Session 11 - Jan 25, 2017
Player Summary
Act One: Out of the frying pan...
Scene Five: Infernal Harrier (Continued)
Despite Bosma's intentions, all together proved more difficult than anticipated. As Gath and Ceilthanus tried to close with the devil and force him away from the others, he teleported to the far side of the battle. The bearded devil proceeded to attack Krombholz and Bromsby. The lemures, following directions from the bearded devil, starting working in group, taking serious wounds with attempts to grapple various party members. Ceilthanus was briefly grappled by three lemure, but then managed to break free.
As Torrent and Dom scrambled to heal the party members now bleeding from the infernal wounds, the hell hound recovered from Bromsby's magic, letting loose another gush of flame. Gath charged at the bearded devil and took a blow from the bearded devil's glaive but inflicted a blow in exchange. Now injured and wary, the bearded devil moved closer to the hell hound, allowing the chain of fire to reform between their collars, before both disappeared in another flowery eruption of fire.
The party scrambled to treat the infernal injuries, with several attempts at magic failing. Bromsby used one of Krombholz potions, while Dom and Torrent spells and channels failed several times. Torrent finally fell back on her wand to help, and succeed with Bromsby. Krombholz took the more direct route of binding his wounds, while Dom succeeded on Gath finally. From the fire forest, the bearded devil's voice called out, with admiration "Good Fight!" with another fiery eruption occurring in the distance.
Scene Six: Trial by Fire
About twenty minutes later, as the party proceeds down the Elfroad, Crystin began to twist from side to side staring deeply into the fire around the party. Torrent riding with her attempted to soothe her as she began to sway in the saddle. Crystin then collapsed, and Torrent barely managed to hold onto her. When she recovered a few moments later, Crystin was embarrassed by the episode and apologize for slowing the group down. Bosma asked what she had seen, and Crystin told the group of seeing a pair of flickering draconic eyes in the flames, looking sharply down, especially at her. The eyes appeared constant, never wavering, immune to all that surrounded them. Their gaze was overwhelming, and she began to sway as more pairs of eyes appeared, thousands of them, all around, until finally they vanished all at once.
Disturbed by this, but not having much they could currently do about it, the party pressed on, making good time for about an hour. After traveling a total of about six miles down the Elfroad, the party spotted through the haze and smoke what looked like a stone bridge around a bend in the road a hundred feet ahead, and some sort of structure built atop it. As they peered at it, they heard a loud cracking sound, and several of the trees a hundred feet down the road flared as explosions tore open their trunks at the base. A moment later, a cluster of trees on either side of the road careened inward, falling across the Elfroad and blocking the path ahead.
Crystin suddenly started shouting for Bosma to move, and for everyone to get away from the edge of the road near her side. Bosma dodged to the left as the curtains of flame that licked meekly at the trees at the road’s edge suddenly flared, cinders bursting outward across the entire party. Behind them, they heard a sudden roaring noise. Looking back they saw the road fifty feet away cut off by a furious wall of fire. The sides of Elfroad quickly became hazardous as live flames reach out at everyone, and overhead the ash and cinders begin to swirl, coalescing into a searing spear. Then, with a thundercrack, the spear drove into the ground where Bosma had stood and exploded. Within the smoke appeared five miniature stags whose bodies burned like the inferno, with racks of antlers composed entirely of dancing fire. They pawed at the ground, swung their fiery antlers, and prepared to charge, while the wall of fire at the party's back slowly moved toward them.
The ensuring battle proved a difficult and pressured event. In the first actions, Ceilthanus was set on fire by an attack from one of the stags. Dom would bless him with protection from that fire, which proved a good use, as the fire on Ceilthanus would continued to be renewed throughout the battle. The running battle down the length of the road forced the party to work as a team to control the horses, deal with the stags, and stay away from the oncoming curtain of flame. Other party members would also eventually be struck by fire, including Gath and Torrent, but they would put out their fires by rolling on the ground, before getting up to retreat away from the oncoming curtain. As the party was pressed toward the fallen trees, Gath disengaged from the last stag to begin to assess how the party might scramble over the trees. Ceilthanus keenly judged the advancement of the fire, staying until the last second fighting the stag to pull back only as the fire curtain engulfed the stag he was fighting. It leaped back through the fire to charge again at the party, only to be caught by Krombholz bolt, killing it.
