D&D 5E 2016 5th edition D&D Dungeon Master Survey

Blue

Ravenous Bugblatter Beast of Traal
Although, one of the misrepresentation of workload involves some of my favorite tools. They save me tons of time producing quality materials for the players and myself during the game. However, much of the work was done long before the adventure began.

Agreed - a lot of up-front work saves me session prep. Also as I run semi-sandbox, whole arcs and such change not just from character options but also from player interests so I will every few months also spend a chunk on reconciling out campaign arcs and such. Not prep for any particular session, but time spent at a higher level.
 

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happyhermit

Adventurer
Gaahh! Why is it so frustrating when surveys ask you questions and don't really let you give useful answers. I filled it out but I feel like maybe I shouldn't have since my data was not very accurate. Even just trying to average out how much time I spend on different types of prep over the different types of games made my head hurt. In my homebrew game, how do I separate time spent on magic items from time spent on "the story of the adventure" and from time spent on "campaign and world building", I have found that working on any of those things in a vacuum is often a mistake and less fun. But then to average that out over every session of not only my homebrew setting, but any published stuff I run, way too much number crunching to give accurate answers.

Then the questions like "DO you run in Forgotten Realms, Other settings, or Homebrew" :erm: Uhm, yes?

I tried anyways, hope it helps.
 

SlyFlourish

SlyFlourish.com
Supporter
I just wanted to thank all of you who took the survey and for the feedback on the forum. While I can't change the existing survey at this point, I will certainly note the trends in feedback I'm seeing, such as the asymmetry of where people spend their time.

If you haven't yet taken the survey, I would really love your feedback.

Thanks!

Mike
 

ccooke

Adventurer
Not the easiest thing to fill in - I run three games with entirely different frequency, location and setting. One's mostly weekly, during lunch hours at work, one's biweekly on roll20 and one is every 6-8 weeks in someone else's home, a couple of hundred miles away.
 

Caliburn101

Explorer
I am running a Greyhawk game too - the party are 14th level and just went into the Chapel Room in Return to the Tomb of Horrors (modified to fit my metaplot).

Last session they discovered Orcus and his minions have set up King Xavener of Ahlissa as an unwilling puppet and are sending and army south to destroy the Tomb (Orcus doesn't like the idea of Acererak's plan AT ALL).

This all links to the current status of Ivid the Undying (who is actually the Ghoul Emperor from Tome of Beasts) and the dark magic around Rauxes.

The Warlock in the party works for Razcoreth the Dragon of Dreams (from the Feywild) and the party had to escape a seriously nasty ambush by Baba Yaga in Werewolf Vale a couple of sessions ago.

The Paladin in the party found out his heavily disguised sword is actually the Sword of Kas recently and is struggling to remain LG whilst using it's power and mutual desire to destroy Vecna and his minions... King Belvoir of Furyondy was almost assassinated by the Drow House Despana who were the only ones who knew he had the Hand of Vecna grafted to him...

... the party stopped the assassination attempt only to realise they shouldn't have, and now have made a pact with House Despana which got them into the Tomb of Horrors escorted by a Drow agent in the necromancers academy.

Meanwhile Furyondy is in full civil war... Tenser has lost his magic to the Serpent in an ill-advised ritual to discover Vecna's plans and Kas was rescued by the party from a realm in Ravenloft by the party and has been reunited with his brother.

Oh and the Renee have their palace back now Tenser has moved out, and revealed they are the source of the order of the Amber Magi (from my Curse of Strahd/Kas modified adventure path).

There are various other serious intrigues and plans that the plotline and party actions have conflated into all of this - Melf and Corond; convincing Queen Yolande of Celene to finally intervene in the conflict; an allied Stone Giant Dreamwalker and his people; the missing heir to the true bloodline of the Great Kingdom (rescued from the Goblin Market slave pens in the Feywild - to Baba Yaga's fury) now kidnapped by the Cult of Vecna; help from the Lady of Pain in Sigil (she HATES Vecna after he nearly destroyed the place); Gulthias and the Cult of Ashardalon; the Assassins Guild of Greyhawk; the Circle of Eight and the party's association with Mordenkainen... a recent meeting they arranged between Tenser and Robilar (to talk about the Tomb of Horrors) and an offer by Asmodeus for an alliance of convenience once the party discovered the secrets of Primal Speech and the true significance of mortal souls in the cosmos...

