Shazer'a Golion - Scion of Copper - Male Half-Dragon Duskblade 5/Abj Champ 1/Imperial Legionnaire 1
[Sblock=Shazer'a]
Shazer'a Golion Male Half-Copper Dragon Duskblade 5/Abjurant Champion 1/Imperial Legionnaire 1
CG ECL 10; Medium Dragon; HD 5d8+2d10+28 (63)
HP 63;
Init +2;
Spd 30'.;
AC 34 [10 Base + 10 Armor + 3 Dex + 5 Natural + 1 Deflection + 5 Shield], Touch 14, Flat-Footed 30
XP 48,000
BAB +7/+2; Grp +13
Melee +1 Sizing Monofilament Axe +14/+9 (2d10+7;x3 - Slashing)
Melee MW
Old Sunsword +14/+9 (4d6+6; 19-20 - Fire) *Ignore 10 pts armor/nat armor/hardness
Ranged +1 Laser Pistol +11/+6 (2d10+1;x2 - Fire) - 100'
Ranged +1 Plasma Rifle +11/+6 (5d10+1;x2 - Fire) - 300'
Full Attack: Monofilament Axe +14/+9 (2d8+7), Laser Pistol +11 (2d10+1), Bite +8 (1d6+9)
Saves
Fort +12 [7 Base + 4 Con + 1 Magic]
Ref +6 [2 Base + 3 Dex + 1 Magic]
Will +8 [7 Base + 0 Wis + 1 Magic]
Abilities
Str 22 (+6) [6 Pt buy + 8 Race]
Dex 16 (+3) [8 Pt buy + 1 Level]
Con 18 (+4) [10 Pt buy + 2 Race]
Int 16 (+3) [6 Pt buy + 2 Race]
Wis 10 (+0) [2 Pt buy]
Cha 10 (+0) [0 Pt buy + 2 Race]
Skills Appraise +3, Balance +3, Climb +6, Concentration +14, Craft +3, Decipher Script +4, Demolition +13, Escape Artist +3, Handle Animal +1, Hide +3, Jump +10, Know (A) +8, Know (G) +8, Know (H) +4, Know (N) +4, Know (No) +6, Know (P) +4, Know (Re) +4, Move Silently +3, Pilot +7, Freefall +11, Search +3, Spellcraft +10, Swim +6, Use Rope +3
Feats 1 - Point Blank Shot, 3 - Rapid Shot, 6 - Extra Spell (Shield)
Bonus Combat Casting, Leadership, Precise Shot, Technical Proficiency
Languages Common, Draconic, Undercommon, Dwarven, Elven
Class Abilities
Duskblade: Arcane Attunement (
dancing lights, detect magic, flare, ghost sounds, read magic) 6/day, Armored Mage (medium), Combat Casting, Arcane Channeling (single attack), Quick Cast 1/day
Abjurant Champion: Abjurant Armor (+class to force armor), Extended abjurations
Imperial Legionnaire: Sword & Gun Style: Wield Light melee and one handed ranged weapon w/o penalty and can fire ranged weapon without provoking
Racial Abilities
Special Attacks: Claws: 1d4+6 S, Bite 1d6+6 B/P, Breath Weapon - 60' line of acid, 6d8, DC 17 Reflex for half
Special Qualities: Darkvision 60', Low-light Vision, Immune: sleep & paralysis effects, acid damage
Duskblade Spells (Cast 6/7/4 Per Day, Save DC 13 + Spell Level; Caster Level 6)
Spells Known:
0 - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 - Chill Touch, Ray of Enfeeblement, Resist Energy, Rouse, Shield, Shocking Grasp
2 - Ghoul Touch, Seeking Ray
Possessions:
Total Gear Value 49,000 cr
Remaining 68 cr
Body Slot - Item - CR Value - Qty - Source
Ring of Sustenance - 2500 - DMG
