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Sunday, 24th February, 2002, 11:04 AM #1
Minor Trickster (Lvl 4)
(IR) IR Interlude, between Turns 2 and Turns 3
I am currently working on the Lists for Turn 3.
When the Lists are completed, they will show the exact Power Level of every Power in the IR, as it stands at the start of Turn 3.
I will then place the Lists on this thread, where everyone can read them.
I will do this as soon as possible.
Until I do so, obviously it is not possible for any of you to fulfill any of my requests below.
- - -
I have received very confusing information concerning the Arms Races, and often contradictory information.
For this to have meaning, it must be done in an organized way, and before the Turn (in this case Turn 3) begins.
All of your PL expenditures on the Arms Races are private, but you must e-mail me an organized list of what races you are in, and how many points you intend to spend on each race, before Turn 3.
You have 4 days in which to do this, because I have delayed Turn 3 to give us all a break.
If you do not do this before Turn 3 begins, I will assume you have not devoted any points to the Races.
Here is what your template, sent to me by e-mail, should look like:
Planar Arms Race (I continue to summon all 3 Planar Races ... I drop this Planar Race, and take that Planar Race ...)
Technological Arms Race: (I am sharing technology with ...)
The Magical Arms Race: (I am not spending points on the Magical Arms Race ... I am spending points on the Magical Arms Race, and the total is ... )
The Undead Arms Race: (I am in the undead arms race ... I am not in the undead arms race ... )
The Monster Arms Race: (I am in the monster arms race ... I am not in the monster arms race ... )
The Construct Arms Race: (I am in the construct arms race ... I am not in the construct arms race ... )
Advancing your Civilization (I am not spending points to advance my civilization ... I am spending points to advance my civilization, and the total is ... )
I request ALL of you submit a copy of the above template, with your completed numbers, before the IR begins on Wednesday.
If you don't submit a template, you advance only the standard amount in the races you are in.
If you submit a template AFTER the IR starts, it is automatically voided.
No contingency templates (if that happens, I do this ... if this happens, I do this ... ) are possible.
I must have hard, concrete numbers before the IR starts.
ANY POINTS YOU SPEND ON THE MAGICAL ARMS RACE AND/OR ON ADVANCING YOUR CIVILIZATION COME STRAIGHT OUT OF YOUR PL TOTAL.
Substract ALL the points spent on said races from your PL total.
Then, tally up your remaining PL total.
That is what you have left to fight or defend with.
- - -
I then request you state to me where your forces are.
Use the following template:
Force # 1: (Force #2 is in ... and it's PL total is ... )
Force # 2: (Force #2 is in ... and it's PL total is ... )
Force # 3: (Force #2 is in ... and it's PL total is ... )
Force # 4: (Force #2 is in ... and it's PL total is ... )
Force # 5: (Force #2 is in ... and it's PL total is ... )
Any PL you do not assign your PLs, they will be considered to be in your home countries.
Home countries in this case mean:
Alyx - Varnaith, Celene, Lendores
Anabstercorian - Godspires
Black Omega - Highfolk, Perrenland, Vesve
Creamsteak - Delrune, Calrune
Dagger - Kingdom of Ulek
Darkness - Zeif, Garnak, Esmerin
Mr Draco - Great Kingdom of Northern Aerdi, Kingdom of Greater Ahlissa
Edena of Neith (myself) - Suel Imperium
Festy Dog - Beings of the Under Oerth
Forrester - Offmap, 2 Turns from helping anyone, unless ferried
Forsaken One - The Hive Cluster
GnomeWorks - Lortmil Technomancy, Duchy of Urnst
John Brown - Empire of Iuz, Horned Lands
Kalanyr - Under Oerth of the Hellfurnaces and Crystalmists
Kaboom - Isle of the Phoenix, the 4 Sea Powers
Maudlin - Vast Swamp, Sunndi
Lord Melkor (Talos) - The Shadow Throne
Rhialto - His secret bases
Serpenteye - Great Kingdom of Northern Aerdi, Kingdom of Greater Ahlissa
Sollir - Riftcrag, Heisenbaudos
Turrosh Mak - Pomarj
Valkys - On the Plane of Faerie
Uvenelei - Lyrn, Ishtarland, Aaqa
Williams - Furyondy, Veluna, Keoland, Erypt
Zelda - Telchuria, Thillronian Peninsula
PLs will be evenly divided amongst the home countries above, if I receive no e-mail from you.
- - -
You are free to change your mind up until the IR starts.
If you do, the LAST post sent to me is the one I will use in the IR.
If the last post does not contain the complete information, I will use the last post that did contain it.
- - -
This is necessary to have a more meaningful game.
I cannot have, as I have had, people changing their minds concerning spending PLs in mid-turn.
I cannot have people assigning all their PLs to research and then fighting.
I cannot have people assigning more PLs than they HAVE, PERIOD, to researching magic and developing their civilization.
I have had all of the above occur.
The jumble of posts and e-mails is extremely confusing and difficult to sort through, and very time consuming as well.
So, I am attempting to neaten up the process by ways of this post.
Use the template above.
The deployment of your forces is public knowledge, with a few exceptions.
I WILL post to the boards where you have allocated your PLs for fighting or defense.
I will not post to the boards any PLs you devote to magical research or to advancing your civilization.
To make matters easy, I will fill out the Template myself, for my Power, Vecna and Vecna's Legions:
Planar Arms Race: I continue to summon Xeg-Yi, Evil Earth Elementals, and Yugoloths on Turn 3.
Technological Arms Race: I am sharing technology with no other Power on Turn 3.
The Magical Arms Race: I am spending 80 points on the magical arms race on Turn 3.
The Undead Arms Race: I am remaining in the undead arms race on Turn 3.
The Monster Arms Race: I am joining the monster arms race on Turn 3.
The Construct Arms Race: I am joining the construct arms race on Turn 3.
Advancing your Civilization: I am spending no points to advance my civilization on Turn 3.
Force # 1: A force of 10 PL is deployed in the Sulhaut Mountains.
Force # 2: My main force, 80 PL strong, is beginning Turn 3 within Vecna's extraplanar pocket created with 10th level magic.
Vecna himself is with this main force.
So are all of his undead, constructs, monsters, and Planars.
From there, he could have struck at any place on the map, except that I have spent 80 points on magical research, and one way or another I can only deploy 10 PL to battle on Turn 3.
I am using my 10th level magic to enact the beginnings of a permanent climate change in the Sea of Dust (marked Suel Imperium on the map.)
I am using my 10th level magic to enact the beginnings of a permanent flora change in the Sea of Dust.
I am using my 10th level magic to enact the beginnings of a permanent fauna change in the Sea of Dust.
Last edited by Edena_of_Neith; Tuesday, 5th March, 2002 at 08:58 AM.
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