UNT
So glad I dropped the barbarian angle. This worked SO MUCH BETTER. Will be adding background stuff soon, but here's mechanics to make sure I didn't make mistakes.
Aridha
Neutral Stout Halfling Fighter 1 / Ranger 4
Str 8
Dex 18 (+2 race, +1 feat)
Con 14 (+1 race)
Int 10
Wis 14
Cha 12
HP 44
AC 17 (10 + 4 dex +2 armor +1 style)
Prof Bonus +3
Init +4
Race
Halfling (stout)
+2 dex, +1 con
Speed 25
Small size (disad w/heavy weapons)
Lucky (reroll 1's on attacks, saves and checks)
Brave (adv vs fear)
Nimble (can move through the spaces of larger creatures)
Stout Resilience (adv vs poison, resist poison damage)
Class
Fighter
Fighting Style
- Two Weapon
Second Wind 1d10+1
Ranger
Favored Enemy
- Humanoids (+2 dmg, adv on Survival to track and Int checks to gain info)
Natural Explorer
- Ignore diff terrain
- Adv on Init
- adv on attacks on 1st round vs creatures who have not acted
- When traveling an hour or more: Ignore diff terrain, can't be lost w/out magic, always alert, stealth at normal pace, 2x
foraging, more info from tracking
Fighting Style
- Defense
Spellcasting
Primeval Awareness (communicate with beasts, sense presence of favored enemies)
Ranger Conclave - Beast
- Companion Bonuses (+3 AC, dmg, +2 skills, prof in all saves, +1 HD, 1 ASI)
Proficiencies
Armor: Light, Medium, shields
Weapons: Simple, Martial
Tools:
Saves: Strength, Dexterity
Background
Outlander
Skills: Athletics and Survival
Tools: Any one musical instrument (Panflute)
Bonus Language
Origin: Bounty Hunter
Feature: Wanderer (excellent memory for maps and geography, can find food and water for group)
Feats
- Athlete (+1 dex, standing up uses 5' move, Climb at full speed, running jumps after 5')
Skills
Athletics +2
Animal Handling +4
Perception +5
Stealth +7
Survival +5
Languages
Common, Halfling, Dwarven, Elven
Spellcasting (Save DC 13)
Slots 1 - 3/3
Known
1 - Cure Wounds, Hunter's Mark, Hail of Thorns, Longstrider
Equipment
Cash: 10gp
Weapons
2 Shortswords, +7atk, 1d6+4 dmg
Shortbow, +7 atk, 1d6+4 dmg, 80/320
- Arrows (20)
Armor
Studded leather, 45gp
Gear
Explorer Pack
Companion
WOLF
Armor Class 17
Hit Points 17
Speed 40
Str 12 (+4) Dex 16 (+6) Con 12 (+4) Int 4 (+0) Wis 12 (+4) Cha 6 (-2)
Skills: Perception +4, Stealth +5, Athletics +4, Survival +4
Abilities: Keen Hearing and Smell; Pack Tactics; Proficient in all saves;
Attack
- Bite, +6 atk, 2d4+6 dmg, DC11 Str save or prone
Trait
- People see an animal and underestimate me. I use that to my advantage.
Flaw
- If there's food unattended, I'll eat it.
So glad I dropped the barbarian angle. This worked SO MUCH BETTER. Will be adding background stuff soon, but here's mechanics to make sure I didn't make mistakes.
Aridha
Neutral Stout Halfling Fighter 1 / Ranger 4
Str 8
Dex 18 (+2 race, +1 feat)
Con 14 (+1 race)
Int 10
Wis 14
Cha 12
HP 44
AC 17 (10 + 4 dex +2 armor +1 style)
Prof Bonus +3
Init +4
Race
Halfling (stout)
+2 dex, +1 con
Speed 25
Small size (disad w/heavy weapons)
Lucky (reroll 1's on attacks, saves and checks)
Brave (adv vs fear)
Nimble (can move through the spaces of larger creatures)
Stout Resilience (adv vs poison, resist poison damage)
Class
Fighter
Fighting Style
- Two Weapon
Second Wind 1d10+1
Ranger
Favored Enemy
- Humanoids (+2 dmg, adv on Survival to track and Int checks to gain info)
Natural Explorer
- Ignore diff terrain
- Adv on Init
- adv on attacks on 1st round vs creatures who have not acted
- When traveling an hour or more: Ignore diff terrain, can't be lost w/out magic, always alert, stealth at normal pace, 2x
foraging, more info from tracking
Fighting Style
- Defense
Spellcasting
Primeval Awareness (communicate with beasts, sense presence of favored enemies)
Ranger Conclave - Beast
- Companion Bonuses (+3 AC, dmg, +2 skills, prof in all saves, +1 HD, 1 ASI)
Proficiencies
Armor: Light, Medium, shields
Weapons: Simple, Martial
Tools:
Saves: Strength, Dexterity
Background
Outlander
Skills: Athletics and Survival
Tools: Any one musical instrument (Panflute)
Bonus Language
Origin: Bounty Hunter
Feature: Wanderer (excellent memory for maps and geography, can find food and water for group)
Feats
- Athlete (+1 dex, standing up uses 5' move, Climb at full speed, running jumps after 5')
Skills
Athletics +2
Animal Handling +4
Perception +5
Stealth +7
Survival +5
Languages
Common, Halfling, Dwarven, Elven
Spellcasting (Save DC 13)
Slots 1 - 3/3
Known
1 - Cure Wounds, Hunter's Mark, Hail of Thorns, Longstrider
Equipment
Cash: 10gp
Weapons
2 Shortswords, +7atk, 1d6+4 dmg
Shortbow, +7 atk, 1d6+4 dmg, 80/320
- Arrows (20)
Armor
Studded leather, 45gp
Gear
Explorer Pack
Companion
WOLF
Armor Class 17
Hit Points 17
Speed 40
Str 12 (+4) Dex 16 (+6) Con 12 (+4) Int 4 (+0) Wis 12 (+4) Cha 6 (-2)
Skills: Perception +4, Stealth +5, Athletics +4, Survival +4
Abilities: Keen Hearing and Smell; Pack Tactics; Proficient in all saves;
Attack
- Bite, +6 atk, 2d4+6 dmg, DC11 Str save or prone
Trait
- People see an animal and underestimate me. I use that to my advantage.
Flaw
- If there's food unattended, I'll eat it.