Ring of Protection +1 - 2000 - DMG
Amulet of Natural Armor +1 - 2000 - DMG
Vest of Resistance +1 - 1000 - CA
Handy Haversack - 2000 - DMG
+1 Sizing Monofilament Axe - 9550 - IS/CA
+1 Laser Pistol - 2800 - GG
+1 Plasma Rifle - 5300 - SHB
Neural net - 7000 - SHB
Integrated Goggles (full) - 1550 - IS
+2 Battle Armor - 4650 - SHB/GG
Personal Communicator - 100 - SHB
Language Translator - 200 - SHB
Gnome chip - 100 - SHB
Microcell - 100 - 10 - SHB
Minicell - 150 - 10 - SHB
Heavy cell - 200 - 4 - SHB
Artificial Gill - 200 - SHB
Temporary Shelter - 500 - SHB
Rope - 10 - SHB
Handcuffs - 40 - SHB
Flashlight - 15 - SHB
Grippers - 75 - SHB
Grenade - Frag - 200 - 2 - SHB
Grenade - Smoke - 90 - 3 - SHB
Grenade - Stun - 100 - 2 - SHB
Grenade - Std EMP - 300 - 2 - IS
Grenade - Tangleweb - 200 - 1 - IS
Dagger - 2 - 2 - SHB
Spellware:
Magic Sense - 2000 - GG
Energy Resistance (Elec Basic) - 2000 - GG
Energy Resistance (Fire Basic) - 2000 - GG
Aquired Loot:
- Old Sunsword: double damage, 60' light, masterwork, maybe enchanted; Gondian temple
- strange sphere with unknown runes; Gondian temple
[sblock=Background]
Growing up a scion of House Golion was a crucible of being pulled in two different directions at one time. Born half in the world of dragons and half in the world of men, it falls to Shazer'a to be Grand Duke Kupric's representative and agent in areas where the House cannot have any official presence or stance. Though officially recognized by the house, as not a full dragon, Shazer'a is given broad leeway to pursue the unofficial goals of House Golion. To pursue that, Shazer'a sought to combine the power of spell and blade. Eventually ending up a member of the Imperial Legions, Shazer'a eventually couldn't deal with the change in tone and actions the legions were called up on to make with Asemet in the Emperor's seat and resigned his commission with the Legions and set out to help those who now fall oppressed by the Empire's forces.
Like all half dragons from Golion who do not enjoy the longevity of full dragons, Shazer'a has been accompanied since reaching maturity by a wizard loyal to Grade Duke Kupric. Currently that wizard is Nelalwe, a gnomish arcanist whose task in life is to help safeguard the life of Shazer'a as long as possible, but when that is no longer possible, to capture his soul on death in a Neural net and return that net to Meneer for insertion into a Soulmech shell designed specifically for Shazer'a to continue to serve Qesemet even beyond death.
So now Shazer'a and Nelalwe find themselves trying to protect a backwater planet in her House's area of protectorate, doing their best to prevent the worst depredations of the Imperial Legions...
