw/Thr: 1d+1/1d-1, Will: 14- [0]

[sblock=Background & Story]
The Shaman known only as Jaeger is distinguished from most mercs by two things: his penchant for asking those he works with about a German waif of an elf with hair the color of ground coffee and eyes like his, and the fact that he has a reputation for going above and beyond for his fellow Runners, no matter the cost or risk.

He wasn’t always a Runner. Before, Fredrick Wulf was a content worker at Horizon Group.: a respectable reporter with a degree from the University of Hamburg. He had a small place in Los Angeles, took care of his younger sister, Meike, and had overcome the strife and bigotry they had encountered back in Munchen. When Horizon asked for more of his time, he was happy to give it, for he remembered that back in Germany nobody wanted them. When he was asked to lie to help ease public opinion on sensitive topics, he did so because he recalled how painful the truth could be, like how his parents had died from the second Outbreak and no Doctor in all of Bavaria would treat them because they had Einlif for children.

Fredrick rose above this and rode the track to success within a Corp. He was a true story of just how much good the Corps did for the world: born with nothing but working to attain it all. That is, until the longer stays at the Office meant coming home to an empty house, Meike nowhere in sight. Finding BTLs in her drawer. Endless arguments followed by prolonged periods of silence between the siblings. Then one day, she never came back.

He waited for a week. Two. By the third, he couldn't contain himself and began to hunt. He was in a scrap with Simsense dealers, but Horizon paid for his hospital bill. They also provided the wage for his first gun. The next time, the Dealers confessed that they didn't know where Meike was, resulting in a polite thanks via means of a 9mm bullet.

The search consumed him, blaming himself for driving Meike away. He missed work. His friends said he was acting odd. Neighbors noticed he was up at strange hours. He never looked rested. Nobody had seen his sister, and the search cost him everything else. The Horizon job was gone. His home was taken from him. He wandered the streets of Los Angeles until eventually opportunity came knocking from the Shadows.

Someone remembered seeing him on a Horizon channel. Knew he had an in. They promised they knew where Meike was, for a fee: To get a small group of people into Horizon’s HQ for some information. Smallest thing in the world. So he did. He distracted guards, he used expired security clearances, and he got that team into a Corporate building. They thanked him for his time. They even paid him. Their information sent him to San Francisco. So he traveled, leaving everything else behind.

He did more of these “Shadowruns”, sacrificing body and soul to get the Nuyen and information to find Meike, and so it was that he attracted Dog to his life. Dog saw the plight of this distraught brother, the desperation born of kinship. The Spirit resonated with this hunt in the name of undoing the damage Fredrick had wrought upon the bond of siblings. Dog approached Jaeger, and offered his aid. He offered the nose of the greatest tracker and the secrets of The Awakened. He offered magic in exchange for the quality Dog saw most in Jaeger: Loyalty.

Fredrick accepted. Invigorated by the Spirit, he began to learn the secrets of magic and used them to follow the trail. The Runs became more dangerous, the payouts higher, and the information of much better quality as the Deutsch Shaman wielded his natural charisma alongside the powers of Dog. With such advantages, he thought he would find his sister in no time.

He was always one step behind, however. A fellow Runner said Meike was in so-and-so district, and the residents would say she already left. He’d get word that she had a job at a Stuffer Shack, only to find she had stormed out the week before. Eventually, he found out she had gone North. To Seattle.

Pulling a few strings and some favors owed to him, Jaeger managed to set himself up in the city with a few contacts: people he could go to for money, a place to live, and more information. Dog agreed with this persistence, and went along with Fredrick’s chase.

With his best suit, a loaded pistol, a focus of Dog, several new identities, and a lead to follow, Jaeger arrived in Seattle. He set up shop quickly and got to know people, know the city. Learned who he could trust, and who to avoid. He even fell in with a group of regular Runners in the city. But his true purpose had not changed, not since he began his hunt seven years ago.

Find Meike.[/sblock]

[sblock=Advantages, Disadvantages, & Quirks]
Advantages:
Attractive Appearance [4]
Charisma 2 [10]
Contact (Shadowrun from back in LA; Effective Skill 18-; Somewhat Reliable) [3]
Contact (Fixer in Seattle; Effective Skill 15-; Somewhat Reliable) [2]
Contact (Tailsmonger; Effective Skill 12-; Somewhat Reliable) [1]
Extended Lifespan [2]
Honest Face [1]
Longevity [2]
Magery 2 [30]
Mentor Spirit (Dog) [15]
Night Vision 6 [6]
Smooth Operation 1 [15].

