VOLO'S GUIDE - Check Out This Froghemoth Preview



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knasser

First Post
This is the dumbest thing I have ever seen.

Also awesome and I am totally sticking it in my game. I may even prelude the fight with that great video darjr just posted for a real Pro-Wrestling feel to the battle.
 

Sacrosanct

Legend
Does anyone remember the details of the encounter with the froghemoth in S3? If you do, would you mind sharing?


FROGHEMOTH: AC 2 (tentacles)/4 (body)/6 (tongue), Move
2”//8” (4” in swamp), HD 16, hit points 21 (per tentacle)/105
(body)/14 (tongue), 1 or 4 attacks, damage per attack is 5-
50 or 5-8. Fire does not harm the froghemoth, but it has a 20%
chance of driving the thing back for 1 round (this includes
laser shots). Needlers and gas do it no harm. Cold slows it to
half speed and attack rate for 1 round. Lightning does 1 hit
point per die of damage. Blasters cause normal damage, as
do regular weapons such as swords, spears, etc. The creature
is non-intelligent and larger than man-sized. USE ILLUSTRATION
#33 if encountered on the bridge.
Whether this is a mutated thing or the adult form of some
specimen loosed from captivity, it is unquestionably the most
fearsome of all the terrible life forms on the level. The
froghemoth’s 18’ long, 10’ wide body is yellow-orange on the
belly, shading to a medium green on its back and thick,
bowed rear legs. from its shoulder area sprout fourtentacles,
two from each shoulder, which are green on top and
yellowish underneath. The creature’s nostrils are stalk-like,
and its three eyes are housed on a retractable protruding
appendage which is withdrawn when danger threatens the
optics. The froghemoth will often submerge its body several
feet beneath the water, trail its tentacles ashore, and watch
with its eye appendage at water level - this, along with the
nostril stalks, appears to be a plant growth of some sort.
The frog-thing is also able to capture prey with its long,
barbed tongue. This member can be flicked out to a distance
of 10’. Unless the creature caught by the tongue is able to
hold fast to something quickly - such as a tree, rope, etc. -
it will be drawn that very round to the froghemoth’s gaping
jaws and torn to shreds. It will swallow prey whole on a “to hit”
roll of 19 or 20. (If a character is grabbed, the chance to hold
onto some object, if any exists to grab, is the roll of a d6,
discounting 1 or 2 as surprised and unable to hold on to
anything, compared to the roll of a d8 for the monster, if the
monster’s roll is higher, the character is drawn into its mouth.
The tongue has an 18/50 strength, so any creature with lesser
strength will eventually be pulled into the maw of the
froghemoth, unless the tongue is severed. Any prey resisting
the tongue will cause the creature to either grasp it with a
tentacle or draw its head to the morsel and eat it that way
(50% chance for each). If prey is escaping, the creature will
pursue for 2-5 rounds out of the water - but only in the
swampy area to the southeast of the lake.
Any searcher will find 1 gem per turn spent searching the
bottom of the lake bed. An unassisted diver may remain
under water one round. Base value is 100 g.p. per gem. (An
insane technician spread these here after finding crates of
them taken from some rich world somewhere. Of course,
many are now totally lost under muck, and others are else
where, but not less than 51 nor more than 100 can be found in
the lake.) At the point marked with an “X” the monster has
built a nest of tree trunks and debris. Therein can be found bits
of skulls and bones, a twisted laser rifle, a poison gas
grenade, an atmosphere analyzer (30% chance of being
functional), a plastic model of the level, and a metal chest
filled with small gold bars (100 bars, each weighing 12 g.p.) If
the chest is carefully examined it will be noted that it has a
small compartment in which is a dial. The chest and its
contents can be made absolutely weightless for up to one
hour per charge of a power disc. Chest capacity is 3 cubic
feet.
 


Wrathamon

Adventurer
It auto swallows on a hit? No need to use tongue first? A lot of swallowing going on I guess. The 20 damage to barf is interesting. I find being able to swing a 2hander inside even at disadvantage to hurt my head. I would think it would need to be a light weapon.

I like the immunity stuff from the original. Some cool flavor. I might add that if I use this for fun.

cool monster overall.
 


A herd of those launched out of a swamp by some bullywugs on some unsuspecting settlement is a pretty scary prospect! Like just about every preview so far, it just makes me anticipate this book's release all the more!

I wonder if we'll see a bullywug variant or two in the book to go along with this new froghemoth lore. There doesn't look like there will be room for bullywug coverage in Chapter 1, but a bullywug leader variant or two would be nice for Chapter 3...
 

Ath-kethin

Elder Thing
"The frogehemoth cares nothing for its egg, and might eat it the hatchling."

Good we can see the typos and editing errors before we drop money on the book.
 

gyor

Legend
It auto swallows on a hit? No need to use tongue first? A lot of swallowing going on I guess. The 20 damage to barf is interesting. I find being able to swing a 2hander inside even at disadvantage to hurt my head. I would think it would need to be a light weapon.

I like the immunity stuff from the original. Some cool flavor. I might add that if I use this for fun.

cool monster overall.

Your inside the beast surrounded by its unprotected stomach, don't worry about swinging the 2 hander, just stab what ever target is easiest to get atll with your two hander with all your strength.
 

pukunui

Legend
As a side note: One thing I don't get is why they didn't make "slowed" a condition, so they didn't have to write out all its effects in full every single time it comes up in a monster statblock or spell.
 

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