Deuce Traveler's Saga of the Dragon Cult OOC Thread

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I think that is a yes on tuk!

on an aside, I am running on fumews. been awakke since 0130 hrs after about 2 or 3 hours sleep. gotta sleep -
 
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Salthorae

Imperial Mountain Dew Taster
is there a more recent IC thread? The thread Leif linked to only goes up to 2015

Also anything important I need to know about Tuk's relationships to other party members? Those original IC threads are intimidating at 161 and 181 pages respectively, not sure I can read that much to get all the back history on my own...
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Well, Tuk has not been played in a long time, so I think you can probably re-invent him. DM caveat not withstanding of course.
 



Leif

Adventurer
is there a more recent IC thread? The thread Leif linked to only goes up to 2015

Also anything important I need to know about Tuk's relationships to other party members? Those original IC threads are intimidating at 161 and 181 pages respectively, not sure I can read that much to get all the back history on my own...

You should probably know that Tuk made DeWar's John his b**ch some time ago. J/K!

The most recent IC thread of this game that I can locate is this:

http://www.enworld.org/forum/showth...-the-Dragon-Cult-(Legacy-of-the-Savage-Kings)

And I don't think that's right, either.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
looking at the date of the last post, May of this year, that is indeed the right thread. The reset to that time.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Ok, here is John's spell list. I am sorry I was slow in getting it done. I hav3e had some very weird sleep problems to deal with.
[sblock=spell book]

Level 0 (cantrips) dc 13 (14 for conj spells)
Resistance (abj): Subject gains +1 on saving throws.

Acid Splash (conj): Orb deals 1d3 acid damage.
Caltrops (conj): Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Detect Poison (div): Detects poison in one creature or small object.
Detect Magic (div): Detects spells and magic items within 60 ft.
Read Magic (div): Read scrolls and spellbooks

Dancing Lights (evo): Creates torches or other lights.
Electric Jolt (evo): Ranged touch attack deals 1d3 electricity damage.
Flare (evo): Dazzles one creature (–1 on attack rolls).
Light (evo): Object shines like a torch.
Ray of Frost (evo): Ray deals 1d3 cold damage.
Sonic Snap (evo): Subject takes 1 point of sonic damage and is deafened 1 round

Amanuensis (trns): Copy nonmagical text.
Launch Bolt (trns): Launches a crossbow bolt up to 80 ft.
Launch Item (trns): Hurls Fine item up to Medium range.
Mage Hand (trns): 5-pound telekinesis.
Mending (trns): Makes minor repairs on an object.
Message (trns): Whispered conversation at distance.
Open/Close (trns): Opens or closes small or light things
Repair Minor Damage (trns): Repairs 1 point of damage to any construct
Stick (trns): Glues an object weighing 5 pounds or less to another object.

Prestidigitation (unv): Performs minor tricks.

level 1 dc 14 (15 for conj spells)

Abju
Shield: invisible disk gives +4 shield bonus + absorb Mag Missile; 1 min / lvl

Conj
*Deep Breath: no need to breath for 1 round per level
Mage Armor: Gives subject +4 armor bonus; 1 hr/lv
*Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8)
*Orb of Electricity, Lesser: Ranged touch attack: 1d8 electricity dam +1d8/2 levels beyond 1st (max 5d8).
*Orb of fire, Lssr:
Ranged touch attack deals 1d8 Fire damage + 1d8/2 levels beyond 1st (max 5d8)
Summon Monster I: Calls extra-planar creature to fight range: 25+5/2 LV; 1 rnd/ lv

Div
Comprehend Languages understand all spoken and written languages
Identify: Determines properties of magic item.

Evoc
Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5)
*Ray of fire [SpC 167]: 1d8 fir dam / 2 caster levels + target catches fire

Trans
*Low-Light Vision: See twice as far as a human in poor illumination.

level 2 dc 15 (16 for conj spells)

Conj
cloud of knives [phb 2]: 1 knife / lv does 1d6+1/3 lvls; att at cl + int bonus (+8)
Melf's Acid Arrow: 2d4 acid damage w/ successful touch attack; dur 1 rd+1rd/2 lvs
Glitter dust: reveals and blinds invisible targets; 1 rd/ lv
Ice Knife[SpC 119]: shard of ice summoned and range touch attack to hit
Summon Monst II:
summon 1 cat II or 1-3 cat I monsters; 1 rnd/ lvl
Web: stick webs captures targets; 10 mins/ level

Evocation
Flaming sphere: you dirict roll of sphere for 2d6 dam; 1 rd/ lv

Trans

Cat’s Grace : Subject gains +4 to Dex for 1 min./level.
Darkvision: See 60 ft. in total darkness.; 1 hr/lv
Fox's Cunning: +4 Int; 1 min/lv

Level 3 dc 16 (17 for conj spells)

Conj
Acid Breath
Bands of steel
*Mage armor greatr [SpC 136]: gives armor bonus of +6; 1 hr/ lv
Regal procession
Servant horde
Summon Monster III : summon 1 cat 3 [dire badger], 1-3 cat 2 or 1d4+1 cat 1 creatures; 1rd/lv

evok
lightning bolt : 1d6/lv electrical damage

[/sblock]

Code:
Spell Summery:
[B][U]level :       0      1      2      3    4    5    6    7    8    9[/U][/B]
[B]base:         4      3      2      1[/B]
[B]int mod:      0      1      1      1[/B]
[B]spec mod      +1 con +1 con +1 con[/B][B] +1 con[/B]
[B]foc spec      +2 con +2 con +2 con[/B][B] +2 con[/B]
[B][U]penenalty    -1     -1     -1    -1     -1[/U][/B]
[B]total:       3+3(c) 3+3(c) 2+3(c) 1+3 (c)
[/B]


cantrip: 3 + 3[c]; dc 13 [14 for conj]
Message; Resistance; Acid splash[c]; Acid Splash[c]; Caltrops[c]; Detect Magic; Detect Magic

Level 1: 3 + 3[c]; dc 14 [15 for conj]
Magic missile; Orb of Acid [lssr] [c]; Orb of Electricity [lssr]; orb fire [lssr]; low light vision; comp lang

Level 2: 2 + 3[c]; dc 15 [16 for conj]
Cat's grace; Cat's grace; Melf's Acid Arrow [c]; Cloud of Knives [c]; Web [c]

Level 3: 1 + 3[c]; dc 16 [17 for conj]
Lightning bolt; Summon Monster 3[c]; Summon Monster 3[c]; Mage armour, greater [c]

and here we are.
 
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