Disadvantages:
Chummy [-5]
Dread (SeaWater) [-10]
Impulsiveness (12) [-5]
Insomniac [-10]
Obsession (Find My Sister) [-5]
Sense of Duty (fellow runners, family, companions) [-5]
SINer (ADL) [-10]
Social Stigma (SINer) [-5]
Stubbornness [-5]
Unusual Features (Elf, ears, etc.) [-2]

Quirks:
Light Smoker [-1]
Always flavors most dialogs with German in some way or another [-1]
Incorrigible Flirt [-1]
Absolutely Refuses to deal with Humanis or anyone associated with them [-1]
Always meets people’s eyes in conversation [-1][/sblock]

[sblock=Skills & Spells]
Combat Skills:
Boxing (A) 14- [8]
Knife (E) 14- [4]
Pistol (E) 16- [12]
Judo (H) 12- [4]

Skills:
Acting (A) 16 - [4]
Area Knowledge (Los Angeles) (E) 15 - [2]
Area Knowledge (Seattle) (E) 15 - [2]
Carousing (E) 13 - [2]
Computer Operations (E) 15 - [2]
Current Affairs (Corporate) (E) 15 - [2]
Detect Lies (H) 14 - [2]
Diplomacy (H) 16 - [8]
Fast-Talk (A) 17 - [8]
First-Aid (E) 15 - [2]
Intimidation (A) 15 - [2]
Leadership (A) 17 - [1]
Merchant (A) 14 - [2]
Research (A) 14 - [2]
Savoir-Faire (Corporation) (E) 16 - [2]
Savoir-Faire (Gangs) (E) 16 - [2]
Savoir-Faire (Media) (E) 16 - [2]
Savoir-Faire (Police) 16 - [2]
Stealth (A) 13 - [2]
Streetwise¹ (A) 16 - [4]
Thaumaturgy (VH) 14 - [8]

Petty Magical Spells:
Mage Sight (A) 15 - [1]

Magical Spells:
Banish Spirits (VH) 13 (15- with Spirits of Men) - [1]
Divination (VH) 16 - [2]
History (VH) 15 - [1]
Glass Wall (VH) 13 - [1]
Invisibility (VH) 15 - [4]
Minor Healing (VH) 15 - [4]
Recover Energy (VH) 15 - [4]
See Invisible (VH) 15 - [1]
Summon Spirits (VH) 13 (15 with Spirits of Men) - [4]
Watchdog (VH) 15 - [1]
Wizard’s Eye (VH) 15 - [1][/sblock]

[sblock=Weapons]
Colt Manhunter - Damage 3d pi+; Acc 2; ½ D/Max 180/2,000; ROF 3; Shots 20+1 (3); Bulk -2; Recoil 3[/sblock]


[sblock=Point Breakdown]
140 Stats
+10 Secondary
+91 Advantages
-67 Disadvantages & Quirks
+91 Skills
+1 Petty Spells
+24 Spells
+10 Languages
300 Total[/sblock]



[sblock=Equipment]
Total Base Cost: 4,829.08¥
Total Weight: 23.1lbs (round to the nearest)

*Average-cut, Lower-Class Armored Clothing [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3
Cost 650¥, Wt. 4lbs

*Lined Coat [Worn; torso, groin, limbs], Medium Tailored Armor (DR12/4)
Cost 800¥, Wt. 6lbs

*Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat
Cost 30¥, Wt. neg.

*Colt Manhunter (SR Sheets) [Undercover Holster] with Accessory Rails (UT150)
Cost 640¥, Wt. 2.7lbs.

*20-round Magazine [Pistol]
Free, Wt. 0.7lbs with ammo

*2x 20-round Magazines [LBV]
Cost 60¥, Wt. 1.4lbs with ammo

*61x 10mCLP heavy pistol Rounds [Magazines]
Cost 17.08¥

*Load-Bearing Vest (HT54) [Torso]
Cost 30¥, Wt. 2lbs

*Belt (HT68) [Torso]
Cost 10¥, Wt. neg.

*Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out
Cost 125¥, Wt. 1lb.

*Leather Gloves (B284) [Hands], DR 2*
Cost 30¥, Wt. neg.

