(IR) The 3rd IR, 2nd Turn (thread 2) - Page 5




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  1. #41
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    Ignore LordMelkor{Talos}
    TO Edena:

    Rivalen Tanthul, Archpriest of The Shade will commune wih Melkor The Dark One, his God, and ask him to sponsor God-Emperor`s of Aerdi Divine Ascendance, so he can ascend to Demigodhood( I believe that Dark One, created when many Gods of evil on Toril merged together, is a Greater God).
    And out of it the world was made. For Darkness alone is worshipful, and the Lord thereof (Melkor) may yet make other worlds to be gifts to those that serve him, so that the increase of their power shall find no end"

    Sauron to Ar-Pharazon, Silmarillion.

 

  • #42
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    Ignore Kalanyr
    Originally posted by Black Omega

    "and..hm..speaking of unnatural creatures. A letter for Kalanyr. Dear Hellish Creature of the Abyss. Thanks for the bloodroses and the jewels. I -love- jewels and the roses were great too, once we solved the trouble of them dripping blood. I hope everything is going well for you..well..aside from the war. Look forward to hearing from you again, hugs and kisses, Siobhan."
    Somewhere Deep Below the ground Kalanyr dictates an elaborate note to a drow writing in the Elvish script. it reads thus


    Dear Siobhan,
    Thank you for your good wishes. I hope everything is going well for you also, well everything but the war of course. I must enquire how did you stop those rose dripping blood? A lot of Abyssal Lords would pay a fortune to avoid the stains on the furniture (My sincere congratulations on the feat). Please find enclosed the finest chocolates the drow can make. Oh and if they are poisoned let me know and the drow responsible will be given a special torture session.
    Returning your affections
    Kalanyr

    PS: I am not a Hellish creature I have absolutely no association with the Baatezu or their kindred (well except from killing them now and again).


    The chocolates and letter are dispatched by Quasit Portal Service, immediately.
    The Cat Wants You In #dnd3e!
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  • #43
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    Ignore Kalanyr
    I'm turning in now.

    Forsaken is in charge of the Drow and Festy's troops.

    Though he may not decrease our defense-making or secret subterrainean PL expenditures or put us in massive danger etc.
    The Cat Wants You In #dnd3e!
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  • #44
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    Ignore The Forsaken One
    Doh




    And a mail I was sending to Edena didn't arrive.... mail change..? if so can anyone post the new one please?

    Thanks in advance.
    Some are born to live, others born to die. I belong to the last, born to burn, born to cry. For I shall remain alone... forsaken.
    [sigvirus]uhoh[/sigvirus]

  • #45
    (Sorry, just woke up)

    Sharing Tech with:
    Kalanyr
    Festy
    Melkor
    Kas + Serpenteye
    Iuz
    Valkys
    Acerak
    Forsaken One

    The armies of the league of warlords will defend against the attackers, along with the ambushers and planar chromatic dragons, demons, and slaads.

  • #46
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    Note to Edena: There is another mix up with my armies names...

    The Delrunian Army never participated in the Battle of Flinty Hills... that was the Seldanoran Army which has joined the Swanmay army... The Delrunian army has only been on my front with Sollir...

    Note to Taxi: I could use a lift next turn... Does it cost extra to get troops past enemy lines?

    Question: Can Trebuchets fire into the riftcrag from my lines? Their range is hellaciously farther than a catapult... but I have no clue exactly how far that is...

    Question to All: Would anyone else like to hold the next IR in Rokugan? It's not that I prefer any campaign settings... it just seems like another place to try...
    Last edited by Creamsteak; Saturday, 23rd February, 2002 at 05:20 PM.
    Red Hand of Doom: IC I, IC II, OOC, RG

  • #47
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    Ignore kaboom
    If Alyx allows it, the fleets of Varnath will become the flying fleets of Varnath shortly.

    Does anyone have a spare citadel ripe to be turned into a taxi?
    Last edited by kaboom; Saturday, 23rd February, 2002 at 05:06 PM.

