Well, this is an awkward one to work with. Moving from a half caster to a full caster helped, so the Inquisitor is a full caster with a somewhat martial bend, similar to the more martial clerics. While the Inquisitor doesn't have Divine Smite, they do still have access to smite spells.
Hit Dice: 1d8 per Inquisitor level
Armour Proficiencies: Light armour, medium armour, shields
Weapon Proficiencies: Simple weapons
Saving Throws: Wisdom, Charisma
Skills: Choose two from Insight, Intimidation, Medicine, Persuasion, and Religion
Spellcasting: You prepare a number of spells from the Cleric and Paladin spell lists equal to your Wisdom modifier + half your Inquisitor level (rounded up, minimum of 1). You can change your chosen spells after you finish a long rest.
Charisma is your casting stat for these, and any domain or oath, spells. You spell save DC is equal to 8 + your proficiency bonus + your Charisma modifier, and your spell attack modifier is equal to your proficiency bonus + your Charisma modifier.
Level | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | Spellcasting, Divine Domain, Divine Sense | 3 | 2 | ||||||||
2 | Channel Divinity (1/rest), Divine Domain Feature | 3 | 3 | ||||||||
3 | Sacred Oath | 3 | 3 | 2 | |||||||
4 | Ability Score Improvement | 4 | 4 | 3 | |||||||
5 | 4 | 4 | 3 | 2 | |||||||
6 | Divine Domain Feature, Aura of Protection | 4 | 4 | 3 | 3 | ||||||
7 | Sacred Oath Feature | 4 | 4 | 3 | 3 | 1 | |||||
8 | Ability Score Improvement, Divine Domain Feature | 4 | 4 | 3 | 3 | 2 | |||||
9 | 4 | 4 | 3 | 3 | 3 | 1 | |||||
10 | Aura of Courage | 5 | 4 | 3 | 3 | 3 | 2 | ||||
11 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | ||||
12 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | |||
13 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | |||
14 | Cleansing Touch | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
15 | Sacred Oath Feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
16 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
17 | Divine Domain Feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | Channel Divinity (2/rest) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | Sacred Oath Feature | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Hit Dice: 1d8 per Inquisitor level
Armour Proficiencies: Light armour, medium armour, shields
Weapon Proficiencies: Simple weapons
Saving Throws: Wisdom, Charisma
Skills: Choose two from Insight, Intimidation, Medicine, Persuasion, and Religion
Spellcasting: You prepare a number of spells from the Cleric and Paladin spell lists equal to your Wisdom modifier + half your Inquisitor level (rounded up, minimum of 1). You can change your chosen spells after you finish a long rest.
Charisma is your casting stat for these, and any domain or oath, spells. You spell save DC is equal to 8 + your proficiency bonus + your Charisma modifier, and your spell attack modifier is equal to your proficiency bonus + your Charisma modifier.
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