*Personal Basics (B288) [Clothing]
Cost 5¥, Wt. 1lb

*Multi-Tool (HT26) [Belt]
Cost 50¥, Wt. 0.5lbs

*Waist Pack (HT54) [Sling]; Carries 10lbs
Cost 10¥, Wt. 0.5lbs.

*Night Shade Video Glasses (UT60) [Head]; Night Vision 8, up to x2 magnification
Cost 250¥, Wt. 0.1lb

*Basic Communicator [Wrist]
- Tiny Computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22)
- Tiny Radio Communicator (1-mile) w/ GPS Receiver (UT74); Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4
- Video Glass (with HUD) and Light VR Glove; Cost 50¥, Wt. 0.1lb (UT24&54)
Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2

*First-Aid Kit (UT198) with Bandage Spray Can (UT197); Heals 1 HP and +2 to First Aid
Cost 65¥, Wt. 2.5lbs

*Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried]
Cost 10¥, Wt. 0.25lbs, B/24hr.

*5x A Batteries (UT19) [LBV]
Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)

*2x B Batteries (UT19) [LBV]
Cost 6¥, Wt. 0.05lbs each (0.1lbs)

*10x Glow Sticks (UT74) [LBV]; Last 1 day, Half Neon Green, Half Red
Cost 20¥, Wt. 0.1lbs each (1lb)

*2x Thimble Flare Grenades (UT146- Flare UT153) [LBV]
Cost 10¥, Wt. 0.06lbs each (0.12lbs)

*Nasal Filter Plugs (UT188) [LBV]; Four-Hour Filters vs. Inhaled Toxins
Cost 100¥, Wt. neg.



EXTRAS [Living Space/Home]
*3 months Lower-Class Lifestyle
Cost 2,100¥

*200x Rounds of heavy pistol ammo
Cost 56¥

Remaining Cash: 3,070.92¥[/sblock]
 
Last edited:

Shayuri

First Post
Name: Juno Reyes
Age: 26
Height:
Weight:
Fate: 3
Exp: 0

[sblock=Description]
14vqkck.jpg
[/sblock]

Race: Human (+1 Fate Point)
Background: Military
Profession: Street Samurai

Attributes 160
----------
ST 13 (30) Cyberarm 15
DX 13 (60) Cyberarm 14
IQ 12 (40)
HT 13 (30)

Speed: 8 (10 for init)
Move: 8
Dodge: 12
Parry: (Karate or Judo) 11, Knife 10

Hit Points: 13/13
Fatigue: 13/13
Will: 14
Perception: 14

Thrust: 1d6 (1d6+1 w/cyberarm)
Swing: 2d6-1 (2d6+1 w/cyberarm)

Advantages 114
----------
Appearance, Attractive (4)
Combat Reflexes (15)
High Pain Threshold (10)
Base Speed +.5 (10)
Fit (5)
Cash for Points (35)
Will +2 (10)
Perception +2 (10)

Contact Group: Old Squad 15 (10)
Contact: The Juice - Fixer 15 (2)
Contact: Saul Warwick - Street Doc 18 (3)

Disadvantages 50
-------------
Bad Temper (-10)
Code of Honor (Mercenary) (-10)
Miserly (-10)
Sense of Duty (Squad) (-5)
Flashbacks (-5)
Guilt Complex (-5)

Quirks 5
------
Likes to cook for people
Loves cats
Very wary of magic, especially mages
Would like to make a more honest living
Very self-conscious about her cooking

Skills
------
Soldier 12 (2)
Knife 14 (2) +1 w/cyberarm
Guns (Pistol) 15 (4) +1 w/cyberarm
Guns (Rifle) 16 (8)
Guns (Grenade Launcher) 14 (2)
Thrown Weapon (Grenade) 14 (2) +1 w/cyberarm
Taser 14 (2) +1 w/cyberarm
Fast Draw (Pistol) 15 (2) +1 w/cyberarm
Fast Draw (Long Arm) 15 (2)
Armoury (Small Arms) 13 (4)
Karate 14 (8) +1 w/cyberarm
Judo 14 (8) +1 w/cyberarm
Driving (automobile) 13 (2)
First Aid 13 (2)
Cooking 11 (1)
Gesture 13 (2)
Savoir Faire (Military) 13 (2)
Electronic Operations - Communications 12 (2)
Electronic Operations - Sensor 12 (2)
Carousing 13 (1)
Swimming 14 (2)
Climbing 12 (2)
Jumping 13 (1)
Running 12 (2)
Hiking 13 (2)
Survival (Desert) 12 (2)
Intimidation 12 (2)
Tactics 12 (4)
Stealth 13 (2)
Connoisseur (Weapons) 12 (2)

