in alphabetical order...(need more! see babombs post at end)

MeepoTheMighty

First Post
The latest fashion among noble women calls for arrowhawk feathers to be worn in enormous plumed hats. The PCs have recently inherited a strip of coastland that serves as a mating ground for the birds. Local druids want the PCs to step up efforts to stop poachers. The Milliner's Guild is willing to resort to underhanded tactics to make the PCs reconsider.

edit: I'm slow. Oh well. :)
 
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BiggusGeekus

That's Latin for "cool"
Morpheus: KUDOS!

Pre-edit Morpheus had a great Aranea idea, that was quickly changed to an Assasin Vine idea! Nice.

But, dude! Keep the old idea next time! Creativity is always fun!

Athach

A young wizard needs a low-quality ruby to crush into ruby dust for a continual flame spell. An Athach has such a ruby - as well as other low-quality stones -- and the wizard wants it. He can not pay, but he will cast up to five identify spells for free for the party if they deal with the Athach.

next: Azer (aka ROOOOOXANNE! You don't have to put out that red light!)
 


WanderingMonster

First Post
Azer

The PCs meet a strange looking dwarf. He is hairless, and has skin that looks like tarnished metal. It is an outcast Azer who has been "extinguished" from azer society by the elder priests of his city. Of course he was wrongly punished, and he wants revenge. The azer prince who framed him maintains a fortress in the caldera of a volcano. He will offer the services of his magical forge if the PCs can help him.
 

BiggusGeekus

That's Latin for "cool"
Azer

The party is tasked for transporting a shipment of adamantine from one city to another. An Azer is going to smelt the ore into a refineable form. However, the party learns that the Azer is working for an evil pirate and must decide weather to deliver the goods (and defy the law) or divert the goods (and defy the Azer smith). If the party does as asked the Azer will reward them with a piece of medium adamantine armor.

... the above works well with the Bluffside setting.

Next: Barghest!

-BG

PS I'm having too much fun with this thread.


edit: WM > BG

I sux0r. He 1d4 r0x0r.
 
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orbitalfreak

First Post
Barghest:

The Blood War is spilling out onto the Material Plane, and there is one way to close the portals to the Nine Hells and Abyss, respictively. To close the gate to the Nine Hells, a chaotic evil outsider of 10 or more Hit Dice must be sacreficed at the Nine Hells portal. To close the gate to the Abyss, a lawful evil outsider of 10 or more Hit Dice must be sacrificed at the Abyssal portal.

Most of the Devils have cleared away from the area, though, but one LE outsider remains: a lesser Barghest. Now, if the party could only find something to feed it to have it gain power and hit dice, so that it would be easily used for the sacrificial ritual...

...something like a village. Will the party slaughter an entire village of innoncents in order to quickly prevent the widespread destruction the Blood War will eventually bring. Or will they instead take their chances to find a 10+HD LE outsider; if so, how far will the Blood War get before the task is complete? Which option will save the most lives?

And, there's still the matter of closing the second portal... ;)

Really takes that whole "Paladin kills Orc Babies" thing to the next level, don't it?

*edit*
Originally posted by BiggusGeekus
PS I'm having too much fun with this thread.
Heh, likewise. :) Great thread, Clay!

Next, the Basilisk.
 
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alsih2o

First Post
basilisk:

a collector of "monster art" wants a petrified person from a basilisks lair, but refuses to deal wiht any party that would harm a creature that can "do such a beautiful thing"

behir anyone?

thanks for the compliments, and thanks for playing along :)
 
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Mark

CreativeMountainGames.com
The Behir hides under a collosal mound of copper, releasing a charge of electricity when it is disturbed by footfalls of an adventuring party... ;)
 
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