They are up to their necks in trouble! :)
 
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delericho

Legend
I filled it out for the campaign I've just wrapped up (which ended in a TPK). I didn't check, so I suspect the breakdown of times on the different bits of prep work probably add up to considerably more than the total. :)
 

Rhenny

Adventurer
Hi Mike,

I responded to the survey, but over the past few years, I've been using pre-written adventures mostly so I had to respond accordingly with much less prep time. There have been times in my years as a DM that I do completely homebrew, so if I filled out the survey even 2 years ago, my responses would be 3x or 4x the amount of prep. Basically, I like doing homebrew better, but I have not been able to put in the time.

Cheers.
 
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Quickleaf

Legend
I just wanted to thank all of you who took the survey and for the feedback on the forum. While I can't change the existing survey at this point, I will certainly note the trends in feedback I'm seeing, such as the asymmetry of where people spend their time.

If you haven't yet taken the survey, I would really love your feedback.

Thanks!

Mike

It's a very interesting survey, Mike! Interested to see what conclusions you draw from it!

The session prep time questions were intriguing. I answered:

About 1 hour total prep per session (more like 1 hours 15 minutes)
5 minutes campaign/world building
15 minutes story
15 minutes combat encounters
15 minutes NPC development
15 minutes exploration/roleplaying scenes
5 minutes treasure/magic item selection
5 minutes props (though this varies wildly depending on the session)
 

Difficult to answer. I gave my best guesses, but the issues that I was running into were:

-I run a multiplanar campaign that theoretically touches all campaign settings. We've already been in a homebrew world, the Forgotten Realms, and Ravenloft.
-I make use of a combination of my own designed adventures, official adventures, and sandbox "create your own adventure by living your life" style of of adventures.
-I found it very difficult to assign numbers to preparation time because most of it is done up front and not on a per session basis. Per session I might spend anywhere from a few minutes to a few hours, but there are many, many more hours that have gone on before a campaign ever started, and with a long campaign it is extremely difficult to parse that out to how much applies to an immediate session.
-For tools, I wasn't sure what kinds were most relevant there, and I listed Realm Works (world database for all of my campaigns and settings, and session journal entries), iTabletop (VTT with rooms, maps, an initiative tracker, dice macros, video, and the ability to play uploaded music to the group) and Teamspeak (quality voice chat and an easy format for sharing files, posting links, and sending private messages to individual players.)
But were I allowed more options I would have also listed a shared spreadsheet (Excel Online) for editing character and party inventory, a local spreadsheet for sorting spells by various factors (it's Ari's, but I rewired it a bit for my needs), digital basic rules and OGL, pdfs of previous edition setting materials, pdfs with material I've created, a text file for keeping track of session information, all of that divided up amongst 2 laptops, physical books, some printed cardstock sheets with important DM references, rules, and tables (like a custom DM's screen, but in loose sheets for ease of access), a printed sheet with condensed PC stats, printed copies of each PC's character sheet (rarely needed, but it comes up), printed sheets with all of the spells known by the party (in PHB format), physical dice, calculator, a physical notepad and pencil for quickly jotting down things to take care of after session, as well as tracking monster hit points and placement relative to characters. And two bottles of water.

Wish I had another computer or a gigantic monitor, and an extra table on my other side.
 

ScaleyBob

Explorer
Hi MIke

Really like your Website - been using since 4E days.

The prep questions are a tricky one to answer - I spend a reasonable amount of time either just pondering my game or world, but not much time doing actual writing stuff down prep. Some sessions will have a lot done, others I'll have a rough idea and just wing it for the session. Other times I'll just get hit by an inspiration, and the whole session will do off in a completely unexpected direction. Some times I'll come up with a scene or sequence, and then it's a matter of driving the game in that direction, until it happens.

I'm currently just starting a new Campaign, so enthusiasm is running high, so I'm doing a lot more prep than I normally do.

I do really miss the 4E online tools. I wish Wizards could something similar for 5E.
 

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