Point Totals
------------
Attributes 160
Advantages 114
Disadvantages 50
Quirks 5
Skills 81

Total 300

EQUIPMENT
Cash 1278

Weapons
FN HAR, 7d pi++, ACC 4, Rng 700/4000, ROF 10, Mag 40+1, ST10, Bulk -4, Rcl 3, 3600ny; smartlink, 8lbs
- Patrol Sling (+1 fast draw), 50ny
- Recognition Grip, 100ny
Ares Predator, 4d+1 pi++, ACC2, Rng 235/2600, ROF 3, Mag 15+1, ST11, Bulk -2, Rcl 4, 1000ny; smartlink, 3lbs
- Recognition Grip, 100ny
Defiance EX Shocker, 1d-3 pi (HT-5 Aff), ACC 2, Rng 8, ROF 1, Mag 4, ST3, Bulk -1, Rcl 1, 250ny, .4lbs
Walther Palm Pistol, 2d pi, ACC 2, Rng 120/1100, ROF 3, Mag 18+1, ST6, Bulk -1, Rcl 2, 450ny, 1lb
- Undercover Holster (Ares Predator, -1 fast draw, +1 holdout), 125ny
Superfine Survival Knife, sw cut/thr+2 imp, Reach C/1, Parry -1, 270ny, 2lbs

Ammo
7.5mm CLP (18rnd mag .1lb/2ny
- 5 Normal, .5lbs, 10ny

15mmCLP (15 rnd mag .9lbs/18ny)
- 5 APHC (armor div 2, x2), 4.5lbs, 180ny

10mmCL (40rnd mag 2lbs/32ny)
- 5 APHC (armor div 2, x2), 10lbs, 320ny

Hand Grenades (1lb/40ny)
- HE (8dx2 cr ex (3d frag), x1), 40ny, 1lb
- Thermobaric (6dx5 cr ex inc, x15), 600ny, 1lb
- Sleep Gas (HT-6 (7 yard area), x1 + 150 doses), 115ny, 1lb
- Hot Smoke (Block sight (7 yard area), x1 + 150 doses), 62ny, 1lb

Armor
Reflex Tactical Bodysuit (Tailored, avg cut, heavy), Loc all except head/feet, DR 18/6*, 1440ny, 9.6lbs
- Thermo-optic Chameleon surface (+4 stealth, +2 when moving, half vs hyperspectral), 4000, 4lbs
- Trauma plates, Loc torso, DR 34, 600ny, 9lbs
Assault Boots, Loc feet, DR 6 (12 from below), 150ny, 3lbs
Light Infantry Helmet, Loc skull, DR 18, 250ny, 3lbs
- IR Visor (IR vision/2x mag, Loc eyes/face, DR 15, 600ny, 3lbs
- Filter Mask, 100ny
Armored Clothes, Loc torso/groin/limbs/feet, DR 9/3, 650ny, 5lbs
Stylish Armored Clothes, Loc torso/groin/limbs/feet, DR 9/3, 2600ny, 5lbs

Gear
Commlink (tiny (C3) computer, tiny radio (1 mile, secure encr)), 650ny, .2lbs
Nightvision contacts (Night Vision 7), 200ny
Middle Lifestyle (6 months), 7500

Cybernetics 93, 71600
- Wired Reflexes 1 (+1 basic speed, +2 speed init only, Extra Attack 1, 54), 55000ny
- Cyberarm (arm has HP +1, ST +2, DX +1, DR +3; obvious, 18), 9600ny
- Combat Spurs (unarmed dmg can be crush, cut, or impale; retractable, 9), 2500ny
- Hidden Compartment (Payload 2; 5lb capacity, 2), 500ny
- Smartgun Link (+2 to skill with smart linked guns, 9), 2000ny
- Biomonitor (1), 1000ny
- Display Link (1), 500ny
- Touch Link (1), 500ny

Vehicle
Mercury Comet - Hnd +1/5, HT11, Move 3/60, SM +3, Occ 1+4, DR 5, 14000ny

Encumbrance = Light
-----------
Basic Lift: 34
Weight carried: 60.6lbs
Effective Move: 6
Effective Dodge: 11

Notes
-----
Without rifle, rifle ammo and trauma plates, encumberance is None.
 

