One thing the new-ish RPG Polyhedral Dungeon adds that I hadn't seen before (at least not upfront like this), is the concept of "strain". Meaning a game mechanic to show that over time things should get harder as your body or mind or soul wears down. For example, the 4th time you cast a Fireball Spell should be harder than the first time as your body is ...well, your body is "strained" for lack of a better term.
Forgive me if W.O.I.N has this already (I only have Fantasy Careers so far - waiting for N.E.W. to be released to us civilians)- but curious if a mechanic like this might be doable without being overly complex.
Forgive me if W.O.I.N has this already (I only have Fantasy Careers so far - waiting for N.E.W. to be released to us civilians)- but curious if a mechanic like this might be doable without being overly complex.