As it died, the current of fire sputtered out, and the party heard whispers amid the trees, snatches of words coming from all directions, growing louder and more intense all around until finally a booming voice shouted from the flaming trees: “Come!” it roared. “Follow the river. Set me free!”
The flames on the fallen trees blockading the road flared as a draconic face emerged, shaped of fire, its head adorned with a massive crown of jagged horns. The image then faded so only a pair of eyes remain. A voice entered the minds of everyone present, deep, fiery, burning with restrained anger. “Know this: I am the flame, and I am a prisoner here. Save me, free me from the prison of this enforced flesh, and you may continue to your destination. Refuse, and never shall you leave this wood. You shall be a prisoner for as long as I. You shall burn forever, and never die.”
Story Deviation & Extra Details
I kept pretty close to the original story line, except that having missed for whatever reason in the last session Cysrtin's first premonition, I included in this session.
Tactical Notes and Conversions
Kazyk with the hell hound Purvotch proved to be about the right challenge level; very intimidating but as the battle went on they clearly were getting the upper hand. At the same time, the pair inflicted serious injuries on them and forced the party to use a lot of resources. Gath using the alchemical short short helped a lot in the encounter.
Increasing the number of stags also worked well for my group, with five proving to be a fast paced challenge, but not overwhelming. The moving fire curtain provided a focused pressure for the group and forced a moving running battle in a different way than the Black Horse Gauntlet run had done.
Ceilthanus failed every single save to avoid the burn effect of the stag fire elements; he took it in good humor and with the energy resistance from Dom, it did not become an important issue.
Mechanics Issues
Armor as Damage Reduction continues to make a big swing factor in how encounters are handled, and I am really unsure if it will scale well. They way it is right now opponents with high armor or high natural armor values are untouchable by some characters, and then trivial to attack by other characters. I have intended for a while for the group to discuss how much that added to things by the end of this adventure and decide if they wanted to keep it long term or not.
Notable player reactions
Dom's player could not make it to this session being sick. One of the down sides to this is, with him distracted last session and not present in this session, no one really thought to use the Soul Shroud which he caries.
The party is taking Crystin's premonitions seriously, talking with her about them and considering the details in them. They really wanted the vision of Indomitablity watching them to be Kazyk the bearded devil, and a few times confused the description of the eyes as draconic with demonic, but caught themselves and realized it must be something different. The use of draconic here is a nice touch relating to the Trillith origin, that I don't think the party will remember long enough to connect it.
Ending just as the Indomitablity's Offer was being made was fortunate timing, really. It made for a very nice cliff hanger ending. The party immediately leaped to a reflexive "this would be bad" response, but also their chatting about it conveyed a sense of being intimidated by the situation as well. I am hoping for a very interesting discussion this coming Wednesday.
Props, music, images, supporting handouts, etc
The map printed out from the 4E module proved really useful. With the fire curtain segment printed on its own page, it made sliding it forward every round very easy to handle. And the players were paying very close attention to the distance and the rounds as a result.
I used the cover image to create the fire stage elementals for Trial by Fire.
Player Summary
Act One: Out of the frying pan...
Scene Five: Infernal Harrier (Continued)
Despite Bosma's intentions, all together proved more difficult than anticipated. As Gath and Ceilthanus tried to close with the devil and force him away from the others, he teleported to the far side of the battle. The bearded devil proceeded to attack Krombholz and Bromsby. The lemures, following directions from the bearded devil, starting working in group, taking serious wounds with attempts to grapple various party members. Ceilthanus was briefly grappled by three lemure, but then managed to break free.
