@
MetaVoid, all inputs are much appreciated!I did a few judgement calls based on what I had from the rules. For example, the Naga double attack is present, but since it reaches for two different characters I imagined it would only be fair to add a partial movement within the attack series, causing OA. I don't know what you guys think, but technically the Naga would have to turn, using a movement maneuver to adapt to the new target. I wasn't really considering its resilience. In my mind, the creature goes blind because of Shay's spell and, twisting around the floor, kind of cornered, just dispatches attacks all over the place, exposing itself with abandonment,you know? I thought that OA made a lot of sense, in the end, precisely because of the blindness!
Also, I'd give any regular rogue an OA trigger if not for the speed. I've been considering them more as shooters than melee fighters. They'd be clumsier, so to speak. Kinda like Paul Atreides fight against Jamis in Dune: he knows the moves, but they're rehearsed, in a way, not instinctive, like the shots. I don't know if this makes any sense... But that's what I had imagined, hehe.
Also, I did take a look at the OA rules before posting (I confess I need to refresh my memories on them, if only because they're... a bit extensive). I had the BAB bonus in mind, but still, since it considers drawing a weapon as a move action without fast draw or sleight of hand, I'd rather rule in favor of the players than against them.
Well, that's how I've been looking at things for now, at least. What do you guys think?
Oh, as a side note, I'm loving this part so far. A short side mission, as @
Neurotic mentioned a few posts ago, a few surprises and the team is showing some interesting action choices as well! I think the entire area allowed the characters to be flashed out a bit more.
@
Neurotic @
MetaVoid @
KahlessNestor @
Shayuri