[/sblock][/sblock]
Nelalwe - Weesham to Shazer'a
[Sblock=Nelalwe]
Nelalwe Frecla Female Air Gnome Wizard 5/War Weaver 3
LG ECL 8; Small Humanoid (Gnome); HD 8d4+16 (44)
HP 44;
Init +2;
Spd 20'.;
AC 23 [10 Base + 6 Armor + 2 Dex + 4 Shield +1 Size], Touch 13, Flat-Footed 21
XP 30,400
BAB +4; Grp +3
Melee Quarterstaff +3 (1d4-1, x2; Bludgeoning)
Ranged Dagger +6 (1d4, 19-20/x2; Piercing) - 10'
Ranged Holdout Pistol +6 (1d8, x3; Piercing) - 100'
Saves
Fort +4 [2 Base + 2 Con]
Ref +4 [2 Base + 2 Dex]
Will +9 [8 Base + 1 Wis]
Abilities
Str 08 (-1) [2 Pt buy - 2 Race]
Dex 14 (+2) [4 Pt buy + 2 Race]
Con 14 (+2) [6 Pt buy]
Int 18 (+4) [10 Pt buy + 2 Level]
Wis 12 (+1) [4 Pt buy]
Cha 10 (+0) [2 Pt buy]
Skills Concentration +12, Craft (Weaving) +10, Craft (Drawing) +9, Decipher Script +10, Heal +11, Knowledge (Arcana) +15, Knowledge (Religion) +9, Profession (Pharmacist) +7, Profession (Surgeon) +7, Repair +10, Spellcraft +18
Feats 1 - Arcane Disciple (Healing)*, 3 - Extend Spell, 6 - Arcane Mastery**
Bonus Collegiate Wizard**, Scribe Scroll, Enlarge Spell Technical Proficiency
* Complete Divine, ** Complete Arcane
Languages Common, Gnome, Draconic, Auran, Elven
Class Abilities
Wizard: Lose Familiar - Gain Collegiate Wizard; Scribe Scroll, Bonus Feat: Enlarge Spell
War Weaver: Eldritch Tapestry (4 creatures; 3rd level spells); Quescent Weaving 2 (hung spells; move action to release)
Racial Abilities
Wizard Spells (Cast 4/5/4/3/2 Per Day, Save DC 14 + Spell Level; Caster Level 7)
Spells Known:
1 - Alarm, Benign Transposition, Cure Light Wounds, Ebon Eyes, Endure Radiation*, Enlarge Person, Grease, Mage Armor, Magic Missile, Nerveskittter, Persistant Blade, Repair Light Damage*, Shield, Silent Image
2 - Animalistic power**, Arcane Lock, Arms of the Maralith***, Create Magic Tattoo, Cure Moderate Wounds, Fox's Cunning, Invisibility, Refuel*, Repair Moderate Damage*, See Invisibility, Spider Climb
3 - Acid Breath, Cure Serious Wounds, Dimension Step***, Dispel Magic, Fireball, Fly, Greater Mage Armor, Haste, Nondetection
4 - Black Tentacles, Esuirience***, Greater Invisibility, Orb of Force
* Starfarer's Handbook, **PHB2, *** Player's Companion
Typical Memorized:
Known Fight
1 - Benign Transposition, Cure Light Wounds, Magic Missile, Nerveskitter, Shield
2 - Animalistic Power, Arms of the Maralith, Invisibility, Spider Climb
3 - Cure Serious Wounds, Fly, Haste
4 - Black Tentacles, Orb of Force
Normal Day
1 - Alarm, Cure Light Wounds, Endure Radiation, Repair Light Damage, Silent Image
2 - <s>Animalistic Power</s>, Create Magic Tattoo, Fox's Cunning, Cure Moderate Wounds
3 - Acid Breath, Dimension Step, Nondetection
4 - <s>Esuirience, Fly (Extended)</s>
Possessions:
Total Gear Value 16,950 cr
Remaining 315 cr
Body Slot - Item - CR Value - Qty - Source
Ring of Mystic Healing - 3500 - MIC
Eternal Wand - Expeditious Retreat - 820 - MIC
Arcanists Vest - 4225 - GG
Pearl of Power 1st - 1000 - DMG
Magic Bedroll - 500 - MIC
Everlasting Rations - 350 - MIC
Everfull Mug - 200 - MIC
Datapad - 300 - SHB
Datachip (Arcanist Lorebook) - 50 - SHB
Datachip (Language & Linguistics) - 50 - SHB
Datachip (Unification Bible) - 50 - SHB
Scroll: Soul Bind - 3825 - SHB
Extra spells - 875 - SHB
Holdout Laser - 200 - SHB
Microcell x5 - 50 - SHB
Medkit x2 - 240 - SHB
Sonic Mediscanner - 400 - PC
Spellware:
n/a
[/sblock]
EDIT: items from Gondan temple added; fixed incorrect attack bonus for Sunsword