Deuce Traveler

Adventurer
Troll Template
[sblock]
[45pts]
Racial Attributes Adjustments: ST +7 [Size mod -10%, 63], DX -1 [-20], IQ -1 [-20], HT +1 [10]
Racial Secondary Attributes: Hit Points +6 [Size mod -10%, 11], Size +1 [0]
Racial Advantages: Damage Resistance (Thick Skin, -40%) 3 [9], Infravision [10], Reach +1 [5]
Racial Disadvantages: Gigantism [0], Social Stigma (Minority Group) [-5], Ugly [-8], Unnatural Feature (Troll; size, horns, facial features) [-5], Weakness (Cooper, 1d per 5 minutes of exposure) [-5]
Additional Notes on Size +1: Firearms need to be specially made for you, costing 20% more. Armor costs and weights are 50% more. Lifestyle also costs 25% more in space and food required.
[/sblock]

Tharg
Real Name: Therald Argent
TL: 9, Western Cultural Familiarity, Native Tongue Citispek (English). Other -

Archetype: Physical Adapt; Background: Military; Race: Troll (Caucasian); Age: 28; Sex: Male

ST: 20 [90*], DX 11 [20], IQ 10 [0], HT 13 [30]

BL: 80lbs., Sw/Th: 2d-1/3d+2 (Striker ST/Unarmed 3d-1 thrust), HP: 26 [11*], FP: 13, Will: 13 [15], Per: 10, Base Speed: 6.0 [0], Move: 7*

*Size Modifier

Advantages: Combat Reflexes [12**], Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Contract (Old-War Buddy; Effective Skill 15-, Unusually Reliable) [4], Damage Resistance (Thick Skin, -40%) 3 [9], Damage Resistance +3 (Thick Skin -40%) [6**], Extra Attack 1 [20**], High Pain Threshold [10], Infravision [10], Physical Adapt Talent 2 [30], Reach +1 [5], Striker ST +7 (Unarmed Attacks only -40%) [14**]
**Adapt Special Abilities (Ritual Adapt/Magic discount -20%)

Disadvantages: Bad Temper (12) [-10], Code of Honor (Mercenary) [-10], Discipline of Faith (Adapt Rituals) [-5], Gigantism [0], Nightmares (12) [-5], Obsession (Perfect my Art) [-10], Overconfidence (12) [-5], Sense of Duty (companions, fellow runners, etc.) [-5], Social Stigma (Minority Group) [-5], Ugly [-8], Unnatural Feature (Troll; size, horns, facial features) [-5], Weakness (Cooper, 1d per 5 minutes of exposure) [-5]

Quirks (-5): Repulsed by Rodents, Strong Urge to Collect Old Postcards/Memorabilia, Likes Old Black and White TV Shows, Dislikes Fancy Talk, Breaks Things When Angry

Special Skills: Breaking Blows (H) [4]-12, Immovable Stance (H) [4]-13, Kiai (H) [4]-14, Mind Block (A) [4]-16, Power Blows (H) [4]-15, Throwing Art (H) [4]-13

Combat Skills: Axe/Mace (A) [4]-12, Bow (A) [4]-12, Judo (H) [4]-11, Karate (H) [16]-14, Knife (E) [4]-13, Pistol (E) [4]-13

Skills: Acrobatics (H) [8]-12, Area Knowledge (Seattle) (E) [1]-10, Gesture (E) [2]-11, Jump (E) [4]-13, Intimidate (A) [1]-13, Meditation (H) [2]-12, NBC Suit (A) [2]-10, Parachuting (E) [2]-12, Savoir-Faire (Military) (E) [2]-11, Soldier (A) [2]-10, Stealth (A) [2]-10, Tactics (H) [2]-10

Dodge: 10, Parry: Karate 11, Axe 10

Weapons: Ruger Super Warhawk – Damage 4d+3 pi++, Acc 2, ½D/Max 250/2,400, Wt. 4/0.4, ROF 2, Shots 6 (3i or 3), Bulk -3, Recoil 4, LC3). Note that with HUD/Laser sight add +1 to attack rolls out to ½D range.
Oversized Combat Axe – Damage 3d+6 cutting, Parry 0U, Reach 1 or 2.
Unarmed Strike (with Striker ST) – Damage 3d+3 crushing