  • #48
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    Ignore The Forsaken One
    let me remind you that you cannot do that unless you poses 10th level magic. Only your ships can fly not his and to make another player have that ability you need 10th level magic as by the 10th level magic and abilities rule you might want to look up.
    Some are born to live, others born to die. I belong to the last, born to burn, born to cry. For I shall remain alone... forsaken.
    [sigvirus]uhoh[/sigvirus]

  • #49
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    Ignore kaboom
    Edena has said that I can

    I'm now giving the secrets of the flying citadels to:
    alyx
    Unvenali
    zelda
    Last edited by kaboom; Saturday, 23rd February, 2002 at 05:21 PM.

  • #50
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    Ignore Edena_of_Neith
    There are two new Arms Races.
    Sollir, with the Deepspawn in Heisenbaudos, has started the Monster Arms Race.
    Acererak and Kas have begun the Construct Arms Race.
    Anyone may join either of these races.
    There are other Deepspawn, and pretty much all the Powers can locate at least one.
    Constructs require mages to build, and there are mages aplenty and to spare in the Flanaess.

    The God Emperor of the Dark Union is, indeed, closing in on Divine Ascension.
    He is beginning to feel the wondrous spark of divinity, the special warmth of awesome power, flowing in his veins.

    The Lortmil Technomancy has been protected from all attacks.
    The Lortmil Peoples and Kron Hills protect it on the north, Celene and the Welkwood on the northeast and east, the Pomarj to the southeast, and the Kingdom of Ulek on the south, southwest, west, and northwest.
    Protected by this peace, the Lortmil Technomancy has progressed into the early 20th century, in terms of their weapons.
    They have discovered the secret of light without magic (electricity.)
    They have discovered the secret of motion without magic (electrical motors.)
    They have created transport without magic, using something called gasoline which is created in something called refineries.
    Railroads now extend throughout their realm, and into neighboring realms if GnomeWorks sees fit to do that, and if their neighbors agree.
    They have discovered the secret of long range communication without magic, using poles and lines hung in the air.
    They have even discovered the awesome secret of flight without magic; this new invention has wings like a bird, a strange windmill that goes at incredible speed in the front, and it takes off and lands on a cleared space of land.

    They have also discovered and are mass producing new weapons of destruction, which they are either not sharing, or sharing only with allies whom GnomeWorks chooses.
    They are mass producing very fine rifles, machine guns, strange chemical brews that fill enemy trenches with death, very powerful high explosives, and they are working on some secret machine that supposedly is proof against any enemy swords or arms fire, and which shoots a giant explosive for hundreds of yards. Able to travel through any terrain, crush trees before it, and squash the mightiest enemy with it's weight.
    They call it a tank.

    Across the rest of the Flanaess, arrivals of the new weapon, the firearm, are finally reaching the front lines in huge numbers.
    These strange new weapons penetrate all armor: armor is useless against them, except for magical armor only.
    They are longer ranged and more accurate than a bow, and they can be fired quickly - a vast improvement has been made in these firearms over the last two Turns.
    Increasingly, soldiers are finding that it is more expedient to use these firearms than arrows.
    Some have combined the firearms with swords, producing bayonets.
    Others are abandoning swords, and combining knives and swords.
    The new weapon, the cannon, is being heard on the battlefield for the first time.
    It is proving very effective against castle defenses, and it is also proving very effective against elementals and other large monsters.
    These cannon aren't entirely accurate, but improves are quickly being made in them, especially where the Lortmil Technomancy is helping out.

    A number of bright people got the idea at the same time of enchanting these firearms and cannon, machine guns and explosives.
    The result are much more accurate and powerful firearms, more rapid firing machine guns, and explosives with a wider radius.
    Technomancy, the combination of science and magic, has been born in the Flanaess.

    I see the secret of the Flying Citadels has been given out.
    Very well ... those the secret has been given to can begin tearing their castles out of their own soil, and lofting them skyward.
    This will enable the transport of entire armies from one area to another.

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