Low Fantasy Gaming RPG

Psikerlord#

Explorer
Some recent Low Fantasy Gaming RPG shout outs, and a new review :D

Sean's Pick of the Day (mention at the bottom!) - http://www.enworld.org/forum/content.php?3614-Sean-s-Pick-of-the-Day-(111116)-The-Void#.WCZuecnkcu8

Shout out from Lloyd of Gamebooks: https://lowfantasygaming.com/2016/11/12/shout-out-from-lloyd-of-gamebooks/

Shout out from the Frugal GM: https://lowfantasygaming.com/2016/11/08/frugal-gm-shout-out/

Fine review from RPG Crawler: https://lowfantasygaming.com/2016/11/12/review-from-rpg-crawler/
 

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Ezequielramone

Explorer
I just found this. the concepcts you are trying to aply in this game are just perfect for the setting i'm working on (low fantasy, only/mostly humands, S&S/dark fantasy, hard to heal, no clerics, low and dangerous magic, very rare magic items, etc). I'll try it to test my setting.
Awesome work.
Do you think it is possible to run Tomb of horrors or similar modules using this? It is possible to adapt it on the fly?
Thanks for loving the hobby.
 

Psikerlord#

Explorer
I just found this. the concepcts you are trying to aply in this game are just perfect for the setting i'm working on (low fantasy, only/mostly humands, S&S/dark fantasy, hard to heal, no clerics, low and dangerous magic, very rare magic items, etc). I'll try it to test my setting.
Awesome work.
Do you think it is possible to run Tomb of horrors or similar modules using this? It is possible to adapt it on the fly?
Thanks for loving the hobby.
Thanks Ezequielramone, very glad you liked it, and I really appreciate the feedback!
Yeah it's easy to convert any d20 D&D like adventure to LFG - just swap out the monster stat blocks, or eyeball it with a similar monster. You might need to make up a Natural 19 effect but that's easy. Monster Luck is a simple pattern based on HD:

HD <1 = 3 Luck
1 - 4
2 - 5
3 - 6
4 - 7
5 - 8
6 - 8
7 - 9
8 - 9
9 - 10
10 - 10
11 - 11
12 - 12
13 - 13
14 - 14
15 - 15
16+ = 16

Actually I am going to put a simple monster creation post on the website shortly, I think it might be useful. The only thing to look out for - for Tomb of Horrors specifically - is that adventure is (from memory) all traps, which could drain an adventurer's Luck stat much quicker than normal.... The party might want a few hirelings along to soak some traps, or engage in creative Rescue Exploits to spread the Luck around more. Or you could just have Luck refresh a little quicker than normal, perhaps, for ToH.

Hope this helps, and I'd love to see your setting once you're done with it :D
 

Ezequielramone

Explorer
It is still in my head and a few notes. I have some ideas on how to write it for other people to read it. I think you could like it considering the kind of game you created.

Nice table. I didn't think about the traps. I believe that I will convert eyeballing the saves, right? Like when to call a luck (Dex) or luck (con) etc. It doesn't seem hard.
I have the idea of introducing the Tomb somewhere. But besides that think with the luck pool. It should work.
 

Psikerlord#

Explorer
It is still in my head and a few notes. I have some ideas on how to write it for other people to read it. I think you could like it considering the kind of game you created.

Nice table. I didn't think about the traps. I believe that I will convert eyeballing the saves, right? Like when to call a luck (Dex) or luck (con) etc. It doesn't seem hard.
I have the idea of introducing the Tomb somewhere. But besides that think with the luck pool. It should work.

Yep I think it'll be cool, good luck and love to hear how it goes :)
 


Psikerlord#

Explorer
Lulu cheapness!

25% off print 6LZFHB4T & free shipping SHIPFEB17

I believe these codes stack too D The shipping code is only until 12 Feb, not sure about the other one?

With these you can get LFG softcover for about $4.50 USD or hardcover about $17 USD
 

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