jasper
Rotten DM
Bane of the Tradeways game write up.
WHAAAA! I made special maps! WHAAA! I made special counters. WHAA! the dice loved the players Friday night. I had a weak group (which I kept forgetting to adjust for). Life Cleric 4 hill dwarf. Druid 1 human. Warlock 2 Tiefling. The warlock player was his second time playing. The first wtf was the group decide to capture the Captain of the Ambush in Part 1. No problem. The dice went their way.
Part 2,WHAAA! I made special maps. Ok you see my mistake right off the bat but I did not till the next morning. The party decide to disguise themselves as Red Plumes and used the extra bandits as slaves. (this was from the new guy). The convoy got to the second road map before the dice let them convince the leader to halt. Then the group attacked the convoy.
Part 3. Ok. I do let the dice fall as they will. But the warlock was able to convince the ex slaves and bandits to attack the Duergar and his 2 worgs. Now even when 2 the two non humans yelled out loud they were selling the slaves, the dice ruled in the party favor. Since the party did not tell the ex slaves or bandits any of their plans, I decide to have oppose persuasion or the slaves would run away or attack the party. Grr 19 + in favor of party. Combat started and monsters and 1 slave died.
The game was fast for my Friday games. I started at 6:33 and was home in bed at 10:08. So my run time for a 2 hour game has gotten better. Monsters dead 11. Total kill count 42 monsters 1 PC. The group learn that having a life cleric in the party saves lives.
Magic prop was a Frisbee for the shield.
Tomorrow is No Foolish matter.
WHAAAA! I made special maps! WHAAA! I made special counters. WHAA! the dice loved the players Friday night. I had a weak group (which I kept forgetting to adjust for). Life Cleric 4 hill dwarf. Druid 1 human. Warlock 2 Tiefling. The warlock player was his second time playing. The first wtf was the group decide to capture the Captain of the Ambush in Part 1. No problem. The dice went their way.
Part 2,WHAAA! I made special maps. Ok you see my mistake right off the bat but I did not till the next morning. The party decide to disguise themselves as Red Plumes and used the extra bandits as slaves. (this was from the new guy). The convoy got to the second road map before the dice let them convince the leader to halt. Then the group attacked the convoy.
Part 3. Ok. I do let the dice fall as they will. But the warlock was able to convince the ex slaves and bandits to attack the Duergar and his 2 worgs. Now even when 2 the two non humans yelled out loud they were selling the slaves, the dice ruled in the party favor. Since the party did not tell the ex slaves or bandits any of their plans, I decide to have oppose persuasion or the slaves would run away or attack the party. Grr 19 + in favor of party. Combat started and monsters and 1 slave died.
The game was fast for my Friday games. I started at 6:33 and was home in bed at 10:08. So my run time for a 2 hour game has gotten better. Monsters dead 11. Total kill count 42 monsters 1 PC. The group learn that having a life cleric in the party saves lives.
Magic prop was a Frisbee for the shield.
Tomorrow is No Foolish matter.