Cash on Hand: 1,759.20¥

Breakdown: 140 Stats +26 Secondary +122 advantages -78 disadvantages and quirks +24 special skills +36 combat skills +30 skills = Total 300

Total Base Cost: 6,240.80¥; Total Weight: 44.0lbs (round to the nearest) No Encumbrance
Average-Cut, Low-Class Medium Armored Clothing* [Clothing; torso, groin, limbs, both feet], Medium Reflex Tailored Armor (UT174), DR 12/4 (With Natural DR 18/10), Cost 1,497¥, Wt. 14.85lbs
Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 45¥, Wt. neg.
Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs
Belt (HT68) [Torso], Cost 10¥, Wt. neg.
Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.
Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg.
Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb
Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs
Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.
Night Shade Video Glasses (UT60) [Head], Night Vision 8, up to x2 magnification, Cost 250¥, Wt. 0.1lb
Basic Communicator [Wrist]: Tiny computer (comp 3), 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove (UT24&54). Cost 150¥, Wt. 0.2lbs. Upgraded with Secure Encryption 500¥, LC2
First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs
Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.
5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)
2x B Batteries (UT19) [LBV], Cost 6¥, Wt. 0.05lbs each (0.1lbs)
10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)
2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)
Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg.
Ruger Super Warhawk* (SR Sheets) [Undercover Holster], Cost 750¥, Wt. 4lbs. with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs
6-rounds in cylinder [Pistol], free, Wt. 0.4lb
3x 6-round speed-loaders [LBV], Cost 90¥, Wt. 1.2lbs
36x magnum pistol Rounds [Magazines], Cost 57.60¥
Oversized Combat Axe* (LT65, Fine Axe) [Belt], Damage sw+4, Cost 75¥, Wt. 4lbs

*Large size increased costs and weight.

EXTRAS [Living Space/Home]
3 months Low-Class Lifestyle 2,100¥
200x magnum pistol Rounds, Cost 240¥
 

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name: Daniel Doherty
Runner name: Beowulf
Attributes: ST +3 [30], IQ -1 [-20], HT +1 [10]
Secondary: Hit Point +2 [4]
Advantages: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6]
Disadvantages: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (1d damage per 5 minutes of exposer to silver) [-5]

===

TL: 9, Western Cultural Familiarity, Native Tongue – Citispeak (English); Other – Or'zet (Accented)
Archetype: Shaman; Background: Street; Race: Orc (Irish-American); Age: ??; Sex: ??

ST 13 [30], DX 12 [40], IQ 12 [40], HT 12 [20]

Damage: th/sw 1d/2d-1, BL: 34lbs, HP: 15 [4], Will: 12, Per 12, FP 12, Base Speed 6.00, Move 6

Advantages: Contact (Tailsmonger; Effective Skill 15, Usually Reliable) [4], Contact (Fixer, Effective Skill 15, Somewhat Reliable) [2], Contact (Street Shaman; Effective Skill 15, Somewhat Reliable) [2], Damage Resistance 1 (thick skin) [3], Language (Or'zet, Accented) [4], Magery 4 [60], Mentor Spirit: Dragonslayer [15], Night Vision 6 [6]

Disadvantages: Code of Honor (Professional) [-5], Discipline of Faith (Mentor Spirit’s) [-5], Frighten Animals [-5], Impulsiveness (15) [-5], Overconfidence (12) [-5], Sense of Duty (fellow runners, friends, etc.) [-5], Social Stigma (Minority Group: Orc) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Featurs (Orc; facial features, ears, etc) [-4], Weakness (1d damage per 5 minute exposer to silver) [-5] and one set of the following…
For Dragonslayer Shaman: Bloodlust (15) [-5], Stubborn [-5] and Vow (never refuse a just request for aid) [-10]

Quirks (-5 points worth):

Combat Skills: Brawling (E) [2]-13, Axe (A) [4]-13, Shotgun (E) [4]-14, Taser (E) [2]-13

Skills: Area Knowledge (Seattle) (E) [2]-13, Carousing* (E) [2]-15, Current Events (Regional) (E) [2]-13, Exoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Fast Talk (A) [2]-12, Gambling* (A) [2]-14, Herb Lore (H) [2]-11, Hidden Lore (Astral Space) (A) [2]-12, Hidden Lore (Spirit Lore) (A) [4]-13, Intimidate (A) [2]-12, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scrounging (E) [2]-13, Streetwise (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [1]-11

*+2 from Mentor Spirit

For Spells Bear shamans should go move Survivalist and Healer while the Dragonslayer might focus more on Warrior…
Warrior: you magic helps you or hurts your foes – Dull (Senses; each sense must be learned as a separate spell), Glue, Grease, Haste, Hinder, Itch, Scryguard, and Weaken.


