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Thread: Your First Module
Wednesday, 11th January, 2017, 09:55 PM #51
Scout (Lvl 6)
I remember having The Assassin's knot but not running it. First one I bought and ran was Under Illefarn for FR back in 86-87 era
Wednesday, 11th January, 2017, 10:03 PM #52
Magsman (Lvl 14)
Though not too long after that I sold both of them and picked up the AD&D books and started colecting those modules. Slave Lords, Against the Giants and Queen of the Demonweb pits, but also Lost Tower of Inverness and Lost Caverns of Tsojcanth. Didn't get a chance to run many of them.
Wednesday, 11th January, 2017, 10:50 PM #53
Grandfather of Assassins (Lvl 19)
First "module" I ever played in was a homebrew, as were the next few. First official module was A2 (but just the end, as my character was the rescued engineer) followed by L1 Bone Hill.
First one I ever bought? Good question; no idea. First one I ever ran? B7 Rahasia, which is quite good.
Thursday, 12th January, 2017, 03:12 AM #54
Magsman (Lvl 14)
I got X6: Quagmire, MV1: Midnight on Dagger Alley, and Knight of the Living Dead (Catacombs solo adventure) as gifts not too long after getting the Red Box Basic Set.
As for purchased myself with my own money...that's a tough one. My gaming budget went to supplements 90% of the time...I avoided adventures for a long time.
The first one that comes to mind is Dark of the Moon, a 2E Ravenloft adventure.
Thursday, 12th January, 2017, 07:48 AM #55
Scout (Lvl 6)
- Join Date
- Sep 2016
- Portland, OR, USA
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ø Block Harzel
Well, I am not sure. I bought a boxed set as best I can remember around the end of 1978 which unfortunately I lost track of a long time ago. So I think it must have been Holmes Basic. Looking at the info online on B1, though, on the one hand it looks much more extensive than what I remember, but on the other "Quasqueton" sounds really familiar. Does anyone have info on the sample dungeon that was included with Holmes Basic prior to B1? The only other thing that I recall is that it seems to me the DM had to place all the monsters and the treasure.
Whatever it was, I DM'd for my girl friend running a solo character. She died (to a carrion crawler IIRC) without getting very far. So she DM'd it and I tried to solo it. I died without getting very far. Why we did not understand that you needed a party and why we remained interested, I have no idea. In any case, before too long we learned that a friend was running an AD&D homebrew. We played in that for a year or so and then I ran a homebrew for a couple of years. And then there was a loooong pause until last summer when I picked up the 5e(*) books (at the behest of one of my old players from years ago who was suffering from boredom in retirement).
So if you count whatever it was that was in the boxed set, then that was the first that I bought/played/ran. If not, then I have never played or run a module. I did buy OotA to see what the current published adventures looked like, but I don't have any plans to run it.
(*) Completely off topic, but the effect of having played AD&D and then looking at 5e was a bit amusing. I read through the books and thought, "Well, this has certainly been modernized and polished, but for the amount of time that has gone by, not much has changed." I did not learn the The Rest of the Story until I started reading this forum.
Thursday, 12th January, 2017, 07:54 AM #56
Scout (Lvl 6)
Yep, that was B1 "In search of the Unknown". Two levels, a bunch of roomswith interesting descriptions, a list of monsters and a list of treasures. The DM placed the monsters and the treasures in the rooms and away you go.
Thursday, 12th January, 2017, 10:11 AM #57
Gallant (Lvl 3)
Cantrips can be cast every round, all day
Attribute bonus doesn't add to spell slots
Attribute bonus doesn't add to Cantrips known (in spite of him thinking at-will spells are broken - guess he wants to go back to crossbows and darts)
Multiclassing doesn't give you full class abilities for both classes
Attribute bonuses are based on class levels, not character levels (actually I agree on those but that's another story)
Thursday, 12th January, 2017, 01:18 PM #58
Lama (Lvl 13)
My first module purchased, run, and played was First Quest--an introductory boxed set for 2nd Edition. It had four scenarios--a dungeon with humanoids, a haunted house, a Spelljammer, and a caves with a dragon. I ran the first one for three of my friends and then each of them took a turn running one of the other scenarios.
After that intro set we each bought a full module and rotated weekly which one we played. For that I ran the Greyhawk module Patriots of Ulek (WGQ1). My friends ran the Dragonlance modules Wild Elves (DLS4) and Dragon's Rest (DLA3) and the settingless Silver Key.
Thursday, 12th January, 2017, 03:05 PM #59
Guide (Lvl 11)
The first module I ever ran was the one that was included with the Icelandic RPG Askur Yggdralsis, which I got for my 10th birthday. It was also the only module I ever ran as-is until 4e, when I ran White Plume Mountain.
I'm not sure which was the first module I ever bought, though—I amassed a bunch of 2e modules and issues of Dungeon Magazine from my local gaming store's bargain bin. I never ran any of them, or rather, only bits from some of them.
Thursday, 12th January, 2017, 04:35 PM #60
Guide (Lvl 11)
First adventure i ran was the Basic D&D Red Box dungeon and the first purchase was Terrible Trouble at Tragidore module (included with REF1 Dungeon Master's Screen)
Last edited by Plaguescarred; Friday, 13th January, 2017 at 12:52 PM.
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