~ Though he may have had other questions, Faindil realized quickly that the conversation appeared to be over. His pale eyes tracked the entering elf for a brief moment, sighing sadly. Here, a surface dweller was content to take coin to lay with a man such as this, and yet it was
his people, The Drow, whom were disrespected and considered disgraceful. But still: Kalethee taught that all of her creatures were worthy of respect, and this elven woman was no different. In fact, Faindil considered that she may well be in the same position he was: forced to take coin from shameful people in order to do something more, something better.
The Drow did not relish the idea of traveling through the Scorched Grove, but if this was his fate, than his Goddess would light his way.
" We shall leave you to your ... business," Faindil excused himself and the party with a diplomatic choice of words, inclining his head gently.
" May Kalethee enshrine you in Her Light."
With little ceremony, the Drow turned and made his way out of the room, considering what he would do for two, entire days in this town. He was trying
not to spend what few gold pieces he had, and now he was already incurring expenses. Regardless, he tried to stay positive, waiting outside the room near the top of the stairs for his new Co-Workers. The blue-skinned Elf gave them a small smile of courtesy, bowing respectfully to the group.
" My name is Faindil. A pleasure to be working with you all," he offered,
" Whom might you be?" ~
[sblock=Rolls]Faindil considers the books he's read at Temple to see what else he can remember about the Demonic General and the Scorched Grove: History Check [roll0][/sblock]
[sblock=Faindil's Stats]
Character Sheet
Undying Light Warlock, Level 1
HP: 9/9
Condition: Normal
Initiative: +3
Perception: +1
Darkvision: 60 feet
In Hand: Quarterstaff
[sblock=Defenses]
AC: 14
Str:+0
Dex:+3
Con:+1
Int:+1
Wis:+3
Cha:+5[/sblock]
[sblock=Offenses]
Sacred Flame: DC 13 Dex Save 1d8+3 Radiant
Dagger: +5 1d4+3 P
Quarterstaff (2-Hands): +3 1d8+1 B
Light Crossbow: +5 1d8+3 P[/sblock]
[sblock=Proficient Skills]
History: +2
Insight: +3
Persuasion: +5
Religion: +2[/sblock]
[sblock=Spells]
Cantrips: Unlimited
Dancing Lights
Light
Sacred Flame
Mage Hand
Prestidigitation
Level 1: 1/Short Rest
Burning Hands
Hellish Rebuke[/sblock]
[sblock=Adventure Notes]
Transactions:
Total Coin: 15 GP
Game Info:
It will take a day to travel through the "Shortcut" to Durran Mill, our destination.
A group called "The Royal Guard" controls the path, with palisade checkpoints.
A Demonic General was slain to the North, in an area now known as "The Scorched Grove".
[/sblock][/sblock]