in alphabetical order...(need more! see babombs post at end) - Page 11




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  1. #101
    The 'Seven Dwarves' mining syndicate loses one of their members in a cave-collapse. Because six is an inauspicious number, and doesn't sound as good (not to mention the fact that the victim was their more or less indispensable gem-expert), the surviving dwarves hire the party go forth and seek a seventh dwarf replacement to join them at their (highly profitable) mining venture.

    Of course, dwarves are notoriously stubborn and slow to change their ways (including their venues of work), and the Seven-Syndicate hasn't made many friends over its long and successful career... so it is likely that the party will start to pick up the (quite accurate) rumors that the mine collapse was no accident before they succeed in their task.


    -Phasmus

 

  • #102
    the adventurers need to retrieve something from the ocean bottom, left behind from a shipwreck.

    getting there is hard enough, dealing with the rare aquatic deepdwarves who feel that anyhting that touches the ocean bottom is rightfully theirs is toughter.


    next is derro-

  • #103
    derro...anyone?

  • #104
    If the party has an animal companion or familiar who goes wandering .....

    The spellcaster sends his trusted friend to go scouting - as usual - but the connection is lost and the creature does not return. The party finds the creature's last known position (if land based can track with DC 15, air DC 40 from landing on branches and the like). They spy a small opening in the rocks that lead underground. If they persue they will find a band of Derror who plan to use the creature as a slave in the near-term, but eventually as a sacrifice to their perverse diety of magic and cruelty.

    Next: Moutain Dwarf!
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

  • #105
    The party, while investigating the disapperance of a reknowned dwarven fighter (and drinker), discovers him living peacefully in a mountian dwarf enclave, writing poetry. It seems as if the mountain dwarves have gotten tired of so-called "stereotypical dwarven behavior", and are capturing and re-educating those who display it.

    Demiurge out.
    Villain- A Haiku by Demiurge
    The heroes await.
    They have come this far only
    To die. Ha ha ha.

    Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project

  • #106
    A horrible storm hits and the party seeks shelter for the night. The rain eventually stops but the wind keeps blowing ... as if by magic. When the party eventually comes out of their shelter they will be confronted by an air elemental (the CR appropriate to the party, or slightly higher). The storm was caused by a gateway opening to the Elemental Plane of Air and now the elemental is staying in the area hoping that the gateway will open again. The party can slay the elemental or attempt to find the wizard that opend the gateway in the first place....

    Next: Earth ... (like, duh)
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

  • #107
    In a wizard's laboratory, the party finds an elder earth elemental, imprisioned forever in a giant hourglass and forced to count down every hour by pouring up and down the glass. The glass cannot be shattered by steel or spell. Why is the elemental imprisioned? How can it be freed? Should it be?

    Demiurge out.

    Time for the fire elemental.
    Villain- A Haiku by Demiurge
    The heroes await.
    They have come this far only
    To die. Ha ha ha.

    Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project

  • #108

    Fire Elemental

    A mad pyromancer has discovered a means of extracting lil' baby fire elementals from their home plane, and imprisoning them indefinitely in tiny orbs or cages of force. He is selling the trapped elementals as ever-burning lanterns and stoves and heaters! He's making a great profit... but is it ethical capturing and enslaving beings from another plane like this? The greater fire elementals probably don't think so.

    To make matters worse, the pyromancer doesn't even care about the money he's making. After he has sold enough of his imprisoned elementals, he plans to dismiss their enclosures and free them to wreak havoc on the local populace! Burn Baby Burn!


    -Phasmus

  • #109
    a poor shipping merchant pleads for help to the adventurers to find out how his competition is moving goods so fast, while his boats lumber so slowly.

    upon investigation it turns out that the rival shipper has a huge water leemental bound inot service pushing his ships along and increasing their speed.

    can the adventurers find out what is happeneing and end it without hurting the dominated water elemental or getting arrested for sabotaging merchant lines?

    next is aquatic elves-

  • #110
    don't tell em this is going to peter out when the elf is up?!?!?

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