Mr.E_Danger
First Post
Players of a Mummy's Mask Campaign where your traveling group is known as the Wati Wanderers, read at your own peril.
My level 13 players are crafting/buying an airship and it has been expressed that they would like it to be able to teleport. Item creation rules state it's spell level x cl x 1800gp (5x9x1800) = 81000. Intelligent items have it listed as a designated ability at will of 90,000. As both of these guides are more for weapons or small items (teleporting only themselves and a single user), how do i go about pricing it for a ship that could possibly be carrying 100 passengers?
At will is out of the question. Even once a day seems far too powerful. I'd like a price that is expensive, but not ludacris for a reasonable use of teleport, perhaps 1/week or once every 2d6 days.
Input and thoughts greatly appreciated.
My level 13 players are crafting/buying an airship and it has been expressed that they would like it to be able to teleport. Item creation rules state it's spell level x cl x 1800gp (5x9x1800) = 81000. Intelligent items have it listed as a designated ability at will of 90,000. As both of these guides are more for weapons or small items (teleporting only themselves and a single user), how do i go about pricing it for a ship that could possibly be carrying 100 passengers?
At will is out of the question. Even once a day seems far too powerful. I'd like a price that is expensive, but not ludacris for a reasonable use of teleport, perhaps 1/week or once every 2d6 days.
Input and thoughts greatly appreciated.