As Torrent and Dom scrambled to heal the party members now bleeding from the infernal wounds, the hell hound recovered from Bromsby's magic, letting loose another gush of flame. Gath charged at the bearded devil and took a blow from the bearded devil's glaive but inflicted a blow in exchange. Now injured and wary, the bearded devil moved closer to the hell hound, allowing the chain of fire to reform between their collars, before both disappeared in another flowery eruption of fire.
It drove Ceilthanus's player somewhat crazy not to understand what the chain was, or how it worked. "Hell Hounds don't have teleport. Did he use a command word to activate that item?" etc. Everyone else took it in stride.
The party scrambled to treat the infernal injuries, with several attempts at magic failing. Bromsby used one of Krombholz potions, while Dom and Torrent spells and channels failed several times. Torrent finally fell back on her wand to help, and succeed with Bromsby. Krombholz took the more direct route of binding his wounds, while Dom succeeded on Gath finally. From the fire forest, the bearded devil's voice called out, with admiration "Good Fight!" with another fiery eruption occurring in the distance.
Scene Six: Trial by Fire
About twenty minutes later, as the party proceeds down the Elfroad, Crystin began to twist from side to side staring deeply into the fire around the party. Torrent riding with her attempted to soothe her as she began to sway in the saddle. Crystin then collapsed, and Torrent barely managed to hold onto her. When she recovered a few moments later, Crystin was embarrassed by the episode and apologize for slowing the group down. Bosma asked what she had seen, and Crystin told the group of seeing a pair of flickering draconic eyes in the flames, looking sharply down, especially at her. The eyes appeared constant, never wavering, immune to all that surrounded them. Their gaze was overwhelming, and she began to sway as more pairs of eyes appeared, thousands of them, all around, until finally they vanished all at once.
Disturbed by this, but not having much they could currently do about it, the party pressed on, making good time for about an hour. After traveling a total of about six miles down the Elfroad, the party spotted through the haze and smoke what looked like a stone bridge around a bend in the road a hundred feet ahead, and some sort of structure built atop it. As they peered at it, they heard a loud cracking sound, and several of the trees a hundred feet down the road flared as explosions tore open their trunks at the base. A moment later, a cluster of trees on either side of the road careened inward, falling across the Elfroad and blocking the path ahead.
Crystin suddenly started shouting for Bosma to move, and for everyone to get away from the edge of the road near her side. Bosma dodged to the left as the curtains of flame that licked meekly at the trees at the road’s edge suddenly flared, cinders bursting outward across the entire party. Behind them, they heard a sudden roaring noise. Looking back they saw the road fifty feet away cut off by a furious wall of fire. The sides of Elfroad quickly became hazardous as live flames reach out at everyone, and overhead the ash and cinders begin to swirl, coalescing into a searing spear. Then, with a thundercrack, the spear drove into the ground where Bosma had stood and exploded. Within the smoke appeared five miniature stags whose bodies burned like the inferno, with racks of antlers composed entirely of dancing fire. They pawed at the ground, swung their fiery antlers, and prepared to charge, while the wall of fire at the party's back slowly moved toward them.
The ensuring battle proved a difficult and pressured event. In the first actions, Ceilthanus was set on fire by an attack from one of the stags. Dom would bless him with protection from that fire, which proved a good use, as the fire on Ceilthanus would continued to be renewed throughout the battle. The running battle down the length of the road forced the party to work as a team to control the horses, deal with the stags, and stay away from the oncoming curtain of flame. Other party members would also eventually be struck by fire, including Gath and Torrent, but they would put out their fires by rolling on the ground, before getting up to retreat away from the oncoming curtain. As the party was pressed toward the fallen trees, Gath disengaged from the last stag to begin to assess how the party might scramble over the trees. Ceilthanus keenly judged the advancement of the fire, staying until the last second fighting the stag to pull back only as the fire curtain engulfed the stag he was fighting. It leaped back through the fire to charge again at the party, only to be caught by Krombholz bolt, killing it.
