I did. I think Norbrit's done. Check for errors/omissions, please? I redid a sheet I had of another character, so hopefully I didn't leave in any erroneous bits.
[SBLOCK=Character Portrait]
[/SBLOCK]
[SBLOCK=Norbrit's Story]
Appearance: Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side.
Background: After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off.
[/SBLOCK]
[SBLOCK=Norbrit Nogginsplitter (Dwarf Fighter 2)]
Name: Norbrit Nogginsplitter
Sex: Male
Race: Dwarf
Class/Level: Fighter 3
Alignment: Neutral Good
Size: Medium
Type (Subtype): Humanoid (dwarf)
Init: +0
Speed: 25ft
Senses: Darkvision (60 ft.)
Passive Perception: 13
Languages Common, Dwarf, Elf
STATISTICS
Str 17 (+3),
Dex 10 (+0) ,
Con 17 (+3),
Int 12 (+1),
Wis 12 (+1),
Cha 8 (-1)
[SBLOCK=DEFENSE]
AC: 18 (Chain mail, shield)
HP: 22 (2d10 +3 con)
Saves: Strength +5, Constitution +5
Special Defenses: Dwarven Resilience: Advantage on poison saving throws, resistant to poison damaage
[/SBLOCK]
[SBLOCK=OFFENSE]
Melee: Battleaxe +5 Attack, 1d8+5 Slashing (1d10+5 two-handed)
Melee: Handaxe +5 Attack, 1d6+3 Slashing
[/SBLOCK]
[SBLOCK=SKILLS]
2 Fighter, 2 background; Proficient skills in bold
Mod Attribute Name of Skill
+0 (dex) Acrobatics
+1 (wis) Animal Handling
+1 (int) Arcana
+5 (str) Athletics
-1 (cha) Deception
+1 (int) History
+3 (wis) Insight
-1 (cha) Intimidation
+1 (int) Investigation
+1 (wis) Medicine
+1 (int) Nature
+3 (wis) Perception
-1 (cha) Performance
+1 (cha) Persuasion
+1 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth (disadvantage when wearing armor)
+1 (wis) Survival
[/SBLOCK]
[SBLOCK=RACIAL FEATURES]
Darkvision: Norbrit can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light.
Dwarven Resilience: Norbrit has advantage on saving throws against poison, and he has resistance against poison damage.
Languages: Common, Dwarf
[/SBLOCK]
[SBLOCK=BACKGROUND FEATURES]
Guild Artisan
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisans tools (Brewer's Supplies)
Language Elf
Feature (Guild Membership): As a member of a guild, Norbrit can rely on certain benefits that membership provides. His fellow guild members will provide lodging and food if necessary. If he is accused of a crime, his guild will support him if a good case can be made for his innocence or the crime is justifiable. He must pay dues of 5 gp per month to the guild to remain in the guild's good graces.
Traits: "I don't part with my money easily and will haggle tirelessly to get the best deal possible." "I believe that anything worth doing is worth doing right. I can't help it, I'm a perfectionist."
Ideal: People. I'm committed to the people I care about, not ideals.
Bond: I owe my guild a great debt for forging me into the person I am today.
Flaw: I am impatient. I don't see the need in standing around pondering over a closed door when I can just kick it down and see what's on the other side.
[/SBLOCK]
[SBLOCK=CLASS FEATURES]
- Fighting Style (Dueling): While wielding a melee weapon in one hand and no other weapons, Norbrit gains a +2 bonus to damage rolls with that weapon.
- Second Wind On his turn, Norbrit can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once this feature is used, Norbrit must finish a short or long rest before he can use it again.
- Action Surge: On his turn, Norbrit can take an additional action on top of his regular action and a possible bonus action. Once this feature is used, Norbrit must finish a short or long rest before he can use it again.
Proficiencies All armor, shields, all simple and martial weapons.
[/SBLOCK]
[SBLOCK=EQUIPMENT]
Combat Gear:
Chain mail
Shield
Battleaxe
Handaxe x2
Other Gear: Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, a letter of introduction from the guild, a set of traveler's clothes
Carrying Capacity: 255 lbs
Push/Drag/Lift: 510 lbs
[/SBLOCK]
[SBLOCK=MONEY LOG]
[/SBLOCK]
[/SBLOCK]
Code:
[B]AC:[/B] 18; [B]HP:[/B] [COLOR=#FF000]22[/COLOR]/22
[B]Initiative:[/B] +0
[B]Saves:[/B] STR +5, CON +5
[B]Passive Perception:[/B] 13
[B]Languages:[/B] Common, Dwarf, Elf
Darkvision 60 ft.
[B]Skills:[/B] Athletics +5, Insight +3, Perception +3, Persuasion +1
[B]Stats:[/B] Str 17 (+3), Dex 10 (+0) , Con 17 (+3), Int 12 (+1), Wis 12 (+1), Cha 8 (-1)
-[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No
-[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used
-[B]Action Surge[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ]Used