Dread Marches in Sion pbp START HERE!

narayan

Explorer
Dread%20Marches%20in%20Sion%20Banner.jpg~original


Dread Marches in Sion
, play-by-post, is a Dungeons and Dragons, 3.5e game incorporating house rules, set in my homebrew world of Sion. It is a secondary campaign playing alongside the primary campaign; Dark Days in Sion (Which is also run here on EN World). World data about Sion and my house rules are posted up on Obsidian Portal. Please take a look at what the world has to offer and how the house rules make 3.5e more versatile and exciting. https://sion.obsidianportal.com/wikis/main-page

Game Status: On Hiatus (contact me with any interest Via PM or email: crowsontheskulls@gmail.com)

Posting Schedule:
Average of every 48 hours

Current Game Thread: (http://www.enworld.org/forum/showth...s-in-Sion-Act-1-Scene-1&p=7020328#post7020328)
Players

EN World UsernameCharacter NameAlignAgeSexRaceClassLevel
97mgShelladda JianjoLN43FHuman (Mgorongoron)Druid 44
Tellerian HawkeBastian MadigoreLG26MHellborn (Parcean)Fighter 44
Aust ThaleCN59MHumanCleric (2)/Fighter (2)4





Rolz.org and the Fate Pool


For this game we will be using rolz.org for all our dice rolls. For each 'scene' in the game I create a new dice room on rolz.org with the abbreviation 'DMS'. So for example, Act 1: Scene 1 would be 'DMS 11'. Each character signs into the rooms using their character's name. You should be able to click view-log and see all the rolls previously made in that dice room.

I was thinking about the logistics of running a relatively fast-paced play-by-post game like this one and it seemed to me the most time-consuming part would be asking the players to make rolls and then waiting for them to do so and report it to me before I could finish my post. Thus, I have decided to use something I call the Fate Pool, which is where the players roll twenty d20's on rolz.org. (The total for this pool has to be 200 or more to be counted. Declare your roll as Fate Pool and Keep rolling 20d20 until it does.)

Those rolls will then serve as their rolls in their absence... so whenever I need them to make a roll, I will instead use a result determined randomly from their fate pool though a d20 roll and use that as the result of their roll. The roll I use to pick a roll from their fate pool will is also logged at rolz.org, so it will still be fair. For each new scene, I will ask you to roll a fresh fate pool to keep things even even more randomized.

Post Formatting

For this game we will be using the following format for posts in the game forum.

Players

Character Name (in BOLD) followed by colon: is used at the start of any post for your character.
"Quotes" are for in-character speech. underlining and/or bold characters can be used for emphasis in speech. Choosing a specific color for your speech is recommended.
~thingies~ are for in-character thoughts in 1st person.
(parenthesis) are used for out-of-character actions, thoughts, questions, dice rolls, etc.
- These - are used to declare the type of speech you are using or to whom you are speaking.
[brackets] are used when a player asks a question for the dm, or makes a note or comment about rules.

DM

Always uses italics

NPC Name (in BOLD) followed by a colon is used at the start of any post for an NPC.
"Quotes" are for in-character NPC speech. underlining and/or bold characters can be used for emphasis in NPC speech.
~thingies~ are for in-character NPC thoughts in 1st person.
(parenthesis) are used for out of character questions, ideas, dice rolls etc
- These - are used to declare the type of speech they are using or to whom they are speaking.
are used for game notifications.
[brackets] are used when the DM needs a roll to be made by a player, asks a question, or makes a note.


Example:

You hear the sound of small scrabbling footsteps around the corner of the building followed shortly by the sound of a door opening and closing. [What do you do?]
Kurzog the Orc: Moves to follow the sound of the footsteps (move action)

Moving fast you round the corner of the building into an alleyway. There is one doorway opening into the alley, a flimsy wooden side door for one of the buildings. It is not locked.

Kurzog the Orc: Opens the side door ~Where did the kobold go?!~ (What do I see inside? Do I need to roll for a spot check to see the kobold?)

Beyond the side door is a large kitchen, though it does not appear to be currently in use. There are no cooking fires or ovens heated, and no foodstuffs out in the open for preparation. It is quite cramped though, with tables, benches and cupboards, a small kobold could hide easily in here. [Roll a spot check]

Kurzog the Orc: (Spot Check: 1d20+3 = 11)

You do not spot the kobold itself, but you do see a smear of flour on the floor that looks like it moved through here moments ago. [What do you do?]

Kurzog the Orc: Moves slowly through the kitchen searching (Search check: = 9)(How many other exits are there from from this kitchen?)

There are 2 other doorways in the kitchen, but one is probably a pantry, the other looks like another exit. [Make a listen check]

Kurzog the Orc: (Listen Check: 1d20+2 = 14)

Searching through the kitchen you do not find any more traces of the Kobold , however you do hear the sound of voices on the other side of the kitchens entrance door. The voices sound human, speaking common with an Akhenaten dialect. The voices do not appear alarmed, as they probably would be if a kobold had just ran past them.[What do you do?]

Kurzog the Orc: ~By the sound of those voices the filthy Kobold didn't go out of the kitchen... and I don't see it anywhere in the kitchen, so it must be in the pantry!~ Steps over to the pantry door and checks if it is locked. (Is the pantry door locked?)

The pantry door has a padlock and a chain on it, so technically yes it is locked. [Make a wisdom check]

Kurzog the Orc: (Wisdom check: = 15)

You notice the pantry door is locked by a padlock and chain, but is not securely latched and also quite flimsy... so flimsy in fact that a wry little kobold could feasibly squeeze through the gap if he pulled hard enough at the bottom corner of the door. [What do you do?]

Kurzog the Orc: Lifts his warhammer up to smash open the pantry door! (Attack: = 16)(Damage: = 6)

Your warhammer shatters the flimsy pantry door with ease, and beyond it crouched in a corner of the pantry is the kobold wielding a dagger. He springs to attack you! [Roll initiative!]

Kurzog the Orc: (Initiative: = 17)

Kobold: (Initiative: = 16)

You act first Kurzog! [What do you do?]

Kurzog the Orc: (Attacks with subdual damage only!)(Attack: =15)(Location: Chest)(Damage: =7)

Your warhammer falls on the kobold before it has a chance to stick you with his dagger and knocks him out cold.

Kurzog the Orc: -Speaking Orc- "Ahh! Thought you could get away you filthy cretin!" Kurzog mutters to himself, lifting the kobold up by the scruff and carrying him outside.

Before you leave the kitchen, A pair of Akhenaten humans, a man and a woman, come through the entrance apparently investigating the sounds coming from within and spot you.

Akhenaten man: -speaking common- "Who are you?!" he gasps.

Akhenaten Woman: "What are you doing in our kitchen!" The woman exclaims in surprise.

Kurzog the Orc: Grins and lifts up the kobold a bit higher -speaking common- "I'm taking out the trash!" Turns his back and quickly moves out of the kitchen (provided they don't try and stop him?)

The Akhenaten man and woman do not try and stop you, but they do follow you to the side door and watch you leave, bickering at each other about the damages but apparently not brave enough to try and hold you accountable.

Post Formatting Cont.

Title your posts with your characters name, first name only, so people can see what character its for just by quickly scanning and scrolling down.

If its a non-combat post, use the text icon in the title. If its a combat post, use the red "!" icon in the title.
 
Last edited:

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97mg

Explorer
So it seems my character sheet has gone blank. Thank the lords of Sion that I saved off a PDF before that happened. Will just have to plug all the info back in :)
 

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