Petty Spells: Dull (Sight) (A) [1]-15, Glue (VH) (A) [1]-15, Grease (VH) [1]-15, Haste (VH) [1]-15, Hinder (VH) [1]-15, Itch (VH) [1]-15, Scryguard (VH) [1]-15, Weaken (VH) [1]-15

Spells: Banish (VH) [4]-15 (17 vs. Spirits/Elementals of the Earth), Exploding Lightning Bolt* (VH) [8]-18, Forgetfulness (VH) [8]-16, Lightning Bolt* (VH) [8]-18, Missile Shield (VH) [8]-16, Mystic Mist (VH) [8]-16, Recover Energy (VH) [4]-15, Shocking Touch* (VH) [8]-18, Summon Spirits† (VH) [4]-13 (15 with Spirits of the Land/Earth), Wizard’s Eye (VH) [8]-16

Attributes 130 +4 secondary +96 advantages -68 disadvantages -5 quirks +56 +8 petty spells and +68 spells =289.


Cash on Hand: 2,025.20¥



  • Lined Coat, Medium Tailored Armor DR 12/4
  • Ritual Space T128
  • 15pt FP Power Focus (SR Convers/Magic)
  • St. George Cross hip flask
  • Long Knife – Damage 2d cut/1d+2 impale; C or 1; Parry 0
  • Ruger SuperWarhawk – Damage 4d+3 pi++; Acc 2; ½D/Max 250/2,400; ROF 2; Shots 6 (3i or 3); Bulk -3; Recoil 4
  • Also
  • Mossberg AM-CMDT Combat Shotgun - Damage 4d+4 p++, ACC 3, ½D/Max 100/500, Wt. 10/2lbs, ROF 6, Shots 18+1 (3), ST 11†, Bulk -5, RCL 3, LC2, Folding Stock (when folded Bulk -4/RCL 4)

The above info is for Shotgun slugs. Shotshell rounds cost the same and change some of the info to the following - Damage: 1d+1 pi, ½D/Max 50/250, ROF 54*, RCL 1.

Each shot (ROF 6) is x9 and the recoil drops to 1, so that every Margin of Success you get does one hit.

Total Base Cost: ¥11,974.80; Total Weight: 25.7lbs (round to the nearest), No encumbrance
Average-cut, Lower-Class Armored Clothing [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3 (with natural DR 10/4), Cost 650¥, Wt. 4lbs
Lined Coats [Clothing; torso, groin, limbs], Medium Tailored Armor DR12/4 (with natural DR 13/5), Cost 800¥, Wt. 6lbs
Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg.
Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs
Belt (HT68) [Torso], Cost 10¥, Wt. neg.
Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.
Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg.
Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb
Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs
Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.
Basic Communicator [Wrist]: Tiny computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove, Cost 50¥, Wt. 0.1lb (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2
IR Goggles (UT61) [Head], 2x magnification, 500¥, Wt. 0.6lbs, B/10hrs.
First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs
Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.
5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)
3x B Batteries (UT19) [LBV], Cost 9¥, Wt. 0.05lbs each (0.15lbs)
10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)
2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)
Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg.
Ruger SuperWarhawk (SR Sheets) [Undercover Holster], Cost 600¥, Wt. 4lbs. +0.4lbs loaded, with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs
3x Speed-loader cases [LBV], Cost 180¥, weight 0.4bls each with ammo (1.2lbs total)
24x Magnum pistol rounds [6 in Pistol, 18 in Speed-loaders]. Cost ¥28.80
Very Fine Long Knife (LT67, but TL9) [LBV], Damage sw+1 cut, thr+2 imp, Cost 240¥, Wt. 1.5lbs
Power Focus (SR Magic), FP 15, Cost 6,000¥, Wt. 1lb

EXTRAS [Living Space/Home]
3 months Low-Class Lifestyle, 2,100¥
200x Rounds of heavy pistol ammo, Cost 240¥
Materials for a Ritual Space (T128), Cost 500¥Mossberg AM-CMDT
1x 18 round clip [Shotgun]
2x 18 round clips [LBV]
55x shotgun shells
Patrol sling
 

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