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Thread: Intellect Devourer
A 1e title so awesome it's not in the book (Lvl 21)
Lama (Lvl 13)
Obviously tables vary, but a lack of real threat and no consequences for character death or impairment in battle puts my players to sleep. We love intellect devourers because they're creepy and add real tension to an encounter.
Minor Trickster (Lvl 4)
Note that I don't have a problem with Mind Flayers which can also kill PCs permanently. They're actually supposed to be powerful, iconic monsters, and their instant-death mechanic has a lot more strategic play to it than Intellect Devourers (you generally have a turn to break the grapple, and the ability needs to go through hit points to kill you). While there's still a lot of danger and tension with Mind Flayers, players are not quite as helpless there, and Mind Flayers have an appropriate CR for the danger level.
Thaumaturgist (Lvl 9)
I have not problem with ID being quote "save or die". To do so you have fail a saving throw. Roll up to a 15 on 3d6. Then the next round it has to survive. Then take over your body. Save or die monsters are okay as long as they are rare.
Enchanter (Lvl 12)
My daughter made and DM'ed her first dnd adventure for us. I kind of knew it would be hard, basically just a bunch of tough monsters to fight because she used monsters she likes. So I tried to make a tough character that would be hard to kill. Naturally I put an 8 in Intelligence, since that wasn't going to be important. Until the first monster was an Intellect Devourer.
By BMaC in forum D&D 5th Edition News, Rules, Homebrews, and House RulesReplies: 42Last Post: Friday, 16th October, 2015, 03:33 AM
By Roger in forum D&D 5th Edition News, Rules, Homebrews, and House RulesReplies: 69Last Post: Sunday, 21st September, 2014, 02:35 PM