A new year has begun and my players left me in serious DM troubles over our NYE WotBS session. Some of you might be familiar with my quirky group of two who has a habit of going... rather unconventional ways. Right now, we're halfway through Adventure six and our heroes have just talked to the Pietr Gorquith Ooze and got the resurrection scroll from the healing supplies (which they promised to use on the fallen lord).
However, one of my players suggested that they might want to keep the scroll and use it on Syana's skeleton which they know has to be in the imperial quarters upstairs. Which is... kind of what deception wants to do.
The problem is that Syana was more of a major power player in my home campaign than the original campaign suggested and having her alive would cause way more trouble for me than, say, having an alive Coaltongue. I'm already planning on using the fight against the resurrected Trillith/Syana hybrid to push one of my character's arcs a bit further and to have a bittersweet final goodbye with his people's guardian once she's defeated. So while I don't see any reason rules-wise to deny a resurrection of Syana via spell, I'd definitely want to prevent it. Now I know that I can use Deception as a trump card who just happens to act a second faster than the PCs, but that might have them skip finding Darius and resolving the riddle of Coaltongue's death (which would be a setback and make much of the adventure pointless).
So, do you have any suggestions to why resurrecting Syana via resurrection would fail while Deceptions Trillith Resurrection would still be working?
I've thought about linking it to soul magic and that Syana had offered too much of her soul to her high mage apprentices/ the creation of Trilla to be resurrected normally and could only be resurrected shortly by a Trillith insertion which would replace the missing parts. Does that sound reasonable enough?
However, one of my players suggested that they might want to keep the scroll and use it on Syana's skeleton which they know has to be in the imperial quarters upstairs. Which is... kind of what deception wants to do.
The problem is that Syana was more of a major power player in my home campaign than the original campaign suggested and having her alive would cause way more trouble for me than, say, having an alive Coaltongue. I'm already planning on using the fight against the resurrected Trillith/Syana hybrid to push one of my character's arcs a bit further and to have a bittersweet final goodbye with his people's guardian once she's defeated. So while I don't see any reason rules-wise to deny a resurrection of Syana via spell, I'd definitely want to prevent it. Now I know that I can use Deception as a trump card who just happens to act a second faster than the PCs, but that might have them skip finding Darius and resolving the riddle of Coaltongue's death (which would be a setback and make much of the adventure pointless).
So, do you have any suggestions to why resurrecting Syana via resurrection would fail while Deceptions Trillith Resurrection would still be working?
I've thought about linking it to soul magic and that Syana had offered too much of her soul to her high mage apprentices/ the creation of Trilla to be resurrected normally and could only be resurrected shortly by a Trillith insertion which would replace the missing parts. Does that sound reasonable enough?