I don't recall you saying that. Not at all. Did you? If so I completely missed it.But all I said is it was a cool monster, a character that felt comfortable at being non-humanish -good if that is you thing, but I just don't dig these-,
But you later admitted that the description you gave was not an actual character you want to play, but a composite of a bunch of things you have issues with mashed together. And claiming a character looking like the picture I attached as being somehow a monstrous mutant is an odd thing to claim when you have dragonborn, firbolg, tieflings, goliaths, and such running around the game already.I didn't have the context to understand what you were trying to say. Nothing is more ambiguous than a picture without a context. I didn't know what you were trying to say. Without that context all I could think of was "Why are you comparing my desired kind of character that I want to look as normal as possible with a character that is an obvious mutant of sorts?"
Your example wasn't in good faith either, though, now was it? You eventually admitted as much. So why jump all over me for what you saw as doing the same?I'm really confused here, were you doing an example in good faith? what effect exactly were you trying to say by exaggerating? -The language barrier is not a poblem for me, but the pragmatic barrier and the lack of tone are not working too well for me now-
Then you can still do that in 5e. Nothing has changed in that regard. Can you still get on your floating disk and get pushed by ghost drones? I guess not by RAW. But now you are claiming that was just an example of how you like to be creative with spells. Well, now you get to find other fun and creative uses of 5e spells.But the creativity came with mixing and matching, to get spells together to do stuff on the fly with ingenuity rather than a cold calculation.
I never told you to use a wizard class. Why do you keep acting like I did and arguing against it? Some people around here love to yell, "strawman," every chance they get at the drop of a hat. But in this case, I think we really are in that territory.Well it is nice of you. Just one thing, I don't care as much at mechanical minutia, but mechanics in D&D matter, I cannot really play a frail weak and vulnerable cute enchantress if she has 20 Str, 20 Con 22 AC, tons of hit points, tons of blowing stuff spells, no actual meaningful charms and she also looks like a dead body or a reptilian dragon, or if she is perpetually surrounded in sparks. No amount of roleplaying will turn a fireball into a familiar, a flying disk or any of the other effects sorcerers cannot do anymore. And well, symbols to me matter, a lot. A book is a symbol too hard to ignore, more so with the heavy emphasis on schools and all that.
Another interesting thing about what you just said, is that you are still hung up on very specific needs. Like familiar, floating disk, etc. Are we back to trying to build your hypothetical mish-mash character? You are starting to confuse me with all this back-and-forth waffling. Is the character you described *exactly* what you want to play or not? Or just a combination of issues you have with 5e as you've stated earlier?