The party was fairly worried during the tail end of this, and were trying to figure out how they could get across the logs, of if they could run through the burning forest around the logs, etc.
As it died, the current of fire sputtered out, and the party heard whispers amid the trees, snatches of words coming from all directions, growing louder and more intense all around until finally a booming voice shouted from the flaming trees: “Come!” it roared. “Follow the river. Set me free!”
The flames on the fallen trees blockading the road flared as a draconic face emerged, shaped of fire, its head adorned with a massive crown of jagged horns. The image then faded so only a pair of eyes remain. A voice entered the minds of everyone present, deep, fiery, burning with restrained anger. “Know this: I am the flame, and I am a prisoner here. Save me, free me from the prison of this enforced flesh, and you may continue to your destination. Refuse, and never shall you leave this wood. You shall be a prisoner for as long as I. You shall burn forever, and never die.”
I really tried to play up Indomitablity here, trying my best to roar like a living fire forest with the offer and threat here. Given the way some of them started, and the near universal reaction of "that sounds like a bad idea" combined with the general discussion of feeling intimidated by the setup, I feel like I conveyed some of the right flavor here.
Story Deviation & Extra Details
I kept pretty close to the original story line, except that having missed for whatever reason in the last session Cysrtin's first premonition, I included in this session.
Tactical Notes and Conversions
Kazyk with the hell hound Purvotch proved to be about the right challenge level; very intimidating but as the battle went on they clearly were getting the upper hand. At the same time, the pair inflicted serious injuries on them and forced the party to use a lot of resources. Gath using the alchemical short short helped a lot in the encounter.
Increasing the number of stags also worked well for my group, with five proving to be a fast paced challenge, but not overwhelming. The moving fire curtain provided a focused pressure for the group and forced a moving running battle in a different way than the Black Horse Gauntlet run had done.
Ceilthanus failed every single save to avoid the burn effect of the stag fire elements; he took it in good humor and with the energy resistance from Dom, it did not become an important issue.
Mechanics Issues
Armor as Damage Reduction continues to make a big swing factor in how encounters are handled, and I am really unsure if it will scale well. They way it is right now opponents with high armor or high natural armor values are untouchable by some characters, and then trivial to attack by other characters. I have intended for a while for the group to discuss how much that added to things by the end of this adventure and decide if they wanted to keep it long term or not.
Notable player reactions
Dom's player could not make it to this session being sick. One of the down sides to this is, with him distracted last session and not present in this session, no one really thought to use the Soul Shroud which he caries.
The party is taking Crystin's premonitions seriously, talking with her about them and considering the details in them. They really wanted the vision of Indomitablity watching them to be Kazyk the bearded devil, and a few times confused the description of the eyes as draconic with demonic, but caught themselves and realized it must be something different. The use of draconic here is a nice touch relating to the Trillith origin, that I don't think the party will remember long enough to connect it.
Ending just as the Indomitablity's Offer was being made was fortunate timing, really. It made for a very nice cliff hanger ending. The party immediately leaped to a reflexive "this would be bad" response, but also their chatting about it conveyed a sense of being intimidated by the situation as well. I am hoping for a very interesting discussion this coming Wednesday.
Props, music, images, supporting handouts, etc
- Music for this session was:
- Victor Frankenstein by Craig Armstrong
- Backdraft by Hans Zimmer
- Batman Begins by Hanz Zimmer & James Newton Howard
- The Bourne Identify by John Powell
- Casino Royale by Nicholas Dodd
- Oblivion by M83
- Prestige by David Julyan
The map printed out from the 4E module proved really useful. With the fire curtain segment printed on its own page, it made sliding it forward every round very easy to handle. And the players were paying very close attention to the distance and the rounds as a result.
I used the cover image to create the fire stage elementals for Trial by Fire.