Nice scorpion. I got one too in this thread.... Scorpions ahoy!!!
Now, a couple more (sorry for new statblock, but I use it for gameplay):
Stonebite is an Earth Element Dire Snake. Fun.
STONEBITE CR 7
Earth Element Dire Snake
N Huge Elemental (Earth, Extraplanar)
Init +5; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Listen +8, Spot +8
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AC 21, touch 13, flat-footed 16
hp 73 (8 HD); DR 5/magic
Immune critical hits, flanking, paralysis, poison, sleep, and stunning
Fort +10, Ref +11, Will +7
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Speed 30 ft. (6 squares), burrow 20 ft. (4 squares), climb 20 ft. (4 squares), swim 20 ft. (4 squares)
Melee bite +14 (2d6+15 plus poison)
Space 15 ft.; Reach 10 ft.
Base Atk +6; Grp +24
Combat Options poison (DC 20, 1d6 Con/1d6 Con), constrict 1d8+15, improved grab, earth mastery (+1 to attack and damage if both Stonebite and opponent are in contact with the earth, -4 to attack and damage airborne or waterborne creatures)
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Abilities Str 30, Dex 21, Con 18, Int 1, Wis 13, Cha 10
Feats Ability Focus (Poison), Alertness, Improved Toughness
Skills Balance +14, Climb +15, Hide +7, Listen +8, Spot +8
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Note: This creature is added to the Summon Monster V and Summon Nature’s Ally V list.
And some blightspawned dire polar bears
BLIGHTSPAWNED DIRE POLAR BEAR CR 12
Male blightspawned dire polar bear
NE Huge Plant (Augmented Animal)
Init +0; Senses low-light vision, scent; Listen +10, Spot +10
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AC 19, touch 8, flat-footed 19
hp 213 (18 HD)
Immune critical hits, mind-affecting effects, poison, sleep, paralysis, stunning, polymorph
Fort +18, Ref +11, Will +11
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Speed 50 ft. (10 squares), swim 20 ft.
Melee 2 claws +28 (2d6+16 plus blight touch) and bite +22 (3d8+8 plus blight touch)
Space 15 ft.; Reach 10 ft.
Base Atk +13; Grp +37
Atk Options improved grab, blight touch (DC 26, 1d6 days, 1d4 Con and 1d4 Cha)
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Abilities Str 20, Dex 18, Con 18, Int 8, Wis 12, Cha 5
SQ create spawn, undead transformation
Feats Alertness, Endurance, Improved Natural Armor, Toughness x2, Track B, Weapon Focus (claw)
Skills Hide -6 (+6 in snowy areas), Listen +10, Spot +10, Swim +19
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Create Spawn (Su): If Charisma reaches 0 and the victim is still alive, remove all ability damage and apply the blightspawned template to the creature.
And another one
TI-KHANA ALLOSAURUS
Ti-Khana Allosaurus CR 13
Always CE Gargantuan Magical Beast (Psionic)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +16, Spot +17
Languages Draconic, Yuan-ti
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AC 21, touch 8, flat-footed 19
(-1 size, +2 Dex, +13 natural)
hp 202 (21 HD)
SR 21
Fort +17, Ref +14, Will +9
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Speed 60 ft. (12 squares); Run
Melee bite +28 (3d8+11 plus poison) and
2 claws +23 (3d6+5)
Space 20 ft.; Reach 20 ft.
Base Atk +21; Grp +44
Attack Options improved grab, rake 3d8+5, swallow whole, trample 6d9+16, Psionic Charge
Special Actions alternate form
Psi-like Abilities (ML 21st):
At will- aversion (DC 22*), detect hostile intent
* includes augmentation due to manifester level
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Abilities Str 32, Dex 14, Con 21, Int 6, Wis 15, Cha 12
Feats Alertness, Improved Natural Attack (claw), Open Minded, Psionic Charge, Run, Speed of Thought, Toughness, Track
Skills Listen +16, Speak Language (Draconic, Yuan-ti), Spot +17
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Tactics
Not stupid beasts like many think, ti-khana allosaurus’s like to keep terrain features between themselves and opponents, forcing them to move in without charging, and if they stay back, then the ti-khana can use Psionic Charge to charge them. When they charge, or when they get an attack of opportunity, they will always try to grapple the foe. If successful, next round, they will swallow whole and trample their allies. They save aversion to help them flee from a combat that is going poorly and can run impressively fast when fleeing.