der_kluge
Adventurer
So, I'm working on this massively complex, multi-leveled tomb of a long-deceased lizardman king. In fact, the whole tribe is extinct (We're talking thousands of years here).
The top of the tomb is above ground, and is reminiscent of the style of a Mayan temple, covered in vines, and all that.
There are 3 large levels below ground, culminating in the lizardman's tomb, with a vault (guarded by a difficult puzzle).
So far, some of the rooms I have are:
mass grave rooms - full of piles of bones, with wraiths, and other incorporeal creatures haunting these rooms
sarcophagi rooms - full of mummies that attack once you come near their tomb.
a chapel room - with a pool of mercury, a statue of the deceased king, and an alter upon a dais
a museum - replicas and/or skeletons of the some of the beasts the king slayed while he was alive. And maybe some illusions of him in famous scenes from the past.
There is a flooded section of the dungeon with a library (all the books crumble when touched, unless magically preserved in some way), and there is another sarcophagus room with water mummies (mummy of the deep from ToH)
Other ideas:
a priests' chambers
sacrificial alter
embalming chamber
The thing is, these rooms are like 90' square, (due to my layout), so I'm having a hard time thinking about how I could fill a 90' square room with an embalming chamber, for example, since it's just a table and a set of tools, basically. Unless I include numerous tables to allow for a number of embalmings to occur at the same time. I wouldn't need more than a handful though. So, that still leaves a lot space.
Not sure what to put in a priest's chamber, either. I was thinking I could combine the sacrificial alter with the priest's chamber, but still not sure what to put in it.
Of course, any other ideas for rooms are most welcome.
The top of the tomb is above ground, and is reminiscent of the style of a Mayan temple, covered in vines, and all that.
There are 3 large levels below ground, culminating in the lizardman's tomb, with a vault (guarded by a difficult puzzle).
So far, some of the rooms I have are:
mass grave rooms - full of piles of bones, with wraiths, and other incorporeal creatures haunting these rooms
sarcophagi rooms - full of mummies that attack once you come near their tomb.
a chapel room - with a pool of mercury, a statue of the deceased king, and an alter upon a dais
a museum - replicas and/or skeletons of the some of the beasts the king slayed while he was alive. And maybe some illusions of him in famous scenes from the past.
There is a flooded section of the dungeon with a library (all the books crumble when touched, unless magically preserved in some way), and there is another sarcophagus room with water mummies (mummy of the deep from ToH)
Other ideas:
a priests' chambers
sacrificial alter
embalming chamber
The thing is, these rooms are like 90' square, (due to my layout), so I'm having a hard time thinking about how I could fill a 90' square room with an embalming chamber, for example, since it's just a table and a set of tools, basically. Unless I include numerous tables to allow for a number of embalmings to occur at the same time. I wouldn't need more than a handful though. So, that still leaves a lot space.
Not sure what to put in a priest's chamber, either. I was thinking I could combine the sacrificial alter with the priest's chamber, but still not sure what to put in it.
Of course, any other ideas for rooms are most welcome.