D&D 5E How long is your average session?

How long is your average D&D session?

  • 3 hours

    Votes: 40 26.5%
  • 4 hours

    Votes: 62 41.1%
  • 5 hours

    Votes: 30 19.9%
  • 6 or more hours

    Votes: 19 12.6%

ammulder

Explorer
1.5 hours. But that's because I'm running for kids right now, and their attention span just doesn't go any farther. It really makes you think about what's important, and how to keep things moving along. :)

Edit: adult games have been more irregular, but usually 7-10:30 on a weeknight, and at least the first half-hour is usually spent on things other than the actual game.
 
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AaronOfBarbaria

Adventurer
With my group, our schedule fluctuates a bit, but we run from whenever we can get together to 3 AM, and that usually means about 4 hours of actual play time in our regularly occurring session slot.

Sometimes we get more time, but it's not typical anymore since some of our group have moved out of town so it's harder to get a table full of players.
 


S

Sunseeker

Guest
Lets seeeee, we usually meet between 1 and 2 and assuming we get a good start to the session, we usually run till 7 or 8. We've gone longer but after 6ish hours for most sessions we just start to get dumb. Now that it's winter though and the sun is down by 5:30 we might start playing longer.
 




Vyvyan Basterd

Adventurer
Our longest session ever was way back in high school. We started Friday afternoon and played until 10 am Sunday, when we decided to go bowling. The typical session then was 8-10 hours, longer if we weren't in school.

Now it's pretty much every Friday night for a 5-6 hour session.
 

pdzoch

Explorer
Many many years ago, we used to run marathon sessions. Correction --- we tried to run marathon sessions. Despite intending to play 12 hours, with only small breaks for nourishment and bathroom breaks, we seldom could pull it off. Usually late in the night (early morning) or late in the gaming session, we started to become a wee bit slap happy. Play slowed down, everything became a source of numerous jokes (which I'm sure were considered witty at the time), and we were easily distracted.

Nowadays, we still that witching hour that the game play becomes unsustainable, and it did not matter how long we had been playing or planned to play, it was clearly the time to wrap it up. (we once wrapped up a play session after only 90 minutes). When D&D minutes last longer than football minutes, it is probably time to call the session to a close. Hopefully, these witching hour moments occur near